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- using System;
- using System.Collections.Generic;
- using Avalonia.Media;
- using Avalonia.Platform;
- namespace Avalonia.UnitTests
- {
- public class MockStreamGeometryImpl : IStreamGeometryImpl
- {
- private MockStreamGeometryContext _context;
- public MockStreamGeometryImpl()
- {
- Transform = Matrix.Identity;
- _context = new MockStreamGeometryContext();
- }
- public MockStreamGeometryImpl(Matrix transform)
- {
- Transform = transform;
- _context = new MockStreamGeometryContext();
- }
- private MockStreamGeometryImpl(Matrix transform, MockStreamGeometryContext context)
- {
- Transform = transform;
- _context = context;
- }
- public Rect Bounds => _context.CalculateBounds();
- public Matrix Transform { get; }
- public IStreamGeometryImpl Clone()
- {
- return this;
- }
- public bool FillContains(Point point)
- {
- return _context.FillContains(point);
- }
- public bool StrokeContains(Pen pen, Point point)
- {
- return false;
- }
- public Rect GetRenderBounds(double strokeThickness) => Bounds;
- public IGeometryImpl Intersect(IGeometryImpl geometry)
- {
- return new MockStreamGeometryImpl(Transform);
- }
- public IStreamGeometryContextImpl Open()
- {
- return _context;
- }
- public IGeometryImpl WithTransform(Matrix transform)
- {
- return new MockStreamGeometryImpl(transform, _context);
- }
- class MockStreamGeometryContext : IStreamGeometryContextImpl
- {
- private List<Point> points = new List<Point>();
- public void ArcTo(Point point, Size size, double rotationAngle, bool isLargeArc, SweepDirection sweepDirection)
- {
- }
- public void BeginFigure(Point startPoint, bool isFilled)
- {
- points.Add(startPoint);
- }
- public Rect CalculateBounds()
- {
- var left = double.MaxValue;
- var right = double.MinValue;
- var top = double.MaxValue;
- var bottom = double.MinValue;
- foreach (var p in points)
- {
- left = Math.Min(p.X, left);
- right = Math.Max(p.X, right);
- top = Math.Min(p.Y, top);
- bottom = Math.Max(p.Y, bottom);
- }
- return new Rect(new Point(left, top), new Point(right, bottom));
- }
- public void CubicBezierTo(Point point1, Point point2, Point point3)
- {
- }
- public void Dispose()
- {
- }
- public void EndFigure(bool isClosed)
- {
- }
- public void LineTo(Point point)
- {
- points.Add(point);
- }
- public void QuadraticBezierTo(Point control, Point endPoint)
- {
- throw new NotImplementedException();
- }
- public void SetFillRule(FillRule fillRule)
- {
- }
- public bool FillContains(Point point)
- {
- // Use the algorithm from http://www.blackpawn.com/texts/pointinpoly/default.html
- // to determine if the point is in the geometry (since it will always be convex in this situation)
- for (int i = 0; i < points.Count; i++)
- {
- var a = points[i];
- var b = points[(i + 1) % points.Count];
- var c = points[(i + 2) % points.Count];
- Vector v0 = c - a;
- Vector v1 = b - a;
- Vector v2 = point - a;
- var dot00 = v0 * v0;
- var dot01 = v0 * v1;
- var dot02 = v0 * v2;
- var dot11 = v1 * v1;
- var dot12 = v1 * v2;
- var invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
- var u = (dot11 * dot02 - dot01 * dot12) * invDenom;
- var v = (dot00 * dot12 - dot01 * dot02) * invDenom;
- if ((u >= 0) && (v >= 0) && (u + v < 1)) return true;
- }
- return false;
- }
- }
- }
- }
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