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- using System;
- using Avalonia;
- using Avalonia.Controls;
- using Avalonia.Direct2D1;
- using Avalonia.Direct2D1.Media;
- using Avalonia.Markup.Xaml;
- using Avalonia.Platform;
- using Avalonia.Rendering;
- using SharpDX;
- using SharpDX.D3DCompiler;
- using SharpDX.Direct2D1;
- using SharpDX.Direct3D;
- using SharpDX.Direct3D11;
- using SharpDX.DXGI;
- using AlphaMode = SharpDX.Direct2D1.AlphaMode;
- using Buffer = SharpDX.Direct3D11.Buffer;
- using DeviceContext = SharpDX.Direct2D1.DeviceContext;
- using Factory2 = SharpDX.DXGI.Factory2;
- using InputElement = SharpDX.Direct3D11.InputElement;
- using Matrix = SharpDX.Matrix;
- using PixelFormat = SharpDX.Direct2D1.PixelFormat;
- using Resource = SharpDX.Direct3D11.Resource;
- namespace Direct3DInteropSample
- {
- public class MainWindow : Window
- {
- Texture2D _backBuffer;
- RenderTargetView _renderView;
- Texture2D _depthBuffer;
- DepthStencilView _depthView;
- private readonly SwapChain _swapChain;
- private SwapChainDescription1 _desc;
- private Matrix _proj = Matrix.Identity;
- private readonly Matrix _view;
- private Buffer _contantBuffer;
- private DeviceContext _deviceContext;
- private readonly MainWindowViewModel _model;
- public MainWindow()
- {
- DataContext = _model = new MainWindowViewModel();
- _desc = new SwapChainDescription1()
- {
- BufferCount = 1,
- Width = (int)ClientSize.Width,
- Height = (int)ClientSize.Height,
- Format = Format.R8G8B8A8_UNorm,
- SampleDescription = new SampleDescription(1, 0),
- SwapEffect = SwapEffect.Discard,
- Usage = Usage.RenderTargetOutput
- };
- using (var factory = Direct2D1Platform.DxgiDevice.Adapter.GetParent<Factory2>())
- {
- _swapChain = new SwapChain1(factory, Direct2D1Platform.DxgiDevice, PlatformImpl?.Handle.Handle ?? IntPtr.Zero, ref _desc);
- }
- _deviceContext = new DeviceContext(Direct2D1Platform.Direct2D1Device, DeviceContextOptions.None)
- {
- DotsPerInch = new Size2F(96, 96)
- };
- CreateMesh();
- _view = Matrix.LookAtLH(new Vector3(0, 0, -5), new Vector3(0, 0, 0), Vector3.UnitY);
- this.GetObservable(ClientSizeProperty).Subscribe(Resize);
- Resize(ClientSize);
- AvaloniaXamlLoader.Load(this);
- Background = Avalonia.Media.Brushes.Transparent;
- }
- protected override void HandlePaint(Rect rect)
- {
- var viewProj = Matrix.Multiply(_view, _proj);
- var context = Direct2D1Platform.Direct3D11Device.ImmediateContext;
- // Clear views
- context.ClearDepthStencilView(_depthView, DepthStencilClearFlags.Depth, 1.0f, 0);
- context.ClearRenderTargetView(_renderView, Color.White);
- // Update WorldViewProj Matrix
- var worldViewProj = Matrix.RotationX((float)_model.RotationX) * Matrix.RotationY((float)_model.RotationY)
- * Matrix.RotationZ((float)_model.RotationZ)
- * Matrix.Scaling((float)_model.Zoom)
- * viewProj;
- worldViewProj.Transpose();
- context.UpdateSubresource(ref worldViewProj, _contantBuffer);
- // Draw the cube
- context.Draw(36, 0);
- base.HandlePaint(rect);
- // Present!
