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@@ -30,7 +30,7 @@ namespace Avalonia.LeakTests
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[Fact]
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public void Canvas_Is_Freed()
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{
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- using (UnitTestApplication.Start(TestServices.StyledWindow))
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+ using (Start())
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{
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Func<Window> run = () =>
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{
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@@ -63,7 +63,7 @@ namespace Avalonia.LeakTests
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[Fact]
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public void Named_Canvas_Is_Freed()
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{
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- using (UnitTestApplication.Start(TestServices.StyledWindow))
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+ using (Start())
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{
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Func<Window> run = () =>
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{
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@@ -100,7 +100,7 @@ namespace Avalonia.LeakTests
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[Fact]
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public void ScrollViewer_With_Content_Is_Freed()
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{
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- using (UnitTestApplication.Start(TestServices.StyledWindow))
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+ using (Start())
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{
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Func<Window> run = () =>
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{
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@@ -140,7 +140,7 @@ namespace Avalonia.LeakTests
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[Fact]
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public void TextBox_Is_Freed()
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{
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- using (UnitTestApplication.Start(TestServices.StyledWindow))
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+ using (Start())
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{
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Func<Window> run = () =>
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{
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@@ -175,7 +175,7 @@ namespace Avalonia.LeakTests
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[Fact]
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public void TextBox_With_Xaml_Binding_Is_Freed()
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{
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- using (UnitTestApplication.Start(TestServices.StyledWindow))
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+ using (Start())
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{
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Func<Window> run = () =>
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{
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@@ -222,7 +222,7 @@ namespace Avalonia.LeakTests
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[Fact]
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public void TextBox_Class_Listeners_Are_Freed()
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{
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- using (UnitTestApplication.Start(TestServices.StyledWindow))
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+ using (Start())
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{
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TextBox textBox;
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@@ -258,7 +258,7 @@ namespace Avalonia.LeakTests
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[Fact]
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public void TreeView_Is_Freed()
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{
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- using (UnitTestApplication.Start(TestServices.StyledWindow))
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+ using (Start())
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{
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Func<Window> run = () =>
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{
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@@ -311,7 +311,7 @@ namespace Avalonia.LeakTests
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[Fact]
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public void RendererIsDisposed()
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{
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- using (UnitTestApplication.Start(TestServices.StyledWindow))
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+ using (Start())
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{
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var renderer = new Mock<IRenderer>();
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renderer.Setup(x => x.Dispose());
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@@ -334,10 +334,40 @@ namespace Avalonia.LeakTests
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}
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}
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+ private IDisposable Start()
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+ {
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+ var services = TestServices.StyledWindow.With(renderer: (root, loop) => new NullRenderer());
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+ return UnitTestApplication.Start(services);
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+ }
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+
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private class Node
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{
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public string Name { get; set; }
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public IEnumerable<Node> Children { get; set; }
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}
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+
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+ private class NullRenderer : IRenderer
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+ {
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+ public bool DrawFps { get; set; }
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+ public bool DrawDirtyRects { get; set; }
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+
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+ public void AddDirty(IVisual visual)
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+ {
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+ }
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+
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+ public void Dispose()
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+ {
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+ }
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+
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+ public IEnumerable<IVisual> HitTest(Point p, Func<IVisual, bool> filter) => null;
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+
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+ public void Paint(Rect rect)
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+ {
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+ }
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+
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+ public void Resized(Size size)
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+ {
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+ }
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+ }
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}
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}
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