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				@@ -434,10 +434,16 @@ namespace Avalonia.Direct2D1.Media 
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				                     if (intermediateSize.Width >= 1 && intermediateSize.Height >= 1) 
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				                     { 
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				+                        // We need to ensure the size we're requesting is an integer pixel size, otherwise 
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				+                        // D2D alters the DPI of the render target, which messes stuff up. PixelSize.FromSize 
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				+                        // will do the rounding for us. 
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				+                        var dpi = new Vector(_deviceContext.DotsPerInch.Width, _deviceContext.DotsPerInch.Height); 
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				+                        var pixelSize = PixelSize.FromSize(intermediateSize, dpi); 
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				+ 
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				                         using (var intermediate = new BitmapRenderTarget( 
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				                             _deviceContext, 
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				                             CompatibleRenderTargetOptions.None, 
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				-                            intermediateSize.ToSharpDX())) 
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				+                            pixelSize.ToSize(dpi).ToSharpDX())) 
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				                         { 
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				                             using (var ctx = new RenderTarget(intermediate).CreateDrawingContext(_visualBrushRenderer)) 
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				                             { 
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