Commit History

Autor SHA1 Mensaxe Data
  Jumar Macato edf982b820 Implemented FillMode; This PR is now almost feature complete (that nasty Control.Class selector bug). %!s(int64=7) %!d(string=hai) anos
  Jumar Macato beee57d146 Commented out System.Numerics.Vectors and the corresponding Vector4 to Color conversion code. %!s(int64=7) %!d(string=hai) anos
  Jumar Macato 1acfc74fb1 Make KeyFrameStateMachine an IObservable. %!s(int64=7) %!d(string=hai) anos
  Jumar Macato 0ed34541a2 Initial Implementation of KeyFrame state machines for handling different stages of an animation. %!s(int64=7) %!d(string=hai) anos
  Jumar Macato df602f8480 Implement IterationTokens for Repeat behaviors %!s(int64=7) %!d(string=hai) anos
  Jumar Macato 99e9f9eed5 Delegated the animation clock to the Animatable objects so that we can control their Play State individually. %!s(int64=7) %!d(string=hai) anos
  Jumar Macato 5d1b33f41a Remove the 2nd Observable.Tick and merge the transitions and animations timer. %!s(int64=7) %!d(string=hai) anos
  Jumar Macato 1116e92999 Added RepeatBehavior, Direction and PlayState %!s(int64=7) %!d(string=hai) anos
  Jumar Macato 456c7c10c2 - Initial implementation of ColorTransition.cs %!s(int64=7) %!d(string=hai) anos
  Jumar Macato 4f929ac0a1 Fix transitions %!s(int64=7) %!d(string=hai) anos
  Jumar Macato 8dd3315c9a Split the global timer for Transitions and Animations. %!s(int64=7) %!d(string=hai) anos
  Jumar Macato fdeb946af6 Pass target control to the keyframes and other animation classes. %!s(int64=7) %!d(string=hai) anos
  Jumar Macato 7693836c43 Minor Fixes pt. 2 %!s(int64=7) %!d(string=hai) anos
  Jumar Macato 6acc8f0551 * Transfer some keyframe handling responsibilites to the base class for maximum reusability on later custom derived classes. %!s(int64=7) %!d(string=hai) anos
  Jumar Macato dd657e203d *Implement Basic Keyframe Animations support. %!s(int64=7) %!d(string=hai) anos