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@@ -3,6 +3,7 @@ using System.Linq;
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using Avalonia.Media;
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using Avalonia.Rendering.SceneGraph;
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using Avalonia.UnitTests;
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+using Avalonia.Utilities;
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using Avalonia.VisualTree;
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using Moq;
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using Xunit;
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@@ -111,7 +112,7 @@ namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph
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public void Should_Not_Replace_Identical_DrawOperation()
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{
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var node = new VisualNode(new TestRoot(), null);
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- var operation = new RectangleNode(Matrix.Identity, Brushes.Red, null, new Rect(0, 0, 100, 100), 0);
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+ var operation = RefCountable.Create(new RectangleNode(Matrix.Identity, Brushes.Red, null, new Rect(0, 0, 100, 100), 0));
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var layers = new SceneLayers(node.Visual);
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var target = new DeferredDrawingContextImpl(null, layers);
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@@ -133,7 +134,7 @@ namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph
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public void Should_Replace_Different_DrawOperation()
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{
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var node = new VisualNode(new TestRoot(), null);
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- var operation = new RectangleNode(Matrix.Identity, Brushes.Red, null, new Rect(0, 0, 100, 100), 0);
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+ var operation = RefCountable.Create(new RectangleNode(Matrix.Identity, Brushes.Red, null, new Rect(0, 0, 100, 100), 0));
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var layers = new SceneLayers(node.Visual);
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var target = new DeferredDrawingContextImpl(null, layers);
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@@ -175,10 +176,10 @@ namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph
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var node = new VisualNode(new TestRoot(), null);
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node.LayerRoot = node.Visual;
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- node.AddDrawOperation(new RectangleNode(Matrix.Identity, Brushes.Red, null, new Rect(0, 0, 10, 100), 0));
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- node.AddDrawOperation(new RectangleNode(Matrix.Identity, Brushes.Red, null, new Rect(0, 0, 20, 100), 0));
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- node.AddDrawOperation(new RectangleNode(Matrix.Identity, Brushes.Red, null, new Rect(0, 0, 30, 100), 0));
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- node.AddDrawOperation(new RectangleNode(Matrix.Identity, Brushes.Red, null, new Rect(0, 0, 40, 100), 0));
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+ node.AddDrawOperation(RefCountable.Create(new RectangleNode(Matrix.Identity, Brushes.Red, null, new Rect(0, 0, 10, 100), 0)));
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+ node.AddDrawOperation(RefCountable.Create(new RectangleNode(Matrix.Identity, Brushes.Red, null, new Rect(0, 0, 20, 100), 0)));
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+ node.AddDrawOperation(RefCountable.Create(new RectangleNode(Matrix.Identity, Brushes.Red, null, new Rect(0, 0, 30, 100), 0)));
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+ node.AddDrawOperation(RefCountable.Create(new RectangleNode(Matrix.Identity, Brushes.Red, null, new Rect(0, 0, 40, 100), 0)));
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var layers = new SceneLayers(node.Visual);
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var target = new DeferredDrawingContextImpl(null, layers);
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