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@@ -4,7 +4,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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+using System.Runtime.CompilerServices;
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using Avalonia.Collections;
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+using Avalonia.Controls.Utils;
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+using JetBrains.Annotations;
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namespace Avalonia.Controls
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{
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@@ -190,299 +193,97 @@ namespace Avalonia.Controls
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/// <returns>The desired size of the control.</returns>
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protected override Size MeasureOverride(Size constraint)
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{
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- Size totalSize = constraint;
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- int colCount = ColumnDefinitions.Count;
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- int rowCount = RowDefinitions.Count;
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- double totalStarsX = 0;
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- double totalStarsY = 0;
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- bool emptyRows = rowCount == 0;
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- bool emptyCols = colCount == 0;
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- bool hasChildren = Children.Count > 0;
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-
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- if (emptyRows)
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- {
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- rowCount = 1;
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- }
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-
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- if (emptyCols)
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- {
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- colCount = 1;
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- }
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-
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- CreateMatrices(rowCount, colCount);
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-
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- if (emptyRows)
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- {
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- _rowMatrix[0, 0] = new Segment(0, 0, double.PositiveInfinity, GridUnitType.Star);
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- _rowMatrix[0, 0].Stars = 1.0;
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- totalStarsY += 1.0;
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- }
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- else
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- {
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- for (int i = 0; i < rowCount; i++)
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+ // +------- 1. Prepare the children status -------+
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+ // + +
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+ // +------- ------------------------------ -------+
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+
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+ // Normalize the column/columnspan and row/rowspan.
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+ var columnCount = ColumnDefinitions.Count;
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+ var rowCount = RowDefinitions.Count;
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+ var safeColumns = Children.OfType<Control>().ToDictionary(child => child,
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+ child => GetSafeSpan(columnCount, GetColumn(child), GetColumnSpan(child)));
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+ var safeRows = Children.OfType<Control>().ToDictionary(child => child,
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+ child => GetSafeSpan(rowCount, GetRow(child), GetRowSpan(child)));
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+
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+ // +------- 2. -------+
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+ // + +
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+ // +------- ------------------------------ -------+
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+
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+ // Find out the children that should be Measure first (those rows/columns are Auto size.)
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+ var columnLayout = new GridLayout(ColumnDefinitions);
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+ var rowLayout = new GridLayout(RowDefinitions);
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+ var autoSizeColumns = columnLayout.Prepare();
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+ var autoSizeRows = rowLayout.Prepare();
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+
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+ foreach (var pair in safeColumns)
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+ {
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+ var child = pair.Key;
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+ var (column, columnSpan) = pair.Value;
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+ var columnLast = column + columnSpan - 1;
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+ if (autoSizeColumns.Contains(columnLast))
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{
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- RowDefinition rowdef = RowDefinitions[i];
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- GridLength height = rowdef.Height;
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-
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- rowdef.ActualHeight = double.PositiveInfinity;
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- _rowMatrix[i, i] = new Segment(0, rowdef.MinHeight, rowdef.MaxHeight, height.GridUnitType);
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-
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- if (height.GridUnitType == GridUnitType.Pixel)
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- {
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- _rowMatrix[i, i].OfferedSize = Clamp(height.Value, _rowMatrix[i, i].Min, _rowMatrix[i, i].Max);
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- _rowMatrix[i, i].DesiredSize = _rowMatrix[i, i].OfferedSize;
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- rowdef.ActualHeight = _rowMatrix[i, i].OfferedSize;
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- }
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- else if (height.GridUnitType == GridUnitType.Star)
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- {
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- _rowMatrix[i, i].OfferedSize = Clamp(0, _rowMatrix[i, i].Min, _rowMatrix[i, i].Max);
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- _rowMatrix[i, i].DesiredSize = _rowMatrix[i, i].OfferedSize;
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-
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- _rowMatrix[i, i].Stars = height.Value;
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- totalStarsY += height.Value;
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- }
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- else if (height.GridUnitType == GridUnitType.Auto)
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- {
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- _rowMatrix[i, i].OfferedSize = Clamp(0, _rowMatrix[i, i].Min, _rowMatrix[i, i].Max);
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- _rowMatrix[i, i].DesiredSize = _rowMatrix[i, i].OfferedSize;
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- }
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+
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}
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}
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- if (emptyCols)
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+ // Calculate row height list and column width list.
