MockStreamGeometryImpl.cs 4.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Avalonia.Media;
  4. using Avalonia.Platform;
  5. namespace Avalonia.UnitTests
  6. {
  7. public class MockStreamGeometryImpl : IStreamGeometryImpl
  8. {
  9. private MockStreamGeometryContext _context;
  10. public MockStreamGeometryImpl()
  11. {
  12. Transform = Matrix.Identity;
  13. _context = new MockStreamGeometryContext();
  14. }
  15. public MockStreamGeometryImpl(Matrix transform)
  16. {
  17. Transform = transform;
  18. _context = new MockStreamGeometryContext();
  19. }
  20. private MockStreamGeometryImpl(Matrix transform, MockStreamGeometryContext context)
  21. {
  22. Transform = transform;
  23. _context = context;
  24. }
  25. public Rect Bounds => _context.CalculateBounds();
  26. public Matrix Transform { get; }
  27. public IStreamGeometryImpl Clone()
  28. {
  29. return this;
  30. }
  31. public bool FillContains(Point point)
  32. {
  33. return _context.FillContains(point);
  34. }
  35. public bool StrokeContains(Pen pen, Point point)
  36. {
  37. return false;
  38. }
  39. public Rect GetRenderBounds(double strokeThickness) => Bounds;
  40. public IGeometryImpl Intersect(IGeometryImpl geometry)
  41. {
  42. return new MockStreamGeometryImpl(Transform);
  43. }
  44. public IStreamGeometryContextImpl Open()
  45. {
  46. return _context;
  47. }
  48. public IGeometryImpl WithTransform(Matrix transform)
  49. {
  50. return new MockStreamGeometryImpl(transform, _context);
  51. }
  52. class MockStreamGeometryContext : IStreamGeometryContextImpl
  53. {
  54. private List<Point> points = new List<Point>();
  55. public void ArcTo(Point point, Size size, double rotationAngle, bool isLargeArc, SweepDirection sweepDirection)
  56. {
  57. }
  58. public void BeginFigure(Point startPoint, bool isFilled)
  59. {
  60. points.Add(startPoint);
  61. }
  62. public Rect CalculateBounds()
  63. {
  64. var left = double.MaxValue;
  65. var right = double.MinValue;
  66. var top = double.MaxValue;
  67. var bottom = double.MinValue;
  68. foreach (var p in points)
  69. {
  70. left = Math.Min(p.X, left);
  71. right = Math.Max(p.X, right);
  72. top = Math.Min(p.Y, top);
  73. bottom = Math.Max(p.Y, bottom);
  74. }
  75. return new Rect(new Point(left, top), new Point(right, bottom));
  76. }
  77. public void CubicBezierTo(Point point1, Point point2, Point point3)
  78. {
  79. }
  80. public void Dispose()
  81. {
  82. }
  83. public void EndFigure(bool isClosed)
  84. {
  85. }
  86. public void LineTo(Point point)
  87. {
  88. points.Add(point);
  89. }
  90. public void QuadraticBezierTo(Point control, Point endPoint)
  91. {
  92. throw new NotImplementedException();
  93. }
  94. public void SetFillRule(FillRule fillRule)
  95. {
  96. }
  97. public bool FillContains(Point point)
  98. {
  99. // Use the algorithm from http://www.blackpawn.com/texts/pointinpoly/default.html
  100. // to determine if the point is in the geometry (since it will always be convex in this situation)
  101. for (int i = 0; i < points.Count; i++)
  102. {
  103. var a = points[i];
  104. var b = points[(i + 1) % points.Count];
  105. var c = points[(i + 2) % points.Count];
  106. Vector v0 = c - a;
  107. Vector v1 = b - a;
  108. Vector v2 = point - a;
  109. var dot00 = v0 * v0;
  110. var dot01 = v0 * v1;
  111. var dot02 = v0 * v2;
  112. var dot11 = v1 * v1;
  113. var dot12 = v1 * v2;
  114. var invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
  115. var u = (dot11 * dot02 - dot01 * dot12) * invDenom;
  116. var v = (dot00 * dot12 - dot01 * dot02) * invDenom;
  117. if ((u >= 0) && (v >= 0) && (u + v < 1)) return true;
  118. }
  119. return false;
  120. }
  121. }
  122. }
  123. }