- _swapChain.Present(0, PresentFlags.None);
- }
- private void CreateMesh()
- {
- var device = Direct2D1Platform.Direct3D11Device;
- // Compile Vertex and Pixel shaders
- var vertexShaderByteCode = ShaderBytecode.CompileFromFile("MiniCube.fx", "VS", "vs_4_0");
- var vertexShader = new VertexShader(device, vertexShaderByteCode);
- var pixelShaderByteCode = ShaderBytecode.CompileFromFile("MiniCube.fx", "PS", "ps_4_0");
- var pixelShader = new PixelShader(device, pixelShaderByteCode);
- var signature = ShaderSignature.GetInputSignature(vertexShaderByteCode);
- var inputElements = new[]
- {
- new InputElement("POSITION", 0, Format.R32G32B32A32_Float, 0, 0),
- new InputElement("COLOR", 0, Format.R32G32B32A32_Float, 16, 0)
- };
- // Layout from VertexShader input signature
- var layout = new InputLayout(
- device,
- signature,
- inputElements);
- // Instantiate Vertex buffer from vertex data
- var vertices = Buffer.Create(
- device,
- BindFlags.VertexBuffer,
- new[]
- {
- new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), // Front
- new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f),
- new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f),
- new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f),
- new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f),
- new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f),
- new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), // BACK
- new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f),
- new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f),
- new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f),
- new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f),
- new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f),
- new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), // Top
- new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f),
- new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f),
- new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f),
- new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f),
- new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f),
- new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), // Bottom
- new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f),
- new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f),
- new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f),
- new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f),
- new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f),
- new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), // Left
- new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f),
- new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f),
- new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f),
- new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f),
- new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f),
- new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), // Right
- new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f),
- new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f),
- new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f),
- new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f),
- new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f),
- });
- // Create Constant Buffer
- _contantBuffer = new Buffer(device, Utilities.SizeOf<Matrix>(), ResourceUsage.Default, BindFlags.ConstantBuffer, CpuAccessFlags.None, ResourceOptionFlags.None, 0);
- var context = Direct2D1Platform.Direct3D11Device.ImmediateContext;
- // Prepare All the stages
- context.InputAssembler.InputLayout = layout;
- context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;
- context.InputAssembler.SetVertexBuffers(0, new VertexBufferBinding(vertices, Utilities.SizeOf<Vector4>() * 2, 0));
- context.VertexShader.SetConstantBuffer(0, _contantBuffer);
- context.VertexShader.Set(vertexShader);
- context.PixelShader.Set(pixelShader);
- }
- private void Resize(Size size)
- {
- Utilities.Dispose(ref _deviceContext);
- Utilities.Dispose(ref _backBuffer);
- Utilities.Dispose(ref _renderView);
- Utilities.Dispose(ref _depthBuffer);
- Utilities.Dispose(ref _depthView);
- var context = Direct2D1Platform.Direct3D11Device.ImmediateContext;
- // Resize the backbuffer
- _swapChain.ResizeBuffers(0, 0, 0, Format.Unknown, SwapChainFlags.None);
- // Get the backbuffer from the swapchain
- _backBuffer = Resource.FromSwapChain<Texture2D>(_swapChain, 0);
- // Renderview on the backbuffer
- _renderView = new RenderTargetView(Direct2D1Platform.Direct3D11Device, _backBuffer);
- // Create the depth buffer
- _depthBuffer = new Texture2D(
- Direct2D1Platform.Direct3D11Device,
- new Texture2DDescription()
- {
- Format = Format.D32_Float_S8X24_UInt,
- ArraySize = 1,
- MipLevels = 1,
- Width = (int)size.Width,
- Height = (int)size.Height,
- SampleDescription = new SampleDescription(1, 0),
- Usage = ResourceUsage.Default,
- BindFlags = BindFlags.DepthStencil,
- CpuAccessFlags = CpuAccessFlags.None,
- OptionFlags = ResourceOptionFlags.None
- });
- // Create the depth buffer view
- _depthView = new DepthStencilView(Direct2D1Platform.Direct3D11Device, _depthBuffer);
- // Setup targets and viewport for rendering
- context.Rasterizer.SetViewport(new Viewport(0, 0, (int)size.Width, (int)size.Height, 0.0f, 1.0f));
- context.OutputMerger.SetTargets(_depthView, _renderView);
- // Setup new projection matrix with correct aspect ratio
- _proj = Matrix.PerspectiveFovLH((float)Math.PI / 4.0f, (float)(size.Width / size.Height), 0.1f, 100.0f);
- using (var dxgiBackBuffer = _swapChain.GetBackBuffer<Surface>(0))
- {
- var renderTarget = new SharpDX.Direct2D1.RenderTarget(
- Direct2D1Platform.Direct2D1Factory,
- dxgiBackBuffer,
- new RenderTargetProperties
- {
- DpiX = 96,
- DpiY = 96,
- Type = RenderTargetType.Default,
- PixelFormat = new PixelFormat(
- Format.Unknown,
- AlphaMode.Premultiplied)
- });
- _deviceContext = renderTarget.QueryInterface<DeviceContext>();
- renderTarget.Dispose();
- }
- }
- private class D3DRenderTarget : IRenderTarget
- {
- private readonly MainWindow _window;
- public D3DRenderTarget(MainWindow window)
- {
- _window = window;
- }
- public void Dispose()
- {
- }
- public IDrawingContextImpl CreateDrawingContext(IVisualBrushRenderer visualBrushRenderer)
- {
- return new DrawingContextImpl(visualBrushRenderer, null, _window._deviceContext);
- }
- }
- protected override IRenderTarget CreateRenderTarget() => new D3DRenderTarget(this);
- }
- }
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