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+ var widthList = columnLayout.Measure(constraint.Width);
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+ var heightList = rowLayout.Measure(constraint.Height);
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+
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+ // Calculate the available width list and height list for every child.
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+ var childrenAvailableWidths = Children.OfType<Control>().ToDictionary(child => child, child =>
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{
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- _colMatrix[0, 0] = new Segment(0, 0, double.PositiveInfinity, GridUnitType.Star);
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- _colMatrix[0, 0].Stars = 1.0;
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- totalStarsX += 1.0;
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- }
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- else
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+ var (column, columnSpan) = GetSafeSpan(widthList.Count, GetColumn(child), GetColumnSpan(child));
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+ return Span(widthList, column, columnSpan).Sum();
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+ });
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+ var childrenAvailableHeights = Children.OfType<Control>().ToDictionary(child => child, child =>
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{
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- for (int i = 0; i < colCount; i++)
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- {
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- ColumnDefinition coldef = ColumnDefinitions[i];
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- GridLength width = coldef.Width;
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-
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- coldef.ActualWidth = double.PositiveInfinity;
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- _colMatrix[i, i] = new Segment(0, coldef.MinWidth, coldef.MaxWidth, width.GridUnitType);
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-
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- if (width.GridUnitType == GridUnitType.Pixel)
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- {
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- _colMatrix[i, i].OfferedSize = Clamp(width.Value, _colMatrix[i, i].Min, _colMatrix[i, i].Max);
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- _colMatrix[i, i].DesiredSize = _colMatrix[i, i].OfferedSize;
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- coldef.ActualWidth = _colMatrix[i, i].OfferedSize;
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- }
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- else if (width.GridUnitType == GridUnitType.Star)
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- {
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- _colMatrix[i, i].OfferedSize = Clamp(0, _colMatrix[i, i].Min, _colMatrix[i, i].Max);
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- _colMatrix[i, i].DesiredSize = _colMatrix[i, i].OfferedSize;
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-
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- _colMatrix[i, i].Stars = width.Value;
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- totalStarsX += width.Value;
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- }
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- else if (width.GridUnitType == GridUnitType.Auto)
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- {
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- _colMatrix[i, i].OfferedSize = Clamp(0, _colMatrix[i, i].Min, _colMatrix[i, i].Max);
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- _colMatrix[i, i].DesiredSize = _colMatrix[i, i].OfferedSize;
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- }
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- }
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- }
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-
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- List<GridNode> sizes = new List<GridNode>();
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- GridNode node;
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- GridNode separator = new GridNode(null, 0, 0, 0);
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- int separatorIndex;
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-
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- sizes.Add(separator);
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+ var (row, rowSpan) = GetSafeSpan(heightList.Count, GetRow(child), GetRowSpan(child));
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+ return Span(heightList, row, rowSpan).Sum();
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+ });
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- // Pre-process the grid children so that we know what types of elements we have so
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- // we can apply our special measuring rules.
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- GridWalker gridWalker = new GridWalker(this, _rowMatrix, _colMatrix);
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+ // Measure the children.
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+ var availableWidth = constraint.Width;
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+ var availableHeight = constraint.Height;
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+ var desiredWidth = 0.0;
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+ var desiredHeight = 0.0;
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+ var sortedChildren = Children.OfType<Control>()
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+ .OrderBy(GetColumn).ThenBy(GetRow)
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+ .ToDictionary(child => child, child => (GetColumn(child), GetRow(child)));
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- for (int i = 0; i < 6; i++)
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+ var currentDesiredWidth = 0.0;
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+ var currentDesiredHeight = 0.0;
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+ var currentColumn = 0;
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+ var currentRow = 0;
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+ foreach (var pair in sortedChildren)
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{
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- // These bools tell us which grid element type we should be measuring. i.e.
