using System;
using Avalonia.VisualTree;
namespace Avalonia.Input.TextInput
{
public interface ITextInputMethodClient
{
///
/// The cursor rectangle relative to the TextViewVisual
///
Rect CursorRectangle { get; }
///
/// Should be fired when cursor rectangle is changed inside the TextViewVisual
///
event EventHandler? CursorRectangleChanged;
///
/// The visual that's showing the text
///
Visual TextViewVisual { get; }
///
/// Should be fired when text-hosting visual is changed
///
event EventHandler? TextViewVisualChanged;
///
/// Indicates if TextViewVisual is capable of displaying non-committed input on the cursor position
///
bool SupportsPreedit { get; }
///
/// Sets the non-committed input string
///
void SetPreeditText(string? text);
///
/// Indicates if text input client is capable of providing the text around the cursor
///
bool SupportsSurroundingText { get; }
///
/// Returns the text around the cursor, usually the current paragraph, the cursor position inside that text and selection start position
///
TextInputMethodSurroundingText SurroundingText { get; }
///
/// Should be fired when surrounding text changed
///
event EventHandler? SurroundingTextChanged;
void SelectInSurroundingText(int start, int end);
}
public record struct TextInputMethodSurroundingText
{
public string Text { get; set; }
public int CursorOffset { get; set; }
public int AnchorOffset { get; set; }
}
}