using System; using ReactiveUI; namespace RenderDemo.ViewModels { public class MainWindowViewModel : ReactiveObject { private bool drawDirtyRects = false; private bool drawFps = true; public MainWindowViewModel() { ToggleDrawDirtyRects = ReactiveCommand.Create(() => DrawDirtyRects = !DrawDirtyRects); ToggleDrawFps = ReactiveCommand.Create(() => DrawFps = !DrawFps); } public bool DrawDirtyRects { get { return drawDirtyRects; } set { this.RaiseAndSetIfChanged(ref drawDirtyRects, value); } } public bool DrawFps { get { return drawFps; } set { this.RaiseAndSetIfChanged(ref drawFps, value); } } public ReactiveCommand ToggleDrawDirtyRects { get; } public ReactiveCommand ToggleDrawFps { get; } } }