using System; using System.Linq; using Avalonia.Controls; using Avalonia.Rendering.SceneGraph; using Avalonia.UnitTests; using Avalonia.VisualTree; using Xunit; namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph { public class SceneLayersTests { [Fact] public void Layers_Should_Be_Ordered() { Border border; Decorator decorator; var root = new TestRoot { Child = border = new Border { Child = decorator = new Decorator(), } }; var target = new SceneLayers(root); target.Add(root); target.Add(decorator); target.Add(border); var result = target.Select(x => x.LayerRoot).ToArray(); Assert.Equal(new IVisual[] { root, border, decorator }, result); } } }