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Fix extraneous empty lines.
Fix Animation.cs braces

Jumar Macato 7 years ago
parent
commit
ec4af4f395

+ 4 - 1
src/Avalonia.Animation/Animation.cs

@@ -63,7 +63,10 @@ namespace Avalonia.Animation
         /// </summary>
         public void Dispose()
         {
-            foreach (var sub in _subscription) sub.Dispose();
+            foreach (var sub in _subscription) 
+            {
+                sub.Dispose();
+            }
         }
 
         /// <inheritdocs/>

+ 0 - 1
src/Avalonia.Animation/Easing/BackEaseInOut.cs

@@ -27,6 +27,5 @@ namespace Avalonia.Animation.Easings
                 return 0.5d * (1d - f * (f * f - Math.Sin(f * Math.PI))) + 0.5d;
             }
         }
-
     }
 }

+ 0 - 1
src/Avalonia.Animation/Easing/BounceEaseIn.cs

@@ -17,6 +17,5 @@ namespace Avalonia.Animation.Easings
         {
             return 1 - BounceEaseUtils.Bounce(1 - progress);
         }
-
     }
 }

+ 0 - 1
src/Avalonia.Animation/Easing/BounceEaseInOut.cs

@@ -24,6 +24,5 @@ namespace Avalonia.Animation.Easings
                 return 0.5f * BounceEaseUtils.Bounce(p * 2 - 1) + 0.5f;
             }
         }
-
     }
 }

+ 0 - 1
src/Avalonia.Animation/Easing/CircularEaseIn.cs

@@ -17,6 +17,5 @@ namespace Avalonia.Animation.Easings
         {
             return 1d - Math.Sqrt(1d - p * p);
         }
-
     }
 }

+ 0 - 1
src/Avalonia.Animation/Easing/CircularEaseInOut.cs

@@ -25,6 +25,5 @@ namespace Avalonia.Animation.Easings
                 return 0.5d * (Math.Sqrt((3d - t) * (t - 1d)) + 1d);
             }
         }
-
     }
 }

+ 0 - 1
src/Avalonia.Animation/Easing/CubicEaseInOut.cs

@@ -25,5 +25,4 @@ namespace Avalonia.Animation.Easings
             }
         }
     }
-
 }

+ 1 - 2
src/Avalonia.Animation/Easing/Easing.cs

@@ -34,7 +34,7 @@ namespace Avalonia.Animation.Easings
             {
                 _easingTypes = new Dictionary<string, Type>();
 
-                var derivedTypes = AppDomain.CurrentDomain.GetAssemblies()
+                var derivedTypes = AppDomain.CurrentDomain.GetAssemblies()z
                                       .SelectMany(p => p.GetTypes())
                                       .Where(p => p.Namespace == s_thisType.Namespace)
                                       .Where(p => p.IsSubclassOf(s_thisType))
@@ -54,6 +54,5 @@ namespace Avalonia.Animation.Easings
                 throw new FormatException($"Easing \"{e}\" was not found in {s_thisType.Namespace} namespace.");
             }
         }
-
     }
 }

+ 0 - 1
src/Avalonia.Animation/Easing/EasingTypeConverter.cs

@@ -8,7 +8,6 @@ using System.Globalization;
 
 namespace Avalonia.Animation.Easings
 {
-
     public class EasingTypeConverter : TypeConverter
     {
         public override bool CanConvertFrom(ITypeDescriptorContext context, Type sourceType)

+ 0 - 1
src/Avalonia.Animation/Easing/ElasticEaseIn.cs

@@ -19,5 +19,4 @@ namespace Avalonia.Animation.Easings
             return Math.Sin(13d * EasingUtils.HALFPI * p) * Math.Pow(2d, 10d * (p - 1));            
         }
     }
-
 }

+ 0 - 1
src/Avalonia.Animation/Easing/ElasticEaseInOut.cs

@@ -27,6 +27,5 @@ namespace Avalonia.Animation.Easings
                 return 0.5d * (Math.Sin(-13d * EasingUtils.HALFPI * ((2d * p - 1d) + 1d)) * Math.Pow(2d, -10d * (2d * p - 1d)) + 2d);
             }
         }
-
     }
 }

+ 0 - 2
src/Avalonia.Animation/Easing/ElasticEaseOut.cs

@@ -17,8 +17,6 @@ namespace Avalonia.Animation.Easings
         {
             double p = progress;
             return Math.Sin(-13d * EasingUtils.HALFPI * (p + 1)) * Math.Pow(2d, -10d * p) + 1d;
-
         }
-
     }
 }

+ 0 - 1
src/Avalonia.Animation/Easing/ExponentialEaseInOut.cs

@@ -25,6 +25,5 @@ namespace Avalonia.Animation.Easings
                 return -0.5d * Math.Pow(2d, -20d * p + 10d) + 1d;
             }
         }
-
     }
 }

+ 0 - 1
src/Avalonia.Animation/Easing/LinearEasing.cs

@@ -14,5 +14,4 @@ namespace Avalonia.Animation.Easings
             return progress;
         }
     }
-
 }

+ 0 - 1
src/Avalonia.Animation/Easing/QuadraticEaseInOut.cs

@@ -23,6 +23,5 @@ namespace Avalonia.Animation.Easings
                 return p * (-2d * p + 4d) - 1d;
             }           
         }
-
     }
 }

+ 0 - 1
src/Avalonia.Animation/Easing/QuadraticEaseOut.cs

@@ -14,6 +14,5 @@ namespace Avalonia.Animation.Easings
         {
             return -(progress * (progress - 2d));
         }
-
     }
 }

+ 0 - 1
src/Avalonia.Animation/Easing/QuarticEaseIn.cs

@@ -15,6 +15,5 @@ namespace Avalonia.Animation.Easings
             double p2 = progress * progress;
             return p2 * p2;
         }
-
     }
 }

+ 0 - 1
src/Avalonia.Animation/Easing/QuarticEaseInOut.cs

@@ -26,6 +26,5 @@ namespace Avalonia.Animation.Easings
                 return -8d * f2 * f2 + 1d;
             }
         }
-
     }
 }

+ 0 - 1
src/Avalonia.Animation/Easing/QuarticEaseOut.cs

@@ -16,6 +16,5 @@ namespace Avalonia.Animation.Easings
             double f2 = f * f;
             return -f2 * f2 + 1d;
         }
-
     }
 }