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@@ -0,0 +1,789 @@
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+// ReSharper disable UnusedMember.Global
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+// ReSharper disable IdentifierTypo
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+namespace Avalonia.OpenGL
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+{
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+ public static class GlConsts
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+ {
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+ public const int GL_BYTE = 0x1400;
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+ public const int GL_UNSIGNED_BYTE = 0x1401;
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+ public const int GL_SHORT = 0x1402;
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+ public const int GL_UNSIGNED_SHORT = 0x1403;
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+ public const int GL_INT = 0x1404;
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+ public const int GL_UNSIGNED_INT = 0x1405;
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+ public const int GL_FLOAT = 0x1406;
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+ public const int GL_2_BYTES = 0x1407;
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+ public const int GL_3_BYTES = 0x1408;
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+ public const int GL_4_BYTES = 0x1409;
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+ public const int GL_DOUBLE = 0x140A;
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+ public const int GL_POINTS = 0x0000;
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+ public const int GL_LINES = 0x0001;
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+ public const int GL_LINE_LOOP = 0x0002;
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+ public const int GL_LINE_STRIP = 0x0003;
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+ public const int GL_TRIANGLES = 0x0004;
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+ public const int GL_TRIANGLE_STRIP = 0x0005;
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+ public const int GL_TRIANGLE_FAN = 0x0006;
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+ public const int GL_QUADS = 0x0007;
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+ public const int GL_QUAD_STRIP = 0x0008;
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+ public const int GL_POLYGON = 0x0009;
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+ public const int GL_VERTEX_ARRAY = 0x8074;
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+ public const int GL_NORMAL_ARRAY = 0x8075;
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+ public const int GL_COLOR_ARRAY = 0x8076;
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+ public const int GL_INDEX_ARRAY = 0x8077;
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+ public const int GL_TEXTURE_COORD_ARRAY = 0x8078;
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+ public const int GL_EDGE_FLAG_ARRAY = 0x8079;
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+ public const int GL_VERTEX_ARRAY_SIZE = 0x807A;
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+ public const int GL_VERTEX_ARRAY_TYPE = 0x807B;
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+ public const int GL_VERTEX_ARRAY_STRIDE = 0x807C;
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+ public const int GL_NORMAL_ARRAY_TYPE = 0x807E;
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+ public const int GL_NORMAL_ARRAY_STRIDE = 0x807F;
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+ public const int GL_COLOR_ARRAY_SIZE = 0x8081;
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+ public const int GL_COLOR_ARRAY_TYPE = 0x8082;
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+ public const int GL_COLOR_ARRAY_STRIDE = 0x8083;
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+ public const int GL_INDEX_ARRAY_TYPE = 0x8085;
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+ public const int GL_INDEX_ARRAY_STRIDE = 0x8086;
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+ public const int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
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+ public const int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
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+ public const int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A;
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+ public const int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C;
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+ public const int GL_VERTEX_ARRAY_POINTER = 0x808E;
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+ public const int GL_NORMAL_ARRAY_POINTER = 0x808F;
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+ public const int GL_COLOR_ARRAY_POINTER = 0x8090;
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+ public const int GL_INDEX_ARRAY_POINTER = 0x8091;
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+ public const int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
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+ public const int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093;
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+ public const int GL_V2F = 0x2A20;
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+ public const int GL_V3F = 0x2A21;
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+ public const int GL_C4UB_V2F = 0x2A22;
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+ public const int GL_C4UB_V3F = 0x2A23;
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+ public const int GL_C3F_V3F = 0x2A24;
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+ public const int GL_N3F_V3F = 0x2A25;
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+ public const int GL_C4F_N3F_V3F = 0x2A26;
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+ public const int GL_T2F_V3F = 0x2A27;
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+ public const int GL_T4F_V4F = 0x2A28;
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+ public const int GL_T2F_C4UB_V3F = 0x2A29;
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+ public const int GL_T2F_C3F_V3F = 0x2A2A;
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+ public const int GL_T2F_N3F_V3F = 0x2A2B;
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+ public const int GL_T2F_C4F_N3F_V3F = 0x2A2C;
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+ public const int GL_T4F_C4F_N3F_V4F = 0x2A2D;
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+ public const int GL_MATRIX_MODE = 0x0BA0;
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+ public const int GL_MODELVIEW = 0x1700;
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+ public const int GL_PROJECTION = 0x1701;
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+ public const int GL_TEXTURE = 0x1702;
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+ public const int GL_POINT_SMOOTH = 0x0B10;
