MockRenderInterface.cs 5.4 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using Avalonia.Media;
  5. using Avalonia.Platform;
  6. namespace Avalonia.Visuals.UnitTests.VisualTree
  7. {
  8. class MockRenderInterface : IPlatformRenderInterface
  9. {
  10. public IFormattedTextImpl CreateFormattedText(
  11. string text,
  12. string fontFamilyName,
  13. double fontSize,
  14. FontStyle fontStyle,
  15. TextAlignment textAlignment,
  16. FontWeight fontWeight,
  17. TextWrapping wrapping,
  18. Size constraint)
  19. {
  20. throw new NotImplementedException();
  21. }
  22. public IRenderTarget CreateRenderTarget(IPlatformHandle handle)
  23. {
  24. throw new NotImplementedException();
  25. }
  26. public IRenderTargetBitmapImpl CreateRenderTargetBitmap(int width, int height)
  27. {
  28. throw new NotImplementedException();
  29. }
  30. public IStreamGeometryImpl CreateStreamGeometry()
  31. {
  32. return new MockStreamGeometry();
  33. }
  34. public IBitmapImpl LoadBitmap(Stream stream)
  35. {
  36. throw new NotImplementedException();
  37. }
  38. public IBitmapImpl LoadBitmap(string fileName)
  39. {
  40. throw new NotImplementedException();
  41. }
  42. class MockStreamGeometry : IStreamGeometryImpl
  43. {
  44. private MockStreamGeometryContext _impl = new MockStreamGeometryContext();
  45. public Rect Bounds => _impl.CalculateBounds();
  46. public Matrix Transform { get; set; }
  47. public IStreamGeometryImpl Clone()
  48. {
  49. return this;
  50. }
  51. public bool FillContains(Point point)
  52. {
  53. return _impl.FillContains(point);
  54. }
  55. public bool StrokeContains(Pen pen, Point point)
  56. {
  57. return false;
  58. }
  59. public Rect GetRenderBounds(double strokeThickness)
  60. {
  61. throw new NotImplementedException();
  62. }
  63. public IStreamGeometryContextImpl Open()
  64. {
  65. return _impl;
  66. }
  67. public IGeometryImpl WithTransform(Matrix transform)
  68. {
  69. return this;
  70. }
  71. class MockStreamGeometryContext : IStreamGeometryContextImpl
  72. {
  73. private List<Point> points = new List<Point>();
  74. public void ArcTo(Point point, Size size, double rotationAngle, bool isLargeArc, SweepDirection sweepDirection)
  75. {
  76. throw new NotImplementedException();
  77. }
  78. public void BeginFigure(Point startPoint, bool isFilled)
  79. {
  80. points.Add(startPoint);
  81. }
  82. public Rect CalculateBounds()
  83. {
  84. var left = double.MaxValue;
  85. var right = double.MinValue;
  86. var top = double.MaxValue;
  87. var bottom = double.MinValue;
  88. foreach (var p in points)
  89. {
  90. left = Math.Min(p.X, left);
  91. right = Math.Max(p.X, right);
  92. top = Math.Min(p.Y, top);
  93. bottom = Math.Max(p.Y, bottom);
  94. }
  95. return new Rect(new Point(left, top), new Point(right, bottom));
  96. }
  97. public void CubicBezierTo(Point point1, Point point2, Point point3)
  98. {
  99. throw new NotImplementedException();
  100. }
  101. public void Dispose()
  102. {
  103. }
  104. public void EndFigure(bool isClosed)
  105. {
  106. }
  107. public void LineTo(Point point)
  108. {
  109. points.Add(point);
  110. }
  111. public void QuadraticBezierTo(Point control, Point endPoint)
  112. {
  113. throw new NotImplementedException();
  114. }
  115. public void SetFillRule(FillRule fillRule)
  116. {
  117. }
  118. public bool FillContains(Point point)
  119. {
  120. // Use the algorithm from http://www.blackpawn.com/texts/pointinpoly/default.html
  121. // to determine if the point is in the geometry (since it will always be convex in this situation)
  122. for (int i = 0; i < points.Count; i++)
  123. {
  124. var a = points[i];
  125. var b = points[(i + 1) % points.Count];
  126. var c = points[(i + 2) % points.Count];
  127. Vector v0 = c - a;
  128. Vector v1 = b - a;
  129. Vector v2 = point - a;
  130. var dot00 = v0 * v0;
  131. var dot01 = v0 * v1;
  132. var dot02 = v0 * v2;
  133. var dot11 = v1 * v1;
  134. var dot12 = v1 * v2;
  135. var invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
  136. var u = (dot11 * dot02 - dot01 * dot12) * invDenom;
  137. var v = (dot00 * dot12 - dot01 * dot02) * invDenom;
  138. if ((u >= 0) && (v >= 0) && (u + v < 1)) return true;
  139. }
  140. return false;
  141. }
  142. }
  143. }
  144. }
  145. }