// Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. using System; using System.Collections.Generic; using System.Linq; using Avalonia.Controls; using Avalonia.Controls.Templates; using Avalonia.Diagnostics; using Avalonia.Layout; using Avalonia.Media; using Avalonia.Platform; using Avalonia.Rendering; using Avalonia.Styling; using Avalonia.UnitTests; using Avalonia.VisualTree; using JetBrains.dotMemoryUnit; using Moq; using Xunit; using Xunit.Abstractions; namespace Avalonia.LeakTests { [DotMemoryUnit(FailIfRunWithoutSupport = false)] public class ControlTests { public ControlTests(ITestOutputHelper atr) { DotMemoryUnitTestOutput.SetOutputMethod(atr.WriteLine); } [Fact] public void Canvas_Is_Freed() { using (Start()) { Func run = () => { var window = new Window { Content = new Canvas() }; window.Show(); // Do a layout and make sure that Canvas gets added to visual tree. window.LayoutManager.ExecuteInitialLayoutPass(window); Assert.IsType(window.Presenter.Child); // Clear the content and ensure the Canvas is removed. window.Content = null; window.LayoutManager.ExecuteLayoutPass(); Assert.Null(window.Presenter.Child); return window; }; var result = run(); dotMemory.Check(memory => Assert.Equal(0, memory.GetObjects(where => where.Type.Is()).ObjectsCount)); } } [Fact] public void Named_Canvas_Is_Freed() { using (Start()) { Func run = () => { var scope = new NameScope(); var window = new Window { Content = new Canvas { Name = "foo" }.RegisterInNameScope(scope) }; NameScope.SetNameScope(window, scope); window.Show(); // Do a layout and make sure that Canvas gets added to visual tree. window.LayoutManager.ExecuteInitialLayoutPass(window); Assert.IsType(window.Find("foo")); Assert.IsType(window.Presenter.Child); // Clear the content and ensure the Canvas is removed. window.Content = null; NameScope.SetNameScope(window, null); window.LayoutManager.ExecuteLayoutPass(); Assert.Null(window.Presenter.Child); return window; }; var result = run(); dotMemory.Check(memory => Assert.Equal(0, memory.GetObjects(where => where.Type.Is()).ObjectsCount)); } } [Fact] public void ScrollViewer_With_Content_Is_Freed() { using (Start()) { Func run = () => { var window = new Window { Content = new ScrollViewer { Content = new Canvas() } }; window.Show(); // Do a layout and make sure that ScrollViewer gets added to visual tree and its // template applied. window.LayoutManager.ExecuteInitialLayoutPass(window); Assert.IsType(window.Presenter.Child); Assert.IsType(((ScrollViewer)window.Presenter.Child).Presenter.Child); // Clear the content and ensure the ScrollViewer is removed. window.Content = null; window.LayoutManager.ExecuteLayoutPass(); Assert.Null(window.Presenter.Child); return window; }; var result = run(); dotMemory.Check(memory => Assert.Equal(0, memory.GetObjects(where => where.Type.Is()).ObjectsCount)); dotMemory.Check(memory => Assert.Equal(0, memory.GetObjects(where => where.Type.Is()).ObjectsCount)); } } [Fact] public void TextBox_Is_Freed() { using (Start()) { Func run = () => { var window = new Window { Content = new TextBox() }; window.Show(); // Do a layout and make sure that TextBox gets added to visual tree and its // template applied. window.LayoutManager.ExecuteInitialLayoutPass(window); Assert.IsType(window.Presenter.Child); Assert.NotEmpty(window.Presenter.Child.GetVisualChildren()); // Clear the content and ensure the TextBox is removed. window.Content = null; window.LayoutManager.ExecuteLayoutPass(); Assert.Null(window.Presenter.Child); return window; }; var result = run(); dotMemory.Check(memory => Assert.Equal(0, memory.GetObjects(where => where.Type.Is()).ObjectsCount)); } } [Fact] public void TextBox_With_Xaml_Binding_Is_Freed() { using (Start()) { Func run = () => { var window = new Window { DataContext = new Node { Name = "foo" }, Content = new TextBox() }; var binding = new Avalonia.Data.Binding { Path = "Name" }; var textBox = (TextBox)window.Content; textBox.Bind(TextBox.TextProperty, binding); window.Show(); // Do a layout and make sure that TextBox gets added to visual tree and its // Text property set. window.LayoutManager.ExecuteInitialLayoutPass(window); Assert.IsType(window.Presenter.Child); Assert.Equal("foo", ((TextBox)window.Presenter.Child).Text); // Clear the content and DataContext and ensure the TextBox is removed. window.Content = null; window.DataContext = null; window.LayoutManager.ExecuteLayoutPass(); Assert.Null(window.Presenter.Child); return window; }; var result = run(); dotMemory.Check(memory => Assert.Equal(0, memory.GetObjects(where => where.Type.Is()).ObjectsCount)); dotMemory.Check(memory => Assert.Equal(0, memory.GetObjects(where => where.Type.Is()).ObjectsCount)); } } [Fact] public