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+ public const int GL_POINT_SIZE = 0x0B11;
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+ public const int GL_POINT_SIZE_GRANULARITY = 0x0B13;
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+ public const int GL_POINT_SIZE_RANGE = 0x0B12;
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+ public const int GL_LINE_SMOOTH = 0x0B20;
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+ public const int GL_LINE_STIPPLE = 0x0B24;
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+ public const int GL_LINE_STIPPLE_PATTERN = 0x0B25;
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+ public const int GL_LINE_STIPPLE_REPEAT = 0x0B26;
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+ public const int GL_LINE_WIDTH = 0x0B21;
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+ public const int GL_LINE_WIDTH_GRANULARITY = 0x0B23;
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+ public const int GL_LINE_WIDTH_RANGE = 0x0B22;
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+ public const int GL_POINT = 0x1B00;
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+ public const int GL_LINE = 0x1B01;
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+ public const int GL_FILL = 0x1B02;
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+ public const int GL_CW = 0x0900;
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+ public const int GL_CCW = 0x0901;
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+ public const int GL_FRONT = 0x0404;
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+ public const int GL_BACK = 0x0405;
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+ public const int GL_POLYGON_MODE = 0x0B40;
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+ public const int GL_POLYGON_SMOOTH = 0x0B41;
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+ public const int GL_POLYGON_STIPPLE = 0x0B42;
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+ public const int GL_EDGE_FLAG = 0x0B43;
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+ public const int GL_CULL_FACE = 0x0B44;
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+ public const int GL_CULL_FACE_MODE = 0x0B45;
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+ public const int GL_FRONT_FACE = 0x0B46;
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+ public const int GL_POLYGON_OFFSET_FACTOR = 0x8038;
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+ public const int GL_POLYGON_OFFSET_UNITS = 0x2A00;
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+ public const int GL_POLYGON_OFFSET_POINT = 0x2A01;
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+ public const int GL_POLYGON_OFFSET_LINE = 0x2A02;
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+ public const int GL_POLYGON_OFFSET_FILL = 0x8037;
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+ public const int GL_COMPILE = 0x1300;
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+ public const int GL_COMPILE_AND_EXECUTE = 0x1301;
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+ public const int GL_LIST_BASE = 0x0B32;
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+ public const int GL_LIST_INDEX = 0x0B33;
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+ public const int GL_LIST_MODE = 0x0B30;
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+ public const int GL_NEVER = 0x0200;
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+ public const int GL_LESS = 0x0201;
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+ public const int GL_EQUAL = 0x0202;
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+ public const int GL_LEQUAL = 0x0203;
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+ public const int GL_GREATER = 0x0204;
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+ public const int GL_NOTEQUAL = 0x0205;
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+ public const int GL_GEQUAL = 0x0206;
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+ public const int GL_ALWAYS = 0x0207;
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+ public const int GL_DEPTH_TEST = 0x0B71;
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+ public const int GL_DEPTH_BITS = 0x0D56;
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+ public const int GL_DEPTH_CLEAR_VALUE = 0x0B73;
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+ public const int GL_DEPTH_FUNC = 0x0B74;
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+ public const int GL_DEPTH_RANGE = 0x0B70;
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+ public const int GL_DEPTH_WRITEMASK = 0x0B72;
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+ public const int GL_DEPTH_COMPONENT = 0x1902;
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+ public const int GL_LIGHTING = 0x0B50;
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+ public const int GL_LIGHT0 = 0x4000;
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+ public const int GL_LIGHT1 = 0x4001;
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+ public const int GL_LIGHT2 = 0x4002;
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+ public const int GL_LIGHT3 = 0x4003;
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+ public const int GL_LIGHT4 = 0x4004;
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+ public const int GL_LIGHT5 = 0x4005;
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+ public const int GL_LIGHT6 = 0x4006;
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+ public const int GL_LIGHT7 = 0x4007;
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+ public const int GL_SPOT_EXPONENT = 0x1205;
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+ public const int GL_SPOT_CUTOFF = 0x1206;
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+ public const int GL_CONSTANT_ATTENUATION = 0x1207;
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+ public const int GL_LINEAR_ATTENUATION = 0x1208;
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+ public const int GL_QUADRATIC_ATTENUATION = 0x1209;
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+ public const int GL_AMBIENT = 0x1200;
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+ public const int GL_DIFFUSE = 0x1201;
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+ public const int GL_SPECULAR = 0x1202;
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+ public const int GL_SHININESS = 0x1601;
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+ public const int GL_EMISSION = 0x1600;
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+ public const int GL_POSITION = 0x1203;
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+ public const int GL_SPOT_DIRECTION = 0x1204;
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+ public const int GL_AMBIENT_AND_DIFFUSE = 0x1602;
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+ public const int GL_COLOR_INDEXES = 0x1603;
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+ public const int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