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- // 'star/auto' means we should measure elements with a star row and auto col
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- bool autoAuto = i == 0;
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- bool starAuto = i == 1;
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- bool autoStar = i == 2;
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- bool starAutoAgain = i == 3;
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- bool nonStar = i == 4;
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- bool remainingStar = i == 5;
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+ var child = pair.Key;
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+ var (column, row) = pair.Value;
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+ child.Measure(new Size(childrenAvailableWidths[child], childrenAvailableHeights[child]));
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+ var desiredSize = child.DesiredSize;
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- if (hasChildren)
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+ if (column == currentColumn)
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{
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- ExpandStarCols(totalSize);
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- ExpandStarRows(totalSize);
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+ currentDesiredWidth = Math.Max(desiredSize.Width, currentDesiredWidth);
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}
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-
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- foreach (Control child in Children)
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+ else
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{
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- int col, row;
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- int colspan, rowspan;
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- double childSizeX = 0;
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- double childSizeY = 0;
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- bool starCol = false;
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- bool starRow = false;
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- bool autoCol = false;
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- bool autoRow = false;
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-
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- col = Math.Min(GetColumn(child), colCount - 1);
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- row = Math.Min(GetRow(child), rowCount - 1);
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- colspan = Math.Min(GetColumnSpan(child), colCount - col);
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- rowspan = Math.Min(GetRowSpan(child), rowCount - row);
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-
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- for (int r = row; r < row + rowspan; r++)
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- {
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- starRow |= _rowMatrix[r, r].Type == GridUnitType.Star;
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- autoRow |= _rowMatrix[r, r].Type == GridUnitType.Auto;
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- }
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-
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- for (int c = col; c < col + colspan; c++)
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- {
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- starCol |= _colMatrix[c, c].Type == GridUnitType.Star;
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- autoCol |= _colMatrix[c, c].Type == GridUnitType.Auto;
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- }
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-
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- // This series of if statements checks whether or not we should measure
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- // the current element and also if we need to override the sizes
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- // passed to the Measure call.
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-
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- // If the element has Auto rows and Auto columns and does not span Star
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- // rows/cols it should only be measured in the auto_auto phase.
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- // There are similar rules governing auto/star and star/auto elements.
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- // NOTE: star/auto elements are measured twice. The first time with
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- // an override for height, the second time without it.
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- if (autoRow && autoCol && !starRow && !starCol)
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- {
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- if (!autoAuto)
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- {
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- continue;
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- }
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-
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- childSizeX = double.PositiveInfinity;
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- childSizeY = double.PositiveInfinity;
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- }
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- else if (starRow && autoCol && !starCol)
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- {
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- if (!(starAuto || starAutoAgain))
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- {
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- continue;
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- }
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-
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- if (starAuto && gridWalker.HasAutoStar)
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- {
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- childSizeY = double.PositiveInfinity;
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- }
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-
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- childSizeX = double.PositiveInfinity;
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- }
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- else if (autoRow && starCol && !starRow)
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- {
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- if (!autoStar)
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- {
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- continue;
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- }
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-
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- childSizeY = double.PositiveInfinity;
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- }
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- else if ((autoRow || autoCol) && !(starRow || starCol))
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- {
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- if (!nonStar)
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- {
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- continue;
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- }
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-
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- if (autoRow)
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- {
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- childSizeY = double.PositiveInfinity;
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- }
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-
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- if (autoCol)
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- {
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- childSizeX = double.PositiveInfinity;
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- }
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- }
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- else if (!(starRow || starCol))
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- {
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- if (!nonStar)
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- {
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- continue;
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- }
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- }
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- else
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- {
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- if (!remainingStar)
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- {
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- continue;
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- }
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- }
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-
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- for (int r = row; r < row + rowspan; r++)
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- {
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- childSizeY += _rowMatrix[r, r].OfferedSize;
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- }
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-
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- for (int c = col; c < col + colspan; c++)
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- {
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- childSizeX += _colMatrix[c, c].OfferedSize;
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- }
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-
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- child.Measure(new Size(childSizeX, childSizeY));
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- Size desired = child.DesiredSize;
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-
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- // Elements distribute their height based on two rules:
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- // 1) Elements with rowspan/colspan == 1 distribute their height first
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- // 2) Everything else distributes in a LIFO manner.
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- // As such, add all UIElements with rowspan/colspan == 1 after the separator in
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- // the list and everything else before it. Then to process, just keep popping
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- // elements off the end of the list.
