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@@ -142,7 +142,7 @@ unsafe class VulkanContent : IDisposable
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var model = Matrix4x4.CreateFromYawPitchRoll((float)yaw, (float)pitch, (float)roll);
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- var vertexConstant = new VertextPushConstant()
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+ var vertexConstant = new VertexPushConstant()
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{
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Disco = (float)disco,
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MinY = _minY,
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@@ -206,7 +206,7 @@ unsafe class VulkanContent : IDisposable
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_pipelineLayout,0,1, &dset, null);
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api.CmdPushConstants(commandBufferHandle, _pipelineLayout, ShaderStageFlags.VertexBit | ShaderStageFlags.FragmentBit, 0,
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- (uint)Marshal.SizeOf<VertextPushConstant>(), &vertexConstant);
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+ (uint)Marshal.SizeOf<VertexPushConstant>(), &vertexConstant);
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api.CmdBindVertexBuffers(commandBufferHandle, 0, 1, _vertexBuffer, 0);
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api.CmdBindIndexBuffer(commandBufferHandle, _indexBuffer, 0, IndexType.Uint16);
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@@ -613,14 +613,14 @@ unsafe class VulkanContent : IDisposable
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var vertexPushConstantRange = new PushConstantRange()
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{
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Offset = 0,
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- Size = (uint)Marshal.SizeOf<VertextPushConstant>(),
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+ Size = (uint)Marshal.SizeOf<VertexPushConstant>(),
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StageFlags = ShaderStageFlags.VertexBit
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};
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var fragPushConstantRange = new PushConstantRange()
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{
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//Offset = vertexPushConstantRange.Size,
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- Size = (uint)Marshal.SizeOf<VertextPushConstant>(),
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+ Size = (uint)Marshal.SizeOf<VertexPushConstant>(),
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StageFlags = ShaderStageFlags.FragmentBit
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};
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@@ -809,7 +809,7 @@ unsafe class VulkanContent : IDisposable
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private DescriptorSet _descriptorSet;
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[StructLayout(LayoutKind.Sequential, Pack = 4)]
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- private struct VertextPushConstant
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+ private struct VertexPushConstant
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{
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public float MaxY;
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public float MinY;
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