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+ public const int GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51;
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+ public const int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
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+ public const int GL_FRONT_AND_BACK = 0x0408;
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+ public const int GL_SHADE_MODEL = 0x0B54;
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+ public const int GL_FLAT = 0x1D00;
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+ public const int GL_SMOOTH = 0x1D01;
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+ public const int GL_COLOR_MATERIAL = 0x0B57;
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+ public const int GL_COLOR_MATERIAL_FACE = 0x0B55;
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+ public const int GL_COLOR_MATERIAL_PARAMETER = 0x0B56;
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+ public const int GL_NORMALIZE = 0x0BA1;
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+ public const int GL_CLIP_PLANE0 = 0x3000;
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+ public const int GL_CLIP_PLANE1 = 0x3001;
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+ public const int GL_CLIP_PLANE2 = 0x3002;
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+ public const int GL_CLIP_PLANE3 = 0x3003;
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+ public const int GL_CLIP_PLANE4 = 0x3004;
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+ public const int GL_CLIP_PLANE5 = 0x3005;
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+ public const int GL_ACCUM_RED_BITS = 0x0D58;
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+ public const int GL_ACCUM_GREEN_BITS = 0x0D59;
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+ public const int GL_ACCUM_BLUE_BITS = 0x0D5A;
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+ public const int GL_ACCUM_ALPHA_BITS = 0x0D5B;
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+ public const int GL_ACCUM_CLEAR_VALUE = 0x0B80;
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+ public const int GL_ACCUM = 0x0100;
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+ public const int GL_ADD = 0x0104;
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+ public const int GL_LOAD = 0x0101;
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+ public const int GL_MULT = 0x0103;
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+ public const int GL_RETURN = 0x0102;
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+ public const int GL_ALPHA_TEST = 0x0BC0;
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+ public const int GL_ALPHA_TEST_REF = 0x0BC2;
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+ public const int GL_ALPHA_TEST_FUNC = 0x0BC1;
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+ public const int GL_BLEND = 0x0BE2;
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+ public const int GL_BLEND_SRC = 0x0BE1;
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+ public const int GL_BLEND_DST = 0x0BE0;
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+ public const int GL_SRC_COLOR = 0x0300;
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+ public const int GL_ONE_MINUS_SRC_COLOR = 0x0301;
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+ public const int GL_SRC_ALPHA = 0x0302;
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+ public const int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
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+ public const int GL_DST_ALPHA = 0x0304;
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+ public const int GL_ONE_MINUS_DST_ALPHA = 0x0305;
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+ public const int GL_DST_COLOR = 0x0306;
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+ public const int GL_ONE_MINUS_DST_COLOR = 0x0307;
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+ public const int GL_SRC_ALPHA_SATURATE = 0x0308;
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+ public const int GL_FEEDBACK = 0x1C01;
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+ public const int GL_RENDER = 0x1C00;
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+ public const int GL_SELECT = 0x1C02;
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+ public const int GL_2D = 0x0600;
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+ public const int GL_3D = 0x0601;
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+ public const int GL_3D_COLOR = 0x0602;
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+ public const int GL_3D_COLOR_TEXTURE = 0x0603;
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+ public const int GL_4D_COLOR_TEXTURE = 0x0604;
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+ public const int GL_POINT_TOKEN = 0x0701;
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+ public const int GL_LINE_TOKEN = 0x0702;
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+ public const int GL_LINE_RESET_TOKEN = 0x0707;
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+ public const int GL_POLYGON_TOKEN = 0x0703;
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+ public const int GL_BITMAP_TOKEN = 0x0704;
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+ public const int GL_DRAW_PIXEL_TOKEN = 0x0705;
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+ public const int GL_COPY_PIXEL_TOKEN = 0x0706;
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+ public const int GL_PASS_THROUGH_TOKEN = 0x0700;
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+ public const int GL_FEEDBACK_BUFFER_POINTER = 0x0DF0;
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+ public const int GL_FEEDBACK_BUFFER_SIZE = 0x0DF1;
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+ public const int GL_FEEDBACK_BUFFER_TYPE = 0x0DF2;
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+ public const int GL_SELECTION_BUFFER_POINTER = 0x0DF3;
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+ public const int GL_SELECTION_BUFFER_SIZE = 0x0DF4;
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+ public const int GL_FOG = 0x0B60;
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+ public const int GL_FOG_MODE = 0x0B65;
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+ public const int GL_FOG_DENSITY = 0x0B62;
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+ public const int GL_FOG_COLOR = 0x0B66;
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+ public const int GL_FOG_INDEX = 0x0B61;
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+ public const int GL_FOG_START = 0x0B63;
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+ public const int GL_FOG_END = 0x0B64;
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+ public const int GL_LINEAR = 0x2601;
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+ public const int GL_EXP = 0x0800;
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+ public const int GL_EXP2 = 0x0801;
