Commit History

Author SHA1 Message Date
  Benedikt Schroeder de93e8e969 Full Unicode support for TextBlock 5 years ago
  Benedikt Schroeder ab5e062deb Add GlyphRun support 6 years ago
  Benedikt Schroeder 1b0221e224 Reworked the font manager to better manage resoures and also work properly with the application lifetime 6 years ago
  Benedikt Schroeder 9d105c7dbb Introduce a static FontManager that uses a platform implementation under the hood. 6 years ago
  Benedikt Schroeder 83bfb8ec70 Initial implementation of a font manager 6 years ago
  Dariusz Komosinski 1b869ff27b Get rid of not needed interfaces. 6 years ago
  Dariusz Komosiński 8534769435 Platform geometry implementations for D2D and Skia. 6 years ago
  Jeffrey Ye 2ed745d493 #2222 Get all fonts in the system 6 years ago
  Steven Kirk a0e8dca6e9 Use PixelSize for device-dependent sizes. 7 years ago
  ahopper e967a8eb72 rename WritableBitmap 7 years ago
  Steven Kirk 1b9d61416f Ported ImmediateRenderer from scenegraph branch. 8 years ago
  Steven Kirk e6cb529878 Ported immutable media impls from scenegraph. 8 years ago
  Nikita Tsukanov 90a4915549 Implemented WritableBitmap 8 years ago
  Nikita Tsukanov 7013033a1b Added `Bitmap(PixelFormat format, IntPtr data, int width, int height, int stride)` constructor 8 years ago
  Steven Kirk 8f3e56963a Picked some style nits. 8 years ago
  Nikita Tsukanov 55eb55dc88 Removed INativeWindowPlatformSurface and added some docs 8 years ago
  Nikita Tsukanov 374d600275 Added support for multiple drawing methods for window implementations. Added framebuffer support 8 years ago
  Steven Kirk 59c49d259d Renamed assembly SceneGraph -> Visuals. 9 years ago