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@@ -7,13 +7,21 @@ namespace Avalonia
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{
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internal class ValueStore : IPriorityValueOwner
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{
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+ struct Entry
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+ {
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+ internal int PropertyId;
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+ internal object Value;
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+ }
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+
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private readonly AvaloniaObject _owner;
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- private readonly Dictionary<AvaloniaProperty, object> _values =
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- new Dictionary<AvaloniaProperty, object>();
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+ private Entry[] _entries;
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public ValueStore(AvaloniaObject owner)
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{
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_owner = owner;
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+
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+ // The last item in the list is always int.MaxValue
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+ _entries = new[] { new Entry { PropertyId = int.MaxValue, Value = null } };
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}
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public IDisposable AddBinding(
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@@ -23,7 +31,7 @@ namespace Avalonia
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{
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PriorityValue priorityValue;
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- if (_values.TryGetValue(property, out var v))
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+ if (TryGetValue(property, out var v))
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{
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priorityValue = v as PriorityValue;
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@@ -31,13 +39,13 @@ namespace Avalonia
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{
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priorityValue = CreatePriorityValue(property);
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priorityValue.SetValue(v, (int)BindingPriority.LocalValue);
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- _values[property] = priorityValue;
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+ SetValueInternal(property, priorityValue);
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}
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}
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else
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{
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priorityValue = CreatePriorityValue(property);
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- _values.Add(property, priorityValue);
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+ AddValueInternal(property, priorityValue);
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}
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return priorityValue.Add(source, (int)priority);
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@@ -47,7 +55,7 @@ namespace Avalonia
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{
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PriorityValue priorityValue;
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- if (_values.TryGetValue(property, out var v))
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+ if (TryGetValue(property, out var v))
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{
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priorityValue = v as PriorityValue;
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@@ -55,7 +63,7 @@ namespace Avalonia
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{
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if (priority == (int)BindingPriority.LocalValue)
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{
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- _values[property] = Validate(property, value);
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+ SetValueInternal(property, Validate(property, value));
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Changed(property, priority, v, value);
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return;
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}
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@@ -63,7 +71,7 @@ namespace Avalonia
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{
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priorityValue = CreatePriorityValue(property);
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priorityValue.SetValue(v, (int)BindingPriority.LocalValue);
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- _values[property] = priorityValue;
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+ SetValueInternal(property, priorityValue);
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}
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}
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}
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@@ -76,14 +84,14 @@ namespace Avalonia
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if (priority == (int)BindingPriority.LocalValue)
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{
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- _values.Add(property, Validate(property, value));
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+ AddValueInternal(property, Validate(property, value));
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Changed(property, priority, AvaloniaProperty.UnsetValue, value);
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return;
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}
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else
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{
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priorityValue = CreatePriorityValue(property);
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- _values.Add(property, priorityValue);
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+ AddValueInternal(property, priorityValue);
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}
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}
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@@ -100,13 +108,22 @@ namespace Avalonia
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_owner.PriorityValueChanged(property, priority, oldValue, newValue);
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}
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- public IDictionary<AvaloniaProperty, object> GetSetValues() => _values;
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+ public IDictionary<AvaloniaProperty, object> GetSetValues()
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+ {
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+ var dict = new Dictionary<AvaloniaProperty, object>(_entries.Length - 1);
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+ for (int i = 0; i < _entries.Length - 1; ++i)
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+ {
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+ dict.Add(AvaloniaPropertyRegistry.Instance.FindRegistered(_entries[i].PropertyId), _entries[i].Value);
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+ }
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+
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+ return dict;
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+ }
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public object GetValue(AvaloniaProperty property)
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{
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var result = AvaloniaProperty.UnsetValue;
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- if (_values.TryGetValue(property, out var value))
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+ if (TryGetValue(property, out var value))
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{
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result = (value is PriorityValue priorityValue) ? priorityValue.Value : value;
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}
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@@ -116,12 +133,12 @@ namespace Avalonia
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public bool IsAnimating(AvaloniaProperty property)
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{
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- return _values.TryGetValue(property, out var value) && value is PriorityValue priority && priority.IsAnimating;
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+ return TryGetValue(property, out var value) && value is PriorityValue priority && priority.IsAnimating;
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}
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public bool IsSet(AvaloniaProperty property)
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{
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- if (_values.TryGetValue(property, out var value))
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+ if (TryGetValue(property, out var value))
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{
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return ((value as PriorityValue)?.Value ?? value) != AvaloniaProperty.UnsetValue;
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}
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@@ -131,7 +148,7 @@ namespace Avalonia
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public void Revalidate(AvaloniaProperty property)
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{