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+ public const int GL_LOGIC_OP = 0x0BF1;
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+ public const int GL_INDEX_LOGIC_OP = 0x0BF1;
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+ public const int GL_COLOR_LOGIC_OP = 0x0BF2;
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+ public const int GL_LOGIC_OP_MODE = 0x0BF0;
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+ public const int GL_CLEAR = 0x1500;
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+ public const int GL_SET = 0x150F;
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+ public const int GL_COPY = 0x1503;
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+ public const int GL_COPY_INVERTED = 0x150C;
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+ public const int GL_NOOP = 0x1505;
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+ public const int GL_INVERT = 0x150A;
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+ public const int GL_AND = 0x1501;
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+ public const int GL_NAND = 0x150E;
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+ public const int GL_OR = 0x1507;
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+ public const int GL_NOR = 0x1508;
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+ public const int GL_XOR = 0x1506;
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+ public const int GL_EQUIV = 0x1509;
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+ public const int GL_AND_REVERSE = 0x1502;
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+ public const int GL_AND_INVERTED = 0x1504;
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+ public const int GL_OR_REVERSE = 0x150B;
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+ public const int GL_OR_INVERTED = 0x150D;
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+ public const int GL_STENCIL_BITS = 0x0D57;
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+ public const int GL_STENCIL_TEST = 0x0B90;
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+ public const int GL_STENCIL_CLEAR_VALUE = 0x0B91;
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+ public const int GL_STENCIL_FUNC = 0x0B92;
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+ public const int GL_STENCIL_VALUE_MASK = 0x0B93;
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+ public const int GL_STENCIL_FAIL = 0x0B94;
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+ public const int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
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+ public const int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
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+ public const int GL_STENCIL_REF = 0x0B97;
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+ public const int GL_STENCIL_WRITEMASK = 0x0B98;
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+ public const int GL_STENCIL_INDEX = 0x1901;
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+ public const int GL_KEEP = 0x1E00;
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+ public const int GL_REPLACE = 0x1E01;
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+ public const int GL_INCR = 0x1E02;
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+ public const int GL_DECR = 0x1E03;
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+ public const int GL_LEFT = 0x0406;
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+ public const int GL_RIGHT = 0x0407;
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+ public const int GL_FRONT_LEFT = 0x0400;
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+ public const int GL_FRONT_RIGHT = 0x0401;
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+ public const int GL_BACK_LEFT = 0x0402;
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+ public const int GL_BACK_RIGHT = 0x0403;
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+ public const int GL_AUX0 = 0x0409;
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+ public const int GL_AUX1 = 0x040A;
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+ public const int GL_AUX2 = 0x040B;
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+ public const int GL_AUX3 = 0x040C;
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+ public const int GL_COLOR_INDEX = 0x1900;
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+ public const int GL_RED = 0x1903;
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+ public const int GL_GREEN = 0x1904;
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+ public const int GL_BLUE = 0x1905;
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+ public const int GL_ALPHA = 0x1906;
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+ public const int GL_LUMINANCE = 0x1909;
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+ public const int GL_LUMINANCE_ALPHA = 0x190A;
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+ public const int GL_ALPHA_BITS = 0x0D55;
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+ public const int GL_RED_BITS = 0x0D52;
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+ public const int GL_GREEN_BITS = 0x0D53;
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+ public const int GL_BLUE_BITS = 0x0D54;
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+ public const int GL_INDEX_BITS = 0x0D51;
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+ public const int GL_SUBPIXEL_BITS = 0x0D50;
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+ public const int GL_AUX_BUFFERS = 0x0C00;
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+ public const int GL_READ_BUFFER = 0x0C02;
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+ public const int GL_DRAW_BUFFER = 0x0C01;
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+ public const int GL_DOUBLEBUFFER = 0x0C32;
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+ public const int GL_STEREO = 0x0C33;
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+ public const int GL_BITMAP = 0x1A00;
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+ public const int GL_COLOR = 0x1800;
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+ public const int GL_DEPTH = 0x1801;
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+ public const int GL_STENCIL = 0x1802;
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+ public const int GL_DITHER = 0x0BD0;
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+ public const int GL_RGB = 0x1907;
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+ public const int GL_RGBA = 0x1908;
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+ public const int GL_MAX_LIST_NESTING = 0x0B31;
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+ public const int GL_MAX_EVAL_ORDER = 0x0D30;
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+ public const int GL_MAX_LIGHTS = 0x0D31;
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+ public const int GL_MAX_CLIP_PLANES = 0x0D32;
