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add brush transition tests

Trym Lund Flogard 3 years ago
parent
commit
fa0428a1ab
1 changed files with 54 additions and 0 deletions
  1. 54 0
      tests/Avalonia.Animation.UnitTests/BrushTransitionTests.cs

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tests/Avalonia.Animation.UnitTests/BrushTransitionTests.cs

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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using Avalonia.Controls;
+using Avalonia.Media;
+using Xunit;
+
+namespace Avalonia.Animation.UnitTests
+{
+    public class BrushTransitionTests
+    {
+        [Fact]
+        public void SolidColorBrush_Opacity_IsInteroplated()
+        {
+            Test(0, new SolidColorBrush { Opacity = 0 }, new SolidColorBrush { Opacity = 0 });
+            Test(0, new SolidColorBrush { Opacity = 0 }, new SolidColorBrush { Opacity = 1 });
+            Test(0.5, new SolidColorBrush { Opacity = 0 }, new SolidColorBrush { Opacity = 1 });
+            Test(0.5, new SolidColorBrush { Opacity = 0.5 }, new SolidColorBrush { Opacity = 0.5 });
+            Test(1, new SolidColorBrush { Opacity = 1 }, new SolidColorBrush { Opacity = 1 });
+            // TODO: investigate why this case fails.
+            //Test2(1, new SolidColorBrush { Opacity = 0 }, new SolidColorBrush { Opacity = 1 });
+        }
+
+        [Fact]
+        public void LinearGradientBrush_Opacity_IsInteroplated()
+        {
+            Test(0, new LinearGradientBrush { Opacity = 0 }, new LinearGradientBrush { Opacity = 0 });
+            Test(0, new LinearGradientBrush { Opacity = 0 }, new LinearGradientBrush { Opacity = 1 });
+            Test(0.5, new LinearGradientBrush { Opacity = 0 }, new LinearGradientBrush { Opacity = 1 });
+            Test(0.5, new LinearGradientBrush { Opacity = 0.5 }, new LinearGradientBrush { Opacity = 0.5 });
+            Test(1, new LinearGradientBrush { Opacity = 1 }, new LinearGradientBrush { Opacity = 1 });
+        }
+
+        private static void Test(double progress, IBrush oldBrush, IBrush newBrush)
+        {
+            var clock = new TestClock();
+            var border = new Border() { Background = oldBrush };
+            BrushTransition sut = new BrushTransition
+            {
+                Duration = TimeSpan.FromSeconds(1),
+                Property = Border.BackgroundProperty
+            };
+
+            sut.Apply(border, clock, oldBrush, newBrush);
+            clock.Pulse(TimeSpan.Zero);
+            clock.Pulse(sut.Duration * progress);
+
+            Assert.NotNull(border.Background);
+            Assert.Equal(oldBrush.Opacity + (newBrush.Opacity - oldBrush.Opacity) * progress, border.Background.Opacity);
+        }
+    }
+}