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Fix FPS counter.

It was updating on every tick rather than every second.
Steven Kirk 9 years ago
parent
commit
7e4babfd9a
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/Avalonia.SceneGraph/Rendering/RendererMixin.cs

+ 1 - 1
src/Avalonia.SceneGraph/Rendering/RendererMixin.cs

@@ -51,7 +51,7 @@ namespace Avalonia.Rendering
                     s_currentFrames++;
                     var now = s_stopwatch.Elapsed;
                     var elapsed = now - s_lastMeasure;
-                    if (elapsed.TotalSeconds > 0)
+                    if (elapsed.TotalSeconds > 1)
                     {
                         s_fps = (int) (s_currentFrames/elapsed.TotalSeconds);
                         s_currentFrames = 0;