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+ public const int GL_MAX_TEXTURE_SIZE = 0x0D33;
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+ public const int GL_MAX_PIXEL_MAP_TABLE = 0x0D34;
|
|
|
+ public const int GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35;
|
|
|
+ public const int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
|
|
|
+ public const int GL_MAX_NAME_STACK_DEPTH = 0x0D37;
|
|
|
+ public const int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
|
|
|
+ public const int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
|
|
|
+ public const int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
|
|
|
+ public const int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B;
|
|
|
+ public const int GL_ATTRIB_STACK_DEPTH = 0x0BB0;
|
|
|
+ public const int GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1;
|
|
|
+ public const int GL_COLOR_CLEAR_VALUE = 0x0C22;
|
|
|
+ public const int GL_COLOR_WRITEMASK = 0x0C23;
|
|
|
+ public const int GL_CURRENT_INDEX = 0x0B01;
|
|
|
+ public const int GL_CURRENT_COLOR = 0x0B00;
|
|
|
+ public const int GL_CURRENT_NORMAL = 0x0B02;
|
|
|
+ public const int GL_CURRENT_RASTER_COLOR = 0x0B04;
|
|
|
+ public const int GL_CURRENT_RASTER_DISTANCE = 0x0B09;
|
|
|
+ public const int GL_CURRENT_RASTER_INDEX = 0x0B05;
|
|
|
+ public const int GL_CURRENT_RASTER_POSITION = 0x0B07;
|
|
|
+ public const int GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06;
|
|
|
+ public const int GL_CURRENT_RASTER_POSITION_VALID = 0x0B08;
|
|
|
+ public const int GL_CURRENT_TEXTURE_COORDS = 0x0B03;
|
|
|
+ public const int GL_INDEX_CLEAR_VALUE = 0x0C20;
|
|
|
+ public const int GL_INDEX_MODE = 0x0C30;
|
|
|
+ public const int GL_INDEX_WRITEMASK = 0x0C21;
|
|
|
+ public const int GL_MODELVIEW_MATRIX = 0x0BA6;
|
|
|
+ public const int GL_MODELVIEW_STACK_DEPTH = 0x0BA3;
|
|
|
+ public const int GL_NAME_STACK_DEPTH = 0x0D70;
|
|
|
+ public const int GL_PROJECTION_MATRIX = 0x0BA7;
|
|
|
+ public const int GL_PROJECTION_STACK_DEPTH = 0x0BA4;
|
|
|
+ public const int GL_RENDER_MODE = 0x0C40;
|
|
|
+ public const int GL_RGBA_MODE = 0x0C31;
|
|
|
+ public const int GL_TEXTURE_MATRIX = 0x0BA8;
|
|
|
+ public const int GL_TEXTURE_STACK_DEPTH = 0x0BA5;
|
|
|
+ public const int GL_VIEWPORT = 0x0BA2;
|
|
|
+ public const int GL_AUTO_NORMAL = 0x0D80;
|
|
|
+ public const int GL_MAP1_COLOR_4 = 0x0D90;
|
|
|
+ public const int GL_MAP1_INDEX = 0x0D91;
|
|
|
+ public const int GL_MAP1_NORMAL = 0x0D92;
|
|
|
+ public const int GL_MAP1_TEXTURE_COORD_1 = 0x0D93;
|
|
|
+ public const int GL_MAP1_TEXTURE_COORD_2 = 0x0D94;
|
|
|
+ public const int GL_MAP1_TEXTURE_COORD_3 = 0x0D95;
|
|
|
+ public const int GL_MAP1_TEXTURE_COORD_4 = 0x0D96;
|
|
|
+ public const int GL_MAP1_VERTEX_3 = 0x0D97;
|
|
|
+ public const int GL_MAP1_VERTEX_4 = 0x0D98;
|
|
|
+ public const int GL_MAP2_COLOR_4 = 0x0DB0;
|
|
|
+ public const int GL_MAP2_INDEX = 0x0DB1;
|
|
|
+ public const int GL_MAP2_NORMAL = 0x0DB2;
|
|
|
+ public const int GL_MAP2_TEXTURE_COORD_1 = 0x0DB3;
|
|
|
+ public const int GL_MAP2_TEXTURE_COORD_2 = 0x0DB4;
|
|
|
+ public const int GL_MAP2_TEXTURE_COORD_3 = 0x0DB5;
|
|
|
+ public const int GL_MAP2_TEXTURE_COORD_4 = 0x0DB6;
|
|
|
+ public const int GL_MAP2_VERTEX_3 = 0x0DB7;
|
|
|
+ public const int GL_MAP2_VERTEX_4 = 0x0DB8;
|
|
|
+ public const int GL_MAP1_GRID_DOMAIN = 0x0DD0;
|
|
|
+ public const int GL_MAP1_GRID_SEGMENTS = 0x0DD1;
|
|
|
+ public const int GL_MAP2_GRID_DOMAIN = 0x0DD2;
|
|
|
+ public const int GL_MAP2_GRID_SEGMENTS = 0x0DD3;
|
|
|
+ public const int GL_COEFF = 0x0A00;
|
|
|
+ public const int GL_ORDER = 0x0A01;
|
|
|
+ public const int GL_DOMAIN = 0x0A02;
|
|
|
+ public const int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
|
|
|
+ public const int GL_POINT_SMOOTH_HINT = 0x0C51;
|
|
|
+ public const int GL_LINE_SMOOTH_HINT = 0x0C52;
|
|
|
+ public const int GL_POLYGON_SMOOTH_HINT = 0x0C53;
|
|
|
+ public const int GL_FOG_HINT = 0x0C54;
|
|
|
+ public const int GL_DONT_CARE = 0x1100;
|
|
|
+ public const int GL_FASTEST = 0x1101;
|
|
|
+ public const int GL_NICEST = 0x1102;
|
|
|
+ public const int GL_SCISSOR_BOX = 0x0C10;
|
|
|
+ public const int GL_SCISSOR_TEST = 0x0C11;
|
|
|
+ public const int GL_MAP_COLOR = 0x0D10;
|
|
|
+ public const int GL_MAP_STENCIL = 0x0D11;
|
|
|
+ public const int GL_INDEX_SHIFT = 0x0D12;
|
|
|
+ public const int GL_INDEX_OFFSET = 0x0D13;
|
|
|
+ public const int GL_RED_SCALE = 0x0D14;
|
|
|
+ public const int GL_RED_BIAS = 0x0D15;
|
|
|
+ public const int GL_GREEN_SCALE = 0x0D18;
|
|
|
+ public const int GL_GREEN_BIAS = 0x0D19;
|
|
|
+ public const int GL_BLUE_SCALE = 0x0D1A;
|
|
|
+ public const int GL_BLUE_BIAS = 0x0D1B;
|
|
|
+ public const int GL_ALPHA_SCALE = 0x0D1C;
|
|
|
+ public const int GL_ALPHA_BIAS = 0x0D1D;
|
|
|
+ public const int GL_DEPTH_SCALE = 0x0D1E;
|
|
|
+ public const int GL_DEPTH_BIAS = 0x0D1F;
|
|
|
+ public const int GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1;
|
|
|
+ public const int GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0;
|
|
|
+ public const int GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2;
|
|
|
+ public const int GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3;
|
|
|
+ public const int GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4;
|
|
|
+ public const int GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5;
|
|
|
+ public const int GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6;
|
|
|
+ public const int GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7;
|
|
|
+ public const int GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8;
|
|
|
+ public const int GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9;
|
|
|
+ public const int GL_PIXEL_MAP_S_TO_S = 0x0C71;
|
|
|
+ public const int GL_PIXEL_MAP_I_TO_I = 0x0C70;
|
|
|
+ public const int GL_PIXEL_MAP_I_TO_R = 0x0C72;
|
|
|
+ public const int GL_PIXEL_MAP_I_TO_G = 0x0C73;
|
|
|
+ public const int GL_PIXEL_MAP_I_TO_B = 0x0C74;
|
|
|
+ public const int GL_PIXEL_MAP_I_TO_A = 0x0C75;
|
|
|
+ public const int GL_PIXEL_MAP_R_TO_R = 0x0C76;
|
|
|
+ public const int GL_PIXEL_MAP_G_TO_G = 0x0C77;
|
|
|
+ public const int GL_PIXEL_MAP_B_TO_B = 0x0C78;
|
|
|
+ public const int GL_PIXEL_MAP_A_TO_A = 0x0C79;
|
|
|
+ public const int GL_PACK_ALIGNMENT = 0x0D05;
|
|
|
+ public const int GL_PACK_LSB_FIRST = 0x0D01;
|
|
|
+ public const int GL_PACK_ROW_LENGTH = 0x0D02;
|
|
|
+ public const int GL_PACK_SKIP_PIXELS = 0x0D04;
|
|
|
+ public const int GL_PACK_SKIP_ROWS = 0x0D03;
|
|
|
+ public const int GL_PACK_SWAP_BYTES = 0x0D00;
|
|
|
+ public const int GL_UNPACK_ALIGNMENT = 0x0CF5;
|
|
|
+ public const int GL_UNPACK_LSB_FIRST = 0x0CF1;
|
|
|
+ public const int GL_UNPACK_ROW_LENGTH = 0x0CF2;
|
|
|
+ public const int GL_UNPACK_SKIP_PIXELS = 0x0CF4;
|
|
|
+ public const int GL_UNPACK_SKIP_ROWS = 0x0CF3;
|
|
|
+ public const int GL_UNPACK_SWAP_BYTES = 0x0CF0;
|
|
|
+ public const int GL_ZOOM_X = 0x0D16;
|
|
|
+ public const int GL_ZOOM_Y = 0x0D17;
|
|
|
+ public const int GL_TEXTURE_ENV = 0x2300;
|
|
|
+ public const int GL_TEXTURE_ENV_MODE = 0x2200;
|
|
|
