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- using System;
- using Avalonia.Media.Imaging;
- using Avalonia.Platform;
- namespace Avalonia.OpenGL.Imaging
- {
- public interface IOpenGlTextureBitmapImpl : IBitmapImpl
- {
- IDisposable Lock();
- void SetBackBuffer(int textureId, int internalFormat, PixelSize pixelSize, double dpiScaling);
- void SetDirty();
- }
- }
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