|
|
@@ -0,0 +1,95 @@
|
|
|
+using System;
|
|
|
+using System.Collections.ObjectModel;
|
|
|
+using System.Linq;
|
|
|
+using Avalonia;
|
|
|
+using Avalonia.Controls;
|
|
|
+using Avalonia.Controls.Selection;
|
|
|
+using MiniMvvm;
|
|
|
+
|
|
|
+namespace VirtualizationDemo.ViewModels;
|
|
|
+
|
|
|
+public class PlaygroundPageViewModel : ViewModelBase
|
|
|
+{
|
|
|
+ private SelectionMode _selectionMode = SelectionMode.Multiple;
|
|
|
+ private int _scrollToIndex = 500;
|
|
|
+ private string? _newItemHeader = "New Item 1";
|
|
|
+
|
|
|
+ public PlaygroundPageViewModel()
|
|
|
+ {
|
|
|
+ Items = new(Enumerable.Range(0, 1000).Select(x => new PlaygroundItemViewModel(x)));
|
|
|
+ Selection = new();
|
|
|
+ }
|
|
|
+
|
|
|
+ public ObservableCollection<PlaygroundItemViewModel> Items { get; }
|
|
|
+
|
|
|
+ public bool Multiple
|
|
|
+ {
|
|
|
+ get => _selectionMode.HasAnyFlag(SelectionMode.Multiple);
|
|
|
+ set => SetSelectionMode(SelectionMode.Multiple, value);
|
|
|
+ }
|
|
|
+
|
|
|
+ public bool Toggle
|
|
|
+ {
|
|
|
+ get => _selectionMode.HasAnyFlag(SelectionMode.Toggle);
|
|
|
+ set => SetSelectionMode(SelectionMode.Toggle, value);
|
|
|
+ }
|
|
|
+
|
|
|
+ public bool AlwaysSelected
|
|
|
+ {
|
|
|
+ get => _selectionMode.HasAnyFlag(SelectionMode.AlwaysSelected);
|
|
|
+ set => SetSelectionMode(SelectionMode.AlwaysSelected, value);
|
|
|
+ }
|
|
|
+
|
|
|
+ public SelectionModel<PlaygroundItemViewModel> Selection { get; }
|
|
|
+
|
|
|
+ public SelectionMode SelectionMode
|
|
|
+ {
|
|
|
+ get => _selectionMode;
|
|
|
+ set => RaiseAndSetIfChanged(ref _selectionMode, value);
|
|
|
+ }
|
|
|
+
|
|
|
+ public int ScrollToIndex
|
|
|
+ {
|
|
|
+ get => _scrollToIndex;
|
|
|
+ set => RaiseAndSetIfChanged(ref _scrollToIndex, value);
|
|
|
+ }
|
|
|
+
|
|
|
+ public string? NewItemHeader
|
|
|
+ {
|
|
|
+ get => _newItemHeader;
|
|
|
+ set => RaiseAndSetIfChanged(ref _newItemHeader, value);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void ExecuteScrollToIndex()
|
|
|
+ {
|
|
|
+ Selection.Select(ScrollToIndex);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void RandomizeScrollToIndex()
|
|
|
+ {
|
|
|
+ var rnd = new Random();
|
|
|
+ ScrollToIndex = rnd.Next(Items.Count);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void AddAtSelectedIndex()
|
|
|
+ {
|
|
|
+ if (Selection.SelectedIndex == -1)
|
|
|
+ return;
|
|
|
+ Items.Insert(Selection.SelectedIndex, new(NewItemHeader));
|
|
|
+ }
|
|
|
+
|
|
|
+ public void DeleteSelectedItem()
|
|
|
+ {
|
|
|
+ var count = Selection.Count;
|
|
|
+ for (var i = count - 1; i >= 0; i--)
|
|
|
+ Items.RemoveAt(Selection.SelectedIndexes[i]);
|
|
|
+ }
|
|
|
+
|
|
|
+ private void SetSelectionMode(SelectionMode mode, bool value)
|
|
|
+ {
|
|
|
+ if (value)
|
|
|
+ SelectionMode |= mode;
|
|
|
+ else
|
|
|
+ SelectionMode &= ~mode;
|
|
|
+ }
|
|
|
+}
|