+ public const int GL_TEXTURE_1D = 0x0DE0;
|
|
|
+ public const int GL_TEXTURE_2D = 0x0DE1;
|
|
|
+ public const int GL_TEXTURE_WRAP_S = 0x2802;
|
|
|
+ public const int GL_TEXTURE_WRAP_T = 0x2803;
|
|
|
+ public const int GL_TEXTURE_MAG_FILTER = 0x2800;
|
|
|
+ public const int GL_TEXTURE_MIN_FILTER = 0x2801;
|
|
|
+ public const int GL_TEXTURE_ENV_COLOR = 0x2201;
|
|
|
+ public const int GL_TEXTURE_GEN_S = 0x0C60;
|
|
|
+ public const int GL_TEXTURE_GEN_T = 0x0C61;
|
|
|
+ public const int GL_TEXTURE_GEN_R = 0x0C62;
|
|
|
+ public const int GL_TEXTURE_GEN_Q = 0x0C63;
|
|
|
+ public const int GL_TEXTURE_GEN_MODE = 0x2500;
|
|
|
+ public const int GL_TEXTURE_BORDER_COLOR = 0x1004;
|
|
|
+ public const int GL_TEXTURE_WIDTH = 0x1000;
|
|
|
+ public const int GL_TEXTURE_HEIGHT = 0x1001;
|
|
|
+ public const int GL_TEXTURE_BORDER = 0x1005;
|
|
|
+ public const int GL_TEXTURE_COMPONENTS = 0x1003;
|
|
|
+ public const int GL_TEXTURE_RED_SIZE = 0x805C;
|
|
|
+ public const int GL_TEXTURE_GREEN_SIZE = 0x805D;
|
|
|
+ public const int GL_TEXTURE_BLUE_SIZE = 0x805E;
|
|
|
+ public const int GL_TEXTURE_ALPHA_SIZE = 0x805F;
|
|
|
+ public const int GL_TEXTURE_LUMINANCE_SIZE = 0x8060;
|
|
|
+ public const int GL_TEXTURE_INTENSITY_SIZE = 0x8061;
|
|
|
+ public const int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
|
|
|
+ public const int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
|
|
|
+ public const int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
|
|
|
+ public const int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
|
|
|
+ public const int GL_OBJECT_LINEAR = 0x2401;
|
|
|
+ public const int GL_OBJECT_PLANE = 0x2501;
|
|
|
+ public const int GL_EYE_LINEAR = 0x2400;
|
|
|
+ public const int GL_EYE_PLANE = 0x2502;
|
|
|
+ public const int GL_SPHERE_MAP = 0x2402;
|
|
|
+ public const int GL_DECAL = 0x2101;
|
|
|
+ public const int GL_MODULATE = 0x2100;
|
|
|
+ public const int GL_NEAREST = 0x2600;
|
|
|
+ public const int GL_REPEAT = 0x2901;
|
|
|
+ public const int GL_CLAMP = 0x2900;
|
|
|
+ public const int GL_S = 0x2000;
|
|
|
+ public const int GL_T = 0x2001;
|
|
|
+ public const int GL_R = 0x2002;
|
|
|
+ public const int GL_Q = 0x2003;
|
|
|
+ public const int GL_VENDOR = 0x1F00;
|
|
|
+ public const int GL_RENDERER = 0x1F01;
|
|
|
+ public const int GL_VERSION = 0x1F02;
|
|
|
+ public const int GL_EXTENSIONS = 0x1F03;
|
|
|
+ public const int GL_INVALID_ENUM = 0x0500;
|
|
|
+ public const int GL_INVALID_VALUE = 0x0501;
|
|
|
+ public const int GL_INVALID_OPERATION = 0x0502;
|
|
|
+ public const int GL_STACK_OVERFLOW = 0x0503;
|
|
|
+ public const int GL_STACK_UNDERFLOW = 0x0504;
|
|
|
+ public const int GL_OUT_OF_MEMORY = 0x0505;
|
|
|
+ public const int GL_CURRENT_BIT = 0x00000001;
|
|
|
+ public const int GL_POINT_BIT = 0x00000002;
|
|
|
+ public const int GL_LINE_BIT = 0x00000004;
|
|
|
+ public const int GL_POLYGON_BIT = 0x00000008;
|
|
|
+ public const int GL_POLYGON_STIPPLE_BIT = 0x00000010;
|
|
|
+ public const int GL_PIXEL_MODE_BIT = 0x00000020;
|
|
|
+ public const int GL_LIGHTING_BIT = 0x00000040;
|
|
|
+ public const int GL_FOG_BIT = 0x00000080;
|
|
|
+ public const int GL_DEPTH_BUFFER_BIT = 0x00000100;
|
|
|
+ public const int GL_ACCUM_BUFFER_BIT = 0x00000200;
|
|
|
+ public const int GL_STENCIL_BUFFER_BIT = 0x00000400;
|
|
|
+ public const int GL_VIEWPORT_BIT = 0x00000800;
|
|
|
+ public const int GL_TRANSFORM_BIT = 0x00001000;
|
|
|
+ public const int GL_ENABLE_BIT = 0x00002000;
|
|
|
+ public const int GL_COLOR_BUFFER_BIT = 0x00004000;
|
|
|
+ public const int GL_HINT_BIT = 0x00008000;
|
|
|
+ public const int GL_EVAL_BIT = 0x00010000;
|
|
|
+ public const int GL_LIST_BIT = 0x00020000;
|
|
|
+ public const int GL_TEXTURE_BIT = 0x00040000;
|
|
|
+ public const int GL_SCISSOR_BIT = 0x00080000;
|
|
|
+ public const int GL_ALL_ATTRIB_BITS = -1;
|
|
|
+ public const int GL_PROXY_TEXTURE_1D = 0x8063;
|
|
|
+ public const int GL_PROXY_TEXTURE_2D = 0x8064;
|
|
|
+ public const int GL_TEXTURE_PRIORITY = 0x8066;
|
|
|
+ public const int GL_TEXTURE_RESIDENT = 0x8067;
|
|
|
+ public const int GL_TEXTURE_BINDING_1D = 0x8068;
|
|
|
+ public const int GL_TEXTURE_BINDING_2D = 0x8069;
|
|
|
+ public const int GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
|
|
|
+ public const int GL_ALPHA4 = 0x803B;
|
|
|
+ public const int GL_ALPHA8 = 0x803C;
|
|
|
+ public const int GL_ALPHA12 = 0x803D;
|
|
|
+ public const int GL_ALPHA16 = 0x803E;
|
|
|
+ public const int GL_LUMINANCE4 = 0x803F;
|
|
|
+ public const int GL_LUMINANCE8 = 0x8040;
|
|
|
+ public const int GL_LUMINANCE12 = 0x8041;
|
|
|
+ public const int GL_LUMINANCE16 = 0x8042;
|
|
|
+ public const int GL_LUMINANCE4_ALPHA4 = 0x8043;
|
|
|
+ public const int GL_LUMINANCE6_ALPHA2 = 0x8044;
|
|
|
+ public const int GL_LUMINANCE8_ALPHA8 = 0x8045;
|
|
|
+ public const int GL_LUMINANCE12_ALPHA4 = 0x8046;
|
|
|
+ public const int GL_LUMINANCE12_ALPHA12 = 0x8047;
|
|
|
+ public const int GL_LUMINANCE16_ALPHA16 = 0x8048;
|
|
|
+ public const int GL_INTENSITY = 0x8049;
|
|
|
+ public const int GL_INTENSITY4 = 0x804A;
|
|
|
+ public const int GL_INTENSITY8 = 0x804B;
|
|
|
+ public const int GL_INTENSITY12 = 0x804C;
|
|
|
+ public const int GL_INTENSITY16 = 0x804D;
|
|
|
+ public const int GL_R3_G3_B2 = 0x2A10;
|
|
|
+ public const int GL_RGB4 = 0x804F;
|
|
|
+ public const int GL_RGB5 = 0x8050;
|
|
|
+ public const int GL_RGB8 = 0x8051;
|
|
|
+ public const int GL_RGB10 = 0x8052;
|
|
|
+ public const int GL_RGB12 = 0x8053;
|
|
|
+ public const int GL_RGB16 = 0x8054;
|
|
|
+ public const int GL_RGBA2 = 0x8055;
|
|
|
+ public const int GL_RGBA4 = 0x8056;
|
|
|
+ public const int GL_RGB5_A1 = 0x8057;
|
|
|
+ public const int GL_RGBA8 = 0x8058;
|
|
|
+ public const int GL_RGB10_A2 = 0x8059;
|
|
|
+ public const int GL_RGBA12 = 0x805A;
|
|
|
+ public const int GL_RGBA16 = 0x805B;
|
|
|
+ public const int GL_CLIENT_PIXEL_STORE_BIT = 0x00000001;
|
|
|
+ public const int GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002;
|
|
|
+ public const int GL_ALL_CLIENT_ATTRIB_BITS = -1;
|
|
|
+ public const int GL_CLIENT_ALL_ATTRIB_BITS = -1;
|
|
|
+ public const int GL_RESCALE_NORMAL = 0x803A;
|
|
|
+ public const int GL_CLAMP_TO_EDGE = 0x812F;
|
|
|
+ public const int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
|
|
|
+ public const int GL_MAX_ELEMENTS_INDICES = 0x80E9;
|
|
|
+ public const int GL_BGR = 0x80E0;
|
|
|
+ public const int GL_BGRA = 0x80E1;
|
|
|
+ public const int GL_UNSIGNED_BYTE_3_3_2 = 0x8032;
|
|
|
+ public const int GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362;
|
|
|
+ public const int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
|
|
|
+ public const int GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364;
|
|
|
+ public const int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
|
|
|
+ public const int GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365;
|
|
|
+ public const int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
|
|
|
+ public const int GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366;
|
|
|
+ public const int GL_UNSIGNED_INT_8_8_8_8 = 0x8035;
