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@@ -0,0 +1,64 @@
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+using System;
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+using Avalonia.Platform;
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+
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+namespace Avalonia.Rendering.SceneGraph
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+{
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+ /// <summary>
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+ /// A node in the scene graph which represents an opacity push or pop.
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+ /// </summary>
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+ internal class OpacityNode : IDrawOperation
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+ {
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+ /// <summary>
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+ /// Initializes a new instance of the <see cref="OpacityNode"/> class that represents an
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+ /// opacity push.
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+ /// </summary>
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+ /// <param name="opacity">The opacity to push.</param>
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+ public OpacityNode(double opacity)
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+ {
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+ Opacity = opacity;
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+ }
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+
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+ /// <summary>
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+ /// Initializes a new instance of the <see cref="OpacityNode"/> class that represents an
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+ /// opacity pop.
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+ /// </summary>
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+ public OpacityNode()
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+ {
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+ }
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+
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+ /// <inheritdoc/>
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+ public Rect Bounds => Rect.Empty;
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+
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+ /// <summary>
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+ /// Gets the opacity to be pushed or null if the operation represents a pop.
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+ /// </summary>
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+ public double? Opacity { get; }
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+
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+ /// <inheritdoc/>
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+ public bool HitTest(Point p) => false;
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+
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+ /// <summary>
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+ /// Determines if this draw operation equals another.
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+ /// </summary>
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+ /// <param name="opacity">The opacity of the other draw operation.</param>
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+ /// <returns>True if the draw operations are the same, otherwise false.</returns>
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+ /// <remarks>
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+ /// The properties of the other draw operation are passed in as arguments to prevent
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+ /// allocation of a not-yet-constructed draw operation object.
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+ /// </remarks>
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+ public bool Equals(double? opacity) => Opacity == opacity;
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+
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+ /// <inheritdoc/>
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+ public void Render(IDrawingContextImpl context)
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+ {
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+ if (Opacity.HasValue)
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+ {
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+ context.PushOpacity(Opacity.Value);
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+ }
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+ else
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+ {
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+ context.PopOpacity();
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+ }
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+ }
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+ }
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+}
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