using System;

namespace Avalonia.Animation.Utils
{
    /// <summary>
    /// Helper static class for easing mathematical constants.
    /// </summary>
    internal static class EasingUtils
    {
        /// <summary>
        /// Half of <see cref="Math.PI"/>
        /// </summary>
        internal const double HALFPI = Math.PI / 2d;
    }
}