|
|
|
+ public const int GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367;
|
|
|
+ public const int GL_UNSIGNED_INT_10_10_10_2 = 0x8036;
|
|
|
+ public const int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368;
|
|
|
+ public const int GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8;
|
|
|
+ public const int GL_SINGLE_COLOR = 0x81F9;
|
|
|
+ public const int GL_SEPARATE_SPECULAR_COLOR = 0x81FA;
|
|
|
+ public const int GL_TEXTURE_MIN_LOD = 0x813A;
|
|
|
+ public const int GL_TEXTURE_MAX_LOD = 0x813B;
|
|
|
+ public const int GL_TEXTURE_BASE_LEVEL = 0x813C;
|
|
|
+ public const int GL_TEXTURE_MAX_LEVEL = 0x813D;
|
|
|
+ public const int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
|
|
|
+ public const int GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13;
|
|
|
+ public const int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
|
|
|
+ public const int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23;
|
|
|
+ public const int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
|
|
|
+ public const int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
|
|
|
+ public const int GL_PACK_SKIP_IMAGES = 0x806B;
|
|
|
+ public const int GL_PACK_IMAGE_HEIGHT = 0x806C;
|
|
|
+ public const int GL_UNPACK_SKIP_IMAGES = 0x806D;
|
|
|
+ public const int GL_UNPACK_IMAGE_HEIGHT = 0x806E;
|
|
|
+ public const int GL_TEXTURE_3D = 0x806F;
|
|
|
+ public const int GL_PROXY_TEXTURE_3D = 0x8070;
|
|
|
+ public const int GL_TEXTURE_DEPTH = 0x8071;
|
|
|
+ public const int GL_TEXTURE_WRAP_R = 0x8072;
|
|
|
+ public const int GL_MAX_3D_TEXTURE_SIZE = 0x8073;
|
|
|
+ public const int GL_TEXTURE_BINDING_3D = 0x806A;
|
|
|
+ public const int GL_CONSTANT_COLOR = 0x8001;
|
|
|
+ public const int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
|
|
|
+ public const int GL_CONSTANT_ALPHA = 0x8003;
|
|
|
+ public const int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
|
|
|
+ public const int GL_COLOR_TABLE = 0x80D0;
|
|
|
+ public const int GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1;
|
|
|
+ public const int GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2;
|
|
|
+ public const int GL_PROXY_COLOR_TABLE = 0x80D3;
|
|
|
+ public const int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4;
|
|
|
+ public const int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5;
|
|
|
+ public const int GL_COLOR_TABLE_SCALE = 0x80D6;
|
|
|
+ public const int GL_COLOR_TABLE_BIAS = 0x80D7;
|
|
|
+ public const int GL_COLOR_TABLE_FORMAT = 0x80D8;
|
|
|
+ public const int GL_COLOR_TABLE_WIDTH = 0x80D9;
|
|
|
+ public const int GL_COLOR_TABLE_RED_SIZE = 0x80DA;
|
|
|
+ public const int GL_COLOR_TABLE_GREEN_SIZE = 0x80DB;
|
|
|
+ public const int GL_COLOR_TABLE_BLUE_SIZE = 0x80DC;
|
|
|
+ public const int GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD;
|
|
|
+ public const int GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE;
|
|
|
+ public const int GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF;
|
|
|
+ public const int GL_CONVOLUTION_1D = 0x8010;
|
|
|
+ public const int GL_CONVOLUTION_2D = 0x8011;
|
|
|
+ public const int GL_SEPARABLE_2D = 0x8012;
|
|
|
+ public const int GL_CONVOLUTION_BORDER_MODE = 0x8013;
|
|
|
+ public const int GL_CONVOLUTION_FILTER_SCALE = 0x8014;
|
|
|
+ public const int GL_CONVOLUTION_FILTER_BIAS = 0x8015;
|
|
|
+ public const int GL_REDUCE = 0x8016;
|
|
|
+ public const int GL_CONVOLUTION_FORMAT = 0x8017;
|
|
|
+ public const int GL_CONVOLUTION_WIDTH = 0x8018;
|
|
|
+ public const int GL_CONVOLUTION_HEIGHT = 0x8019;
|
|
|
+ public const int GL_MAX_CONVOLUTION_WIDTH = 0x801A;
|
|
|
+ public const int GL_MAX_CONVOLUTION_HEIGHT = 0x801B;
|
|
|
+ public const int GL_POST_CONVOLUTION_RED_SCALE = 0x801C;
|
|
|
+ public const int GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D;
|
|
|
+ public const int GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E;
|
|
|
+ public const int GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F;
|
|
|
+ public const int GL_POST_CONVOLUTION_RED_BIAS = 0x8020;
|
|
|
+ public const int GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021;
|
|
|
+ public const int GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022;
|
|
|
+ public const int GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023;
|
|
|
+ public const int GL_CONSTANT_BORDER = 0x8151;
|
|
|
+ public const int GL_REPLICATE_BORDER = 0x8153;
|
|
|
+ public const int GL_CONVOLUTION_BORDER_COLOR = 0x8154;
|
|
|
+ public const int GL_COLOR_MATRIX = 0x80B1;
|
|
|
+ public const int GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2;
|
|
|
+ public const int GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3;
|
|
|
+ public const int GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4;
|
|
|
+ public const int GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5;
|
|
|
+ public const int GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6;
|
|
|
+ public const int GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7;
|
|
|
+ public const int GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8;
|
|
|
+ public const int GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9;
|
|
|
+ public const int GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA;
|
|
|
+ public const int GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB;
|
|
|
+ public const int GL_HISTOGRAM = 0x8024;
|
|
|
+ public const int GL_PROXY_HISTOGRAM = 0x8025;
|
|
|
+ public const int GL_HISTOGRAM_WIDTH = 0x8026;
|
|
|
+ public const int GL_HISTOGRAM_FORMAT = 0x8027;
|
|
|
+ public const int GL_HISTOGRAM_RED_SIZE = 0x8028;
|
|
|
+ public const int GL_HISTOGRAM_GREEN_SIZE = 0x8029;
|
|
|
+ public const int GL_HISTOGRAM_BLUE_SIZE = 0x802A;
|
|
|
+ public const int GL_HISTOGRAM_ALPHA_SIZE = 0x802B;
|
|
|
+ public const int GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C;
|
|
|
+ public const int GL_HISTOGRAM_SINK = 0x802D;
|
|
|
+ public const int GL_MINMAX = 0x802E;
|
|
|
+ public const int GL_MINMAX_FORMAT = 0x802F;
|
|
|
+ public const int GL_MINMAX_SINK = 0x8030;
|
|
|
+ public const int GL_TABLE_TOO_LARGE = 0x8031;
|
|
|
+ public const int GL_BLEND_EQUATION = 0x8009;
|
|
|
+ public const int GL_MIN = 0x8007;
|
|
|
+ public const int GL_MAX = 0x8008;
|
|
|
+ public const int GL_FUNC_ADD = 0x8006;
|
|
|
+ public const int GL_FUNC_SUBTRACT = 0x800A;
|
|
|
+ public const int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
|
|
|
+ public const int GL_BLEND_COLOR = 0x8005;
|
|
|
+ public const int GL_TEXTURE0 = 0x84C0;
|
|
|
+ public const int GL_TEXTURE1 = 0x84C1;
|
|
|
+ public const int GL_TEXTURE2 = 0x84C2;
|
|
|
+ public const int GL_TEXTURE3 = 0x84C3;
|
|
|
+ public const int GL_TEXTURE4 = 0x84C4;
|
|
|
+ public const int GL_TEXTURE5 = 0x84C5;
|
|
|
+ public const int GL_TEXTURE6 = 0x84C6;
|
|
|
+ public const int GL_TEXTURE7 = 0x84C7;
|
|
|
+ public const int GL_TEXTURE8 = 0x84C8;
|
|
|
+ public const int GL_TEXTURE9 = 0x84C9;
|
|
|
+ public const int GL_TEXTURE10 = 0x84CA;
|
|
|
+ public const int GL_TEXTURE11 = 0x84CB;
|
|
|
+ public const int GL_TEXTURE12 = 0x84CC;
