|
|
@@ -1,178 +0,0 @@
|
|
|
-using System;
|
|
|
-using System.Collections.Generic;
|
|
|
-using System.IO;
|
|
|
-using Avalonia.Media;
|
|
|
-using Avalonia.Platform;
|
|
|
-
|
|
|
-namespace Avalonia.Visuals.UnitTests.VisualTree
|
|
|
-{
|
|
|
- class MockRenderInterface : IPlatformRenderInterface
|
|
|
- {
|
|
|
- public IFormattedTextImpl CreateFormattedText(
|
|
|
- string text,
|
|
|
- string fontFamilyName,
|
|
|
- double fontSize,
|
|
|
- FontStyle fontStyle,
|
|
|
- TextAlignment textAlignment,
|
|
|
- FontWeight fontWeight,
|
|
|
- TextWrapping wrapping,
|
|
|
- Size constraint)
|
|
|
- {
|
|
|
- throw new NotImplementedException();
|
|
|
- }
|
|
|
-
|
|
|
- public IRenderTarget CreateRenderTarget(IEnumerable<object> surfaces)
|
|
|
- {
|
|
|
- throw new NotImplementedException();
|
|
|
- }
|
|
|
-
|
|
|
- public IRenderTargetBitmapImpl CreateRenderTargetBitmap(
|
|
|
- int width,
|
|
|
- int height,
|
|
|
- double dpiX,
|
|
|
- double dpiY)
|
|
|
- {
|
|
|
- throw new NotImplementedException();
|
|
|
- }
|
|
|
-
|
|
|
- public IStreamGeometryImpl CreateStreamGeometry()
|
|
|
- {
|
|
|
- return new MockStreamGeometry();
|
|
|
- }
|
|
|
-
|
|
|
- public IBitmapImpl LoadBitmap(Stream stream)
|
|
|
- {
|
|
|
- throw new NotImplementedException();
|
|
|
- }
|
|
|
-
|
|
|
- public IBitmapImpl LoadBitmap(string fileName)
|
|
|
- {
|
|
|
- throw new NotImplementedException();
|
|
|
- }
|
|
|
-
|
|
|
- class MockStreamGeometry : IStreamGeometryImpl
|
|
|
- {
|
|
|
- private MockStreamGeometryContext _impl = new MockStreamGeometryContext();
|
|
|
-
|
|
|
- public Rect Bounds => _impl.CalculateBounds();
|
|
|
-
|
|
|
- public Matrix Transform { get; set; }
|
|
|
-
|
|
|
- public IStreamGeometryImpl Clone()
|
|
|
- {
|
|
|
- return this;
|
|
|
- }
|
|
|
-
|
|
|
- public bool FillContains(Point point)
|
|
|
- {
|
|
|
- return _impl.FillContains(point);
|
|
|
- }
|
|
|
-
|
|
|
- public bool StrokeContains(Pen pen, Point point)
|
|
|
- {
|
|
|
- return false;
|
|
|
- }
|
|
|
-
|
|
|
- public Rect GetRenderBounds(double strokeThickness) => Bounds;
|
|
|
-
|
|
|
- public IStreamGeometryContextImpl Open()
|
|
|
- {
|
|
|
- return _impl;
|
|
|
- }
|
|
|
-
|
|
|
- public IGeometryImpl WithTransform(Matrix transform)
|
|
|
- {
|
|
|
- return this;
|
|
|
- }
|
|
|
-
|
|
|
- class MockStreamGeometryContext : IStreamGeometryContextImpl
|
|
|
- {
|
|
|
- private List<Point> points = new List<Point>();
|
|
|
- public void ArcTo(Point point, Size size, double rotationAngle, bool isLargeArc, SweepDirection sweepDirection)
|
|
|
- {
|
|
|
- throw new NotImplementedException();
|
|
|
- }
|
|
|
-
|
|
|
- public void BeginFigure(Point startPoint, bool isFilled)
|
|
|
- {
|
|
|
- points.Add(startPoint);
|
|
|
- }
|
|
|
-
|
|
|
- public Rect CalculateBounds()
|
|
|
- {
|
|
|
- var left = double.MaxValue;
|
|
|
- var right = double.MinValue;
|
|
|
- var top = double.MaxValue;
|
|
|
- var bottom = double.MinValue;
|
|
|
-
|
|
|
- foreach (var p in points)
|
|
|
- {
|
|
|
- left = Math.Min(p.X, left);
|
|
|
- right = Math.Max(p.X, right);
|
|
|
- top = Math.Min(p.Y, top);
|
|
|
- bottom = Math.Max(p.Y, bottom);
|
|
|
- }
|
|
|
-
|
|
|
- return new Rect(new Point(left, top), new Point(right, bottom));
|
|
|
- }
|
|
|
-
|
|
|
- public void CubicBezierTo(Point point1, Point point2, Point point3)
|
|
|
- {
|
|
|
- throw new NotImplementedException();
|
|
|
- }
|
|
|
-
|
|
|
- public void Dispose()
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- public void EndFigure(bool isClosed)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- public void LineTo(Point point)
|
|
|
- {
|
|
|
- points.Add(point);
|
|
|
- }
|
|
|
-
|
|
|
- public void QuadraticBezierTo(Point control, Point endPoint)
|
|
|
- {
|
|
|
- throw new NotImplementedException();
|
|
|
- }
|
|
|
-
|
|
|
- public void SetFillRule(FillRule fillRule)
|
|
|
- {
|
|
|
- }
|
|
|
-
|
|
|
- public bool FillContains(Point point)
|
|
|
- {
|
|
|
- // Use the algorithm from http://www.blackpawn.com/texts/pointinpoly/default.html
|
|
|
- // to determine if the point is in the geometry (since it will always be convex in this situation)
|
|
|
- for (int i = 0; i < points.Count; i++)
|
|
|
- {
|
|
|
- var a = points[i];
|
|
|
- var b = points[(i + 1) % points.Count];
|
|
|
- var c = points[(i + 2) % points.Count];
|
|
|
-
|
|
|
- Vector v0 = c - a;
|
|
|
- Vector v1 = b - a;
|
|
|
- Vector v2 = point - a;
|
|
|
-
|
|
|
- var dot00 = v0 * v0;
|
|
|
- var dot01 = v0 * v1;
|
|
|
- var dot02 = v0 * v2;
|
|
|
- var dot11 = v1 * v1;
|
|
|
- var dot12 = v1 * v2;
|
|
|
-
|
|
|
-
|
|
|
- var invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
|
|
|
- var u = (dot11 * dot02 - dot01 * dot12) * invDenom;
|
|
|
- var v = (dot00 * dot12 - dot01 * dot02) * invDenom;
|
|
|
- if ((u >= 0) && (v >= 0) && (u + v < 1)) return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
-}
|