using System; using Avalonia.Utilities; using Xunit; namespace Avalonia.Base.UnitTests.Media { public class MatrixTests { [Fact] public void Can_Parse() { var matrix = Matrix.Parse("1,2,3,-4,5 6"); var expected = new Matrix(1, 2, 3, -4, 5, 6); Assert.Equal(expected, matrix); } [Fact] public void Singular_Has_No_Inverse() { var matrix = new Matrix(0, 0, 0, 0, 0, 0); Assert.False(matrix.HasInverse); } [Fact] public void Identity_Has_Inverse() { var matrix = Matrix.Identity; Assert.True(matrix.HasInverse); } [Fact] public void Invert_Should_Work() { var matrix = new Matrix(1, 2, 3, 0, 1, 4, 5, 6, 0); var inverted = matrix.Invert(); Assert.Equal(matrix * inverted, Matrix.Identity); Assert.Equal(inverted * matrix, Matrix.Identity); } [Fact] public void Can_Decompose_Translation() { var matrix = Matrix.CreateTranslation(5, 10); var result = Matrix.TryDecomposeTransform(matrix, out Matrix.Decomposed decomposed); Assert.Equal(true, result); Assert.Equal(5, decomposed.Translate.X); Assert.Equal(10, decomposed.Translate.Y); } [Theory] [InlineData(30d)] [InlineData(0d)] [InlineData(90d)] [InlineData(270d)] public void Can_Decompose_Angle(double angleDeg) { var angleRad = MathUtilities.Deg2Rad(angleDeg); var matrix = Matrix.CreateRotation(angleRad); var result = Matrix.TryDecomposeTransform(matrix, out Matrix.Decomposed decomposed); Assert.Equal(true, result); var expected = NormalizeAngle(angleRad); var actual = NormalizeAngle(decomposed.Angle); Assert.Equal(expected, actual, 4); } [Theory] [InlineData(1d, 1d)] [InlineData(-1d, 1d)] [InlineData(1d, -1d)] [InlineData(5d, 10d)] public void Can_Decompose_Scale(double x, double y) { var matrix = Matrix.CreateScale(x, y); var result = Matrix.TryDecomposeTransform(matrix, out Matrix.Decomposed decomposed); Assert.Equal(true, result); Assert.Equal(x, decomposed.Scale.X); Assert.Equal(y, decomposed.Scale.Y); } private static double NormalizeAngle(double rad) { double twoPi = 2 * Math.PI; while (rad < 0) { rad += twoPi; } while (rad > twoPi) { rad -= twoPi; } return rad; } } }