using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.VisualTree; namespace Avalonia.UnitTests { public class MouseTestHelper { private Pointer _pointer = new Pointer(Pointer.GetNextFreeId(), PointerType.Mouse, true); private ulong _nextStamp = 1; private ulong Timestamp() => _nextStamp++; private InputModifiers _pressedButtons; public IInputElement Captured => _pointer.Captured; InputModifiers Convert(MouseButton mouseButton) => (mouseButton == MouseButton.Left ? InputModifiers.LeftMouseButton : mouseButton == MouseButton.Middle ? InputModifiers.MiddleMouseButton : mouseButton == MouseButton.Right ? InputModifiers.RightMouseButton : InputModifiers.None); int ButtonCount(PointerPointProperties props) { var rv = 0; if (props.IsLeftButtonPressed) rv++; if (props.IsMiddleButtonPressed) rv++; if (props.IsRightButtonPressed) rv++; return rv; } private MouseButton _pressedButton; KeyModifiers GetModifiers(InputModifiers modifiers) => (KeyModifiers)((int)modifiers & (int)RawInputModifiers.KeyboardMask); public void Down(IInteractive target, MouseButton mouseButton = MouseButton.Left, Point position = default, InputModifiers modifiers = default, int clickCount = 1) { Down(target, target, mouseButton, position, modifiers, clickCount); } public void Down(IInteractive target, IInteractive source, MouseButton mouseButton = MouseButton.Left, Point position = default, InputModifiers modifiers = default, int clickCount = 1) { _pressedButtons |= Convert(mouseButton); var props = new PointerPointProperties((RawInputModifiers)_pressedButtons, mouseButton == MouseButton.Left ? PointerUpdateKind.LeftButtonPressed : mouseButton == MouseButton.Middle ? PointerUpdateKind.MiddleButtonPressed : mouseButton == MouseButton.Right ? PointerUpdateKind.RightButtonPressed : PointerUpdateKind.Other ); if (ButtonCount(props) > 1) Move(target, source, position); else { _pressedButton = mouseButton; _pointer.Capture((IInputElement)target); target.RaiseEvent(new PointerPressedEventArgs(source, _pointer, (IVisual)source, position, Timestamp(), props, GetModifiers(modifiers), clickCount)); } } public void Move(IInteractive target, in Point position, InputModifiers modifiers = default) => Move(target, target, position, modifiers); public void Move(IInteractive target, IInteractive source, in Point position, InputModifiers modifiers = default) { target.RaiseEvent(new PointerEventArgs(InputElement.PointerMovedEvent, source, _pointer, (IVisual)target, position, Timestamp(), new PointerPointProperties((RawInputModifiers)_pressedButtons, PointerUpdateKind.Other), GetModifiers(modifiers))); } public void Up(IInteractive target, MouseButton mouseButton = MouseButton.Left, Point position = default, InputModifiers modifiers = default) => Up(target, target, mouseButton, position, modifiers); public void Up(IInteractive target, IInteractive source, MouseButton mouseButton = MouseButton.Left, Point position = default, InputModifiers modifiers = default) { var conv = Convert(mouseButton); _pressedButtons = (_pressedButtons | conv) ^ conv; var props = new PointerPointProperties((RawInputModifiers)_pressedButtons, mouseButton == MouseButton.Left ? PointerUpdateKind.LeftButtonReleased : mouseButton == MouseButton.Middle ? PointerUpdateKind.MiddleButtonReleased : mouseButton == MouseButton.Right ? PointerUpdateKind.RightButtonReleased : PointerUpdateKind.Other ); if (ButtonCount(props) == 0) { target.RaiseEvent(new PointerReleasedEventArgs(source, _pointer, (IVisual)target, position, Timestamp(), props, GetModifiers(modifiers), _pressedButton)); _pointer.Capture(null); } else Move(target, source, position); } public void Click(IInteractive target, MouseButton button = MouseButton.Left, Point position = default, InputModifiers modifiers = default) => Click(target, target, button, position, modifiers); public void Click(IInteractive target, IInteractive source, MouseButton button = MouseButton.Left, Point position = default, InputModifiers modifiers = default) { Down(target, source, button, position, modifiers); Up(target, source, button, position, modifiers); } public void Enter(IInteractive target) { target.RaiseEvent(new PointerEventArgs(InputElement.PointerEnterEvent, target, _pointer, (IVisual)target, default, Timestamp(), new PointerPointProperties((RawInputModifiers)_pressedButtons, PointerUpdateKind.Other), KeyModifiers.None)); } public void Leave(IInteractive target) { target.RaiseEvent(new PointerEventArgs(InputElement.PointerLeaveEvent, target, _pointer, (IVisual)target, default, Timestamp(), new PointerPointProperties((RawInputModifiers)_pressedButtons, PointerUpdateKind.Other), KeyModifiers.None)); } } }