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- if (!starAuto)
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- {
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- node = new GridNode(_rowMatrix, row + rowspan - 1, row, desired.Height);
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- separatorIndex = sizes.IndexOf(separator);
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- sizes.Insert(node.Row == node.Column ? separatorIndex + 1 : separatorIndex, node);
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- }
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-
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- node = new GridNode(_colMatrix, col + colspan - 1, col, desired.Width);
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-
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- separatorIndex = sizes.IndexOf(separator);
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- sizes.Insert(node.Row == node.Column ? separatorIndex + 1 : separatorIndex, node);
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+ currentDesiredWidth = desiredSize.Width;
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+ currentColumn = column;
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+ availableWidth -= desiredSize.Width;
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+ desiredHeight -= desiredSize.Width;
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}
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- sizes.Remove(separator);
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-
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- while (sizes.Count > 0)
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+ if (availableWidth < desiredSize.Width)
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{
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- node = sizes.Last();
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- node.Matrix[node.Row, node.Column].DesiredSize = Math.Max(node.Matrix[node.Row, node.Column].DesiredSize, node.Size);
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- AllocateDesiredSize(rowCount, colCount);
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- sizes.Remove(node);
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+
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}
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- sizes.Add(separator);
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+ availableHeight -= desiredSize.Height;
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+ desiredHeight -= desiredSize.Width;
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}
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- // Once we have measured and distributed all sizes, we have to store
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- // the results. Every time we want to expand the rows/cols, this will
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- // be used as the baseline.
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- SaveMeasureResults();
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-
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- sizes.Remove(separator);
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-
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- double gridSizeX = 0;
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- double gridSizeY = 0;
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-
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- for (int c = 0; c < colCount; c++)
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- {
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- gridSizeX += _colMatrix[c, c].DesiredSize;
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- }
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-
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- for (int r = 0; r < rowCount; r++)
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- {
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- gridSizeY += _rowMatrix[r, r].DesiredSize;
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- }
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-
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- return new Size(gridSizeX, gridSizeY);
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+ return constraint;
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}
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/// <summary>
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@@ -492,84 +293,77 @@ namespace Avalonia.Controls
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/// <returns>The space taken.</returns>
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|
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protected override Size ArrangeOverride(Size finalSize)
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{
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- int colCount = ColumnDefinitions.Count;
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- int rowCount = RowDefinitions.Count;
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- int colMatrixDim = _colMatrix.GetLength(0);
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- int rowMatrixDim = _rowMatrix.GetLength(0);
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-
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- RestoreMeasureResults();
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+ // Calculate row height list and column width list.
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+ var rowLayout = new GridLayout(RowDefinitions);
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+ var columnLayout = new GridLayout(ColumnDefinitions);
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+ var heightList = rowLayout.Measure(finalSize.Height);
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+ var widthList = columnLayout.Measure(finalSize.Width);
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- double totalConsumedX = 0;
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- double totalConsumedY = 0;
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-
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- for (int c = 0; c < colMatrixDim; c++)
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+ var rowMeasure = new Dictionary<Control, (double row, double rowspan)>();
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+ var columnMeasure = new Dictionary<Control, (double column, double columnspan)>();
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+ foreach (var child in Children.OfType<Control>().OrderBy(GetRow))
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{
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- _colMatrix[c, c].OfferedSize = _colMatrix[c, c].DesiredSize;
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- totalConsumedX += _colMatrix[c, c].OfferedSize;
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+ var (row, rowSpan) = GetSafeSpan(heightList.Count, GetRow(child), GetRowSpan(child));
|
|
|
+ rowMeasure.Add(child, (row, rowSpan));
|
|
|
}
|
|
|
-
|
|
|
- for (int r = 0; r < rowMatrixDim; r++)
|
|
|
+ foreach (var child in Children.OfType<Control>().OrderBy(GetColumn))
|
|
|
{
|
|
|
- _rowMatrix[r, r].OfferedSize = _rowMatrix[r, r].DesiredSize;
|
|
|
- totalConsumedY += _rowMatrix[r, r].OfferedSize;
|
|
|
+ var (column, columnSpan) = GetSafeSpan(widthList.Count, GetColumn(child), GetColumnSpan(child));
|
|
|
+ columnMeasure.Add(child, (column, columnSpan));
|
|
|
}
|
|
|
|
|
|
- if (totalConsumedX != finalSize.Width)
|
|
|
- {
|
|
|
- ExpandStarCols(finalSize);
|
|
|
- }
|
|
|
+ }
|
|
|
|
|
|
- if (totalConsumedY != finalSize.Height)
|
|
|
+ /// <summary>
|
|
|
+ /// Gets the safe row/column and rowspan/columnspan for a specified range.
|
|
|
+ /// The user may assign the row/column properties out of the row count or column cout, this method helps to keep them in.
