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Move the playstate handling to the State machine instead of being pipelined by the timer itself.
Removed unused AnimationStateTimer.

Jumar Macato 7 years ago
parent
commit
33aec77f16
2 changed files with 2 additions and 2 deletions
  1. 1 1
      src/Avalonia.Animation/Animatable.cs
  2. 1 1
      src/Avalonia.Animation/Timing.cs

+ 1 - 1
src/Avalonia.Animation/Animatable.cs

@@ -74,4 +74,4 @@ namespace Avalonia.Animation
             }
         }
     }
-}
+}

+ 1 - 1
src/Avalonia.Animation/Timing.cs

@@ -12,7 +12,7 @@ namespace Avalonia.Animation
     /// <summary>
     /// Provides global timing functions for animations.
     /// </summary>
-    public static class Timing
+    public class Timing
     {
         static TimerObservable _timer = new TimerObservable();