void TextBox_Class_Listeners_Are_Freed() { using (Start()) { TextBox textBox; var window = new Window { Content = textBox = new TextBox() }; window.Show(); // Do a layout and make sure that TextBox gets added to visual tree and its // template applied. window.LayoutManager.ExecuteInitialLayoutPass(window); Assert.Same(textBox, window.Presenter.Child); // Get the border from the TextBox template. var border = textBox.GetTemplateChildren().FirstOrDefault(x => x.Name == "border"); // The TextBox should have subscriptions to its Classes collection from the // default theme. Assert.NotEmpty(((INotifyCollectionChangedDebug)textBox.Classes).GetCollectionChangedSubscribers()); // Clear the content and ensure the TextBox is removed. window.Content = null; window.LayoutManager.ExecuteLayoutPass(); Assert.Null(window.Presenter.Child); // Check that the TextBox has no subscriptions to its Classes collection. Assert.Null(((INotifyCollectionChangedDebug)textBox.Classes).GetCollectionChangedSubscribers()); } } [Fact] public void TreeView_Is_Freed() { using (Start()) { Func run = () => { var nodes = new[] { new Node { Children = new[] { new Node() }, } }; TreeView target; var window = new Window { Content = target = new TreeView { DataTemplates = { new FuncTreeDataTemplate( (x, _) => new TextBlock { Text = x.Name }, x => x.Children) }, Items = nodes } }; window.Show(); // Do a layout and make sure that TreeViewItems get realized. window.LayoutManager.ExecuteInitialLayoutPass(window); Assert.Single(target.ItemContainerGenerator.Containers); // Clear the content and ensure the TreeView is removed. window.Content = null; window.LayoutManager.ExecuteLayoutPass(); Assert.Null(window.Presenter.Child); return window; }; var result = run(); dotMemory.Check(memory => Assert.Equal(0, memory.GetObjects(where => where.Type.Is()).ObjectsCount)); } } [Fact] public void Slider_Is_Freed() { using (Start()) { Func run = () => { var window = new Window { Content = new Slider() }; window.Show(); // Do a layout and make sure that Slider gets added to visual tree. window.LayoutManager.ExecuteInitialLayoutPass(window); Assert.IsType(window.Presenter.Child); // Clear the content and ensure the Slider is removed. window.Content = null; window.LayoutManager.ExecuteLayoutPass(); Assert.Null(window.Presenter.Child); return window; }; var result = run(); dotMemory.Check(memory => Assert.Equal(0, memory.GetObjects(where => where.Type.Is()).ObjectsCount)); } } [Fact] public void RendererIsDisposed() { using (Start()) { var renderer = new Mock(); renderer.Setup(x => x.Dispose()); var impl = new Mock(); impl.SetupGet(x => x.Scaling).Returns(1); impl.SetupProperty(x => x.Closed); impl.Setup(x => x.CreateRenderer(It.IsAny())).Returns(renderer.Object); impl.Setup(x => x.Dispose()).Callback(() => impl.Object.Closed()); AvaloniaLocator.CurrentMutable.Bind() .ToConstant(new MockWindowingPlatform(() => impl.Object)); var window = new Window() { Content = new Button() }; window.Show(); window.Close(); renderer.Verify(r => r.Dispose()); } } [Fact] public void Control_With_Style_RenderTransform_Is_Freed() { // # Issue #3545 using (Start()) { Func run = () => { var window = new Window { Styles = { new Style(x => x.OfType()) { Setters = { new Setter { Property = Visual.RenderTransformProperty, Value = new RotateTransform(45), } } } }, Content = new Canvas() }; window.Show(); // Do a layout and make sure that Canvas gets added to visual tree with // its render transform. window.LayoutManager.ExecuteInitialLayoutPass(window); var canvas = Assert.IsType(window.Presenter.Child); Assert.IsType(canvas.RenderTransform); // Clear the content and ensure the Canvas is removed. window.Content = null; window.LayoutManager.ExecuteLayoutPass(); Assert.Null(window.Presenter.Child); return window; }; var result = run(); dotMemory.Check(memory => Assert.Equal(0, memory.GetObjects(where => where.Type.Is()).ObjectsCount)); } } private IDisposable Start() { return UnitTestApplication.Start(TestServices.StyledWindow); } private class Node { public string Name { get; set; } public IEnumerable Children { get; set; } } private class NullRenderer : IRenderer { public bool DrawFps { get; set; } public bool DrawDirtyRects { get; set; } public event EventHandler SceneInvalidated; public void AddDirty(IVisual visual) { } public void Dispose() { } public IEnumerable HitTest(Point p, IVisual root, Func filter) => null; public IVisual HitTestFirst(Point p, IVisual root, Func filter) => null; public void Paint(Rect rect) { } public void RecalculateChildren(IVisual visual) { } public void Resized(Size size) { } public void Start() { } public void Stop() { } } } }