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="length">The rows count or the columns count.</param>
|
|
|
+ /// <param name="userIndex">The row or column that the user assigned.</param>
|
|
|
+ /// <param name="userSpan">The rowspan or columnspan that the user assigned.</param>
|
|
|
+ /// <returns>The safe row/column and rowspan/columnspan.</returns>
|
|
|
+ [Pure, MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
|
+ private static (int index, int span) GetSafeSpan(int length, int userIndex, int userSpan)
|
|
|
+ {
|
|
|
+ var index = userIndex;
|
|
|
+ var span = userSpan;
|
|
|
+ if (userIndex > length)
|
|
|
{
|
|
|
- ExpandStarRows(finalSize);
|
|
|
+ index = length;
|
|
|
+ span = 1;
|
|
|
}
|
|
|
-
|
|
|
- for (int c = 0; c < colCount; c++)
|
|
|
+ else if (userIndex + userSpan > length)
|
|
|
{
|
|
|
- ColumnDefinitions[c].ActualWidth = _colMatrix[c, c].OfferedSize;
|
|
|
+ span = length - userIndex + 1;
|
|
|
}
|
|
|
|
|
|
- for (int r = 0; r < rowCount; r++)
|
|
|
+ return (index, span);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Return part of a list from the specified start index and its span length.
|
|
|
+ /// If Avalonia upgrade .NET Core to 2.1 and introduce C# 7.2, we can use Span to do this.
|
|
|
+ /// </summary>
|
|
|
+ [Pure]
|
|
|
+ private static IEnumerable<double> Span(IList<double> list, int index, int span)
|
|
|
+ {
|
|
|
+#if DEBUG
|
|
|
+ // We do not verify arguments in RELEASE because this is a private method,
|
|
|
+ // and we must write the correct code before publishing.
|
|
|
+ if (index >= list.Count) throw new ArgumentOutOfRangeException(nameof(index));
|
|
|
+ if (span <= 1) throw new ArgumentException("Argument span should not be smaller than 1.", nameof(span));
|
|
|
+ if (index + span > list.Count) throw new ArgumentOutOfRangeException(nameof(index));
|
|
|
+#endif
|
|
|
+ if (span == 1)
|
|
|
{
|
|
|
- RowDefinitions[r].ActualHeight = _rowMatrix[r, r].OfferedSize;
|
|
|
+ yield return list[index];
|
|
|
+ yield break;
|
|
|
}
|
|
|
|
|
|
- foreach (Control child in Children)
|
|
|
+ for (var i = index; i < index + span; i++)
|
|
|
{
|
|
|
- int col = Math.Min(GetColumn(child), colMatrixDim - 1);
|
|
|
- int row = Math.Min(GetRow(child), rowMatrixDim - 1);
|
|
|
- int colspan = Math.Min(GetColumnSpan(child), colMatrixDim - col);
|
|
|
- int rowspan = Math.Min(GetRowSpan(child), rowMatrixDim - row);
|
|
|
-
|
|
|
- double childFinalX = 0;
|
|
|
- double childFinalY = 0;
|
|
|
- double childFinalW = 0;
|
|
|
- double childFinalH = 0;
|
|
|
-
|
|
|
- for (int c = 0; c < col; c++)
|
|
|
- {
|
|
|
- childFinalX += _colMatrix[c, c].OfferedSize;
|
|
|
- }
|
|
|
-
|
|
|
- for (int c = col; c < col + colspan; c++)
|
|
|
- {
|
|
|
- childFinalW += _colMatrix[c, c].OfferedSize;
|
|
|
- }
|
|
|
-
|
|
|
- for (int r = 0; r < row; r++)
|
|
|
- {
|
|
|
- childFinalY += _rowMatrix[r, r].OfferedSize;
|
|
|
- }
|
|
|
-
|
|
|
- for (int r = row; r < row + rowspan; r++)
|
|
|
- {
|
|
|
- childFinalH += _rowMatrix[r, r].OfferedSize;
|
|
|
- }
|
|
|
-
|
|
|
- child.Arrange(new Rect(childFinalX, childFinalY, childFinalW, childFinalH));
|
|
|
+ yield return list[i];
|
|
|
}
|
|
|
-
|
|
|
- return finalSize;
|
|
|
}
|
|
|
|
|
|
private static double Clamp(double val, double min, double max)
|