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fix(win32): e2e sometimes fails because windows is weird and sometimes ipv6 (#14833)

Luke Parker 1 месяц назад
Родитель
Сommit
0a91196919
2 измененных файлов с 3 добавлено и 3 удалено
  1. 1 1
      packages/app/e2e/utils.ts
  2. 2 2
      packages/app/playwright.config.ts

+ 1 - 1
packages/app/e2e/utils.ts

@@ -1,7 +1,7 @@
 import { createOpencodeClient } from "@opencode-ai/sdk/v2/client"
 import { base64Encode } from "@opencode-ai/util/encode"
 
-export const serverHost = process.env.PLAYWRIGHT_SERVER_HOST ?? "localhost"
+export const serverHost = process.env.PLAYWRIGHT_SERVER_HOST ?? "127.0.0.1"
 export const serverPort = process.env.PLAYWRIGHT_SERVER_PORT ?? "4096"
 
 export const serverUrl = `http://${serverHost}:${serverPort}`

+ 2 - 2
packages/app/playwright.config.ts

@@ -1,8 +1,8 @@
 import { defineConfig, devices } from "@playwright/test"
 
 const port = Number(process.env.PLAYWRIGHT_PORT ?? 3000)
-const baseURL = process.env.PLAYWRIGHT_BASE_URL ?? `http://localhost:${port}`
-const serverHost = process.env.PLAYWRIGHT_SERVER_HOST ?? "localhost"
+const baseURL = process.env.PLAYWRIGHT_BASE_URL ?? `http://127.0.0.1:${port}`
+const serverHost = process.env.PLAYWRIGHT_SERVER_HOST ?? "127.0.0.1"
 const serverPort = process.env.PLAYWRIGHT_SERVER_PORT ?? "4096"
 const command = `bun run dev -- --host 0.0.0.0 --port ${port}`
 const reuse = !process.env.CI