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- if (_values.TryGetValue(property, out var value))
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+ if (TryGetValue(property, out var value))
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{
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(value as PriorityValue)?.Revalidate();
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}
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@@ -178,5 +195,114 @@ namespace Avalonia
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(_deferredSetter = new DeferredSetter<object>());
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}
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}
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+
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+ private bool TryGetValue(AvaloniaProperty property, out object value)
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+ {
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+ (int index, bool found) = TryFindEntry(property.Id);
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+ if (!found)
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+ {
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+ value = null;
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+ return false;
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+ }
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+
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+ value = _entries[index].Value;
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+ return true;
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+ }
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+
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+ private void AddValueInternal(AvaloniaProperty property, object value)
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+ {
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+ Entry[] entries = new Entry[_entries.Length + 1];
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+
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+ for (int i = 0; i < _entries.Length; ++i)
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+ {
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+ if (_entries[i].PropertyId > property.Id)
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+ {
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+ if (i > 0)
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+ {
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+ Array.Copy(_entries, 0, entries, 0, i);
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+ }
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+
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+ entries[i] = new Entry { PropertyId = property.Id, Value = value };
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+ Array.Copy(_entries, i, entries, i + 1, _entries.Length - i);
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+ break;
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+ }
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+ }
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+
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+ _entries = entries;
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+ }
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+
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+ private void SetValueInternal(AvaloniaProperty property, object value)
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+ {
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+ _entries[TryFindEntry(property.Id).Item1].Value = value;
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+ }
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+
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+ private (int, bool) TryFindEntry(int propertyId)
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+ {
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+ if (_entries.Length <= 20)
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+ {
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+ // For small lists, we use an optimized linear search. Since the last item in the list
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+ // is always int.MaxValue, we can skip a conditional branch in each iteration.
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+ // By unrolling the loop, we can skip another unconditional branch in each iteration.
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+
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+ if (_entries[0].PropertyId >= propertyId) return (0, _entries[0].PropertyId == propertyId);
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+ if (_entries[1].PropertyId >= propertyId) return (1, _entries[1].PropertyId == propertyId);
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+ if (_entries[2].PropertyId >= propertyId) return (2, _entries[2].PropertyId == propertyId);
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+ if (_entries[3].PropertyId >= propertyId) return (3, _entries[3].PropertyId == propertyId);
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+ if (_entries[4].PropertyId >= propertyId) return (4, _entries[4].PropertyId == propertyId);
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+ if (_entries[5].PropertyId >= propertyId) return (5, _entries[5].PropertyId == propertyId);
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+ if (_entries[6].PropertyId >= propertyId) return (6, _entries[6].PropertyId == propertyId);
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+ if (_entries[7].PropertyId >= propertyId) return (7, _entries[7].PropertyId == propertyId);
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+ if (_entries[8].PropertyId >= propertyId) return (8, _entries[8].PropertyId == propertyId);
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+ if (_entries[9].PropertyId >= propertyId) return (9, _entries[9].PropertyId == propertyId);
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+ if (_entries[10].PropertyId >= propertyId) return (10, _entries[10].PropertyId == propertyId);
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+ if (_entries[11].PropertyId >= propertyId) return (11, _entries[11].PropertyId == propertyId);
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+ if (_entries[12].PropertyId >= propertyId) return (12, _entries[12].PropertyId == propertyId);
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+ if (_entries[13].PropertyId >= propertyId) return (13, _entries[13].PropertyId == propertyId);
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+ if (_entries[14].PropertyId >= propertyId) return (14, _entries[14].PropertyId == propertyId);
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+ if (_entries[15].PropertyId >= propertyId) return (15, _entries[15].PropertyId == propertyId);
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+ if (_entries[16].PropertyId >= propertyId) return (16, _entries[16].PropertyId == propertyId);
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+ if (_entries[17].PropertyId >= propertyId) return (17, _entries[17].PropertyId == propertyId);
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+ if (_entries[18].PropertyId >= propertyId) return (18, _entries[18].PropertyId == propertyId);
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+ }
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+ else
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+ {
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+ int low = 0;
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+ int high = _entries.Length;
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+ int id;
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+
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+ if (high > 0)
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+ {
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+ while (high - low > 3)
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+ {
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+ int pivot = (high + low) / 2;
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+ id = _entries[pivot].PropertyId;
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+
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+ if (propertyId == id)
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+ return (pivot, true);
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+
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+ if (propertyId <= id)
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+ high = pivot;
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+ else
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+ low = pivot + 1;
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+ }
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+
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+ do
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+ {
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+ id = _entries[low].PropertyId;
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+
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+ if (id == propertyId)
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+ return (low, true);
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+
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+ if (id > propertyId)
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+ break;
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+
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+ ++low;
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+ }
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+ while (low < high);
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+ }
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+ }
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+
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+ return (0, false);
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+ }
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}
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}
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