|
|
|
+ public const int GL_TEXTURE13 = 0x84CD;
|
|
|
+ public const int GL_TEXTURE14 = 0x84CE;
|
|
|
+ public const int GL_TEXTURE15 = 0x84CF;
|
|
|
+ public const int GL_TEXTURE16 = 0x84D0;
|
|
|
+ public const int GL_TEXTURE17 = 0x84D1;
|
|
|
+ public const int GL_TEXTURE18 = 0x84D2;
|
|
|
+ public const int GL_TEXTURE19 = 0x84D3;
|
|
|
+ public const int GL_TEXTURE20 = 0x84D4;
|
|
|
+ public const int GL_TEXTURE21 = 0x84D5;
|
|
|
+ public const int GL_TEXTURE22 = 0x84D6;
|
|
|
+ public const int GL_TEXTURE23 = 0x84D7;
|
|
|
+ public const int GL_TEXTURE24 = 0x84D8;
|
|
|
+ public const int GL_TEXTURE25 = 0x84D9;
|
|
|
+ public const int GL_TEXTURE26 = 0x84DA;
|
|
|
+ public const int GL_TEXTURE27 = 0x84DB;
|
|
|
+ public const int GL_TEXTURE28 = 0x84DC;
|
|
|
+ public const int GL_TEXTURE29 = 0x84DD;
|
|
|
+ public const int GL_TEXTURE30 = 0x84DE;
|
|
|
+ public const int GL_TEXTURE31 = 0x84DF;
|
|
|
+ public const int GL_ACTIVE_TEXTURE = 0x84E0;
|
|
|
+ public const int GL_CLIENT_ACTIVE_TEXTURE = 0x84E1;
|
|
|
+ public const int GL_MAX_TEXTURE_UNITS = 0x84E2;
|
|
|
+ public const int GL_NORMAL_MAP = 0x8511;
|
|
|
+ public const int GL_REFLECTION_MAP = 0x8512;
|
|
|
+ public const int GL_TEXTURE_CUBE_MAP = 0x8513;
|
|
|
+ public const int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
|
|
|
+ public const int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
|
|
|
+ public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
|
|
|
+ public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
|
|
|
+ public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
|
|
|
+ public const int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
|
|
|
+ public const int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
|
|
|
+ public const int GL_PROXY_TEXTURE_CUBE_MAP = 0x851B;
|
|
|
+ public const int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
|
|
|
+ public const int GL_COMPRESSED_ALPHA = 0x84E9;
|
|
|
+ public const int GL_COMPRESSED_LUMINANCE = 0x84EA;
|
|
|
+ public const int GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB;
|
|
|
+ public const int GL_COMPRESSED_INTENSITY = 0x84EC;
|
|
|
+ public const int GL_COMPRESSED_RGB = 0x84ED;
|
|
|
+ public const int GL_COMPRESSED_RGBA = 0x84EE;
|
|
|
+ public const int GL_TEXTURE_COMPRESSION_HINT = 0x84EF;
|
|
|
+ public const int GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0;
|
|
|
+ public const int GL_TEXTURE_COMPRESSED = 0x86A1;
|
|
|
+ public const int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
|
|
|
+ public const int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
|
|
|
+ public const int GL_MULTISAMPLE = 0x809D;
|
|
|
+ public const int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
|
|
|
+ public const int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
|
|
|
+ public const int GL_SAMPLE_COVERAGE = 0x80A0;
|
|
|
+ public const int GL_SAMPLE_BUFFERS = 0x80A8;
|
|
|
+ public const int GL_SAMPLES = 0x80A9;
|
|
|
+ public const int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
|
|
|
+ public const int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
|
|
|
+ public const int GL_MULTISAMPLE_BIT = 0x20000000;
|
|
|
+ public const int GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3;
|
|
|
+ public const int GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4;
|
|
|
+ public const int GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5;
|
|
|
+ public const int GL_TRANSPOSE_COLOR_MATRIX = 0x84E6;
|
|
|
+ public const int GL_COMBINE = 0x8570;
|
|
|
+ public const int GL_COMBINE_RGB = 0x8571;
|
|
|
+ public const int GL_COMBINE_ALPHA = 0x8572;
|
|
|
+ public const int GL_SOURCE0_RGB = 0x8580;
|
|
|
+ public const int GL_SOURCE1_RGB = 0x8581;
|
|
|
+ public const int GL_SOURCE2_RGB = 0x8582;
|
|
|
+ public const int GL_SOURCE0_ALPHA = 0x8588;
|
|
|
+ public const int GL_SOURCE1_ALPHA = 0x8589;
|
|
|
+ public const int GL_SOURCE2_ALPHA = 0x858A;
|
|
|
+ public const int GL_OPERAND0_RGB = 0x8590;
|
|
|
+ public const int GL_OPERAND1_RGB = 0x8591;
|
|
|
+ public const int GL_OPERAND2_RGB = 0x8592;
|
|
|
+ public const int GL_OPERAND0_ALPHA = 0x8598;
|
|
|
+ public const int GL_OPERAND1_ALPHA = 0x8599;
|
|
|
+ public const int GL_OPERAND2_ALPHA = 0x859A;
|
|
|
+ public const int GL_RGB_SCALE = 0x8573;
|
|
|
+ public const int GL_ADD_SIGNED = 0x8574;
|
|
|
+ public const int GL_INTERPOLATE = 0x8575;
|
|
|
+ public const int GL_SUBTRACT = 0x84E7;
|
|
|
+ public const int GL_CONSTANT = 0x8576;
|
|
|
+ public const int GL_PRIMARY_COLOR = 0x8577;
|
|
|
+ public const int GL_PREVIOUS = 0x8578;
|
|
|
+ public const int GL_DOT3_RGB = 0x86AE;
|
|
|
+ public const int GL_DOT3_RGBA = 0x86AF;
|
|
|
+ public const int GL_CLAMP_TO_BORDER = 0x812D;
|
|
|
+ public const int GL_TEXTURE0_ARB = 0x84C0;
|
|
|
+ public const int GL_TEXTURE1_ARB = 0x84C1;
|
|
|
+ public const int GL_TEXTURE2_ARB = 0x84C2;
|
|
|
+ public const int GL_TEXTURE3_ARB = 0x84C3;
|
|
|
+ public const int GL_TEXTURE4_ARB = 0x84C4;
|
|
|
+ public const int GL_TEXTURE5_ARB = 0x84C5;
|
|
|
+ public const int GL_TEXTURE6_ARB = 0x84C6;
|
|
|
+ public const int GL_TEXTURE7_ARB = 0x84C7;
|
|
|
+ public const int GL_TEXTURE8_ARB = 0x84C8;
|
|
|
+ public const int GL_TEXTURE9_ARB = 0x84C9;
|
|
|
+ public const int GL_TEXTURE10_ARB = 0x84CA;
|
|
|
+ public const int GL_TEXTURE11_ARB = 0x84CB;
|
|
|
+ public const int GL_TEXTURE12_ARB = 0x84CC;
|
|
|
+ public const int GL_TEXTURE13_ARB = 0x84CD;
|
|
|
+ public const int GL_TEXTURE14_ARB = 0x84CE;
|
|
|
+ public const int GL_TEXTURE15_ARB = 0x84CF;
|
|
|
+ public const int GL_TEXTURE16_ARB = 0x84D0;
|
|
|
+ public const int GL_TEXTURE17_ARB = 0x84D1;
|
|
|
+ public const int GL_TEXTURE18_ARB = 0x84D2;
|
|
|
+ public const int GL_TEXTURE19_ARB = 0x84D3;
|
|
|
+ public const int GL_TEXTURE20_ARB = 0x84D4;
|
|
|
+ public const int GL_TEXTURE21_ARB = 0x84D5;
|
|
|
+ public const int GL_TEXTURE22_ARB = 0x84D6;
|
|
|
+ public const int GL_TEXTURE23_ARB = 0x84D7;
|
|
|
+ public const int GL_TEXTURE24_ARB = 0x84D8;
|
|
|
+ public const int GL_TEXTURE25_ARB = 0x84D9;
|
|
|
+ public const int GL_TEXTURE26_ARB = 0x84DA;
|
|
|
+ public const int GL_TEXTURE27_ARB = 0x84DB;
|
|
|
+ public const int GL_TEXTURE28_ARB = 0x84DC;
|
|
|
+ public const int GL_TEXTURE29_ARB = 0x84DD;
|
|
|
+ public const int GL_TEXTURE30_ARB = 0x84DE;
|
|
|
+ public const int GL_TEXTURE31_ARB = 0x84DF;
|
|
|
+ public const int GL_ACTIVE_TEXTURE_ARB = 0x84E0;
|
|
|
+ public const int GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1;
|
|
|
+ public const int GL_MAX_TEXTURE_UNITS_ARB = 0x84E2;
|
|
|
+ public const int GL_DEPTH_STENCIL_MESA = 0x8750;
|
|
|
+ public const int GL_UNSIGNED_INT_24_8_MESA = 0x8751;
|
|
|
+ public const int GL_UNSIGNED_INT_8_24_REV_MESA = 0x8752;
|
|
|
+ public const int GL_UNSIGNED_SHORT_15_1_MESA = 0x8753;
|
|
|
+ public const int GL_UNSIGNED_SHORT_1_15_REV_MESA = 0x8754;
|
|
|
+ public const int GL_ALPHA_BLEND_EQUATION_ATI = 0x883D;
|
|
|
+
|
|
|
+
|
|
|
+ // glext.h
|
|
|
+
|
|
|
+ public const int GL_FRAMEBUFFER_BINDING = 0x8CA6;
|
|
|
+ }
|
|
|
+}
|