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- // Copyright (c) The Avalonia Project. All rights reserved.
- // Licensed under the MIT license. See licence.md file in the project root for full license information.
- using System;
- using System.Collections.Generic;
- using Avalonia.Media;
- using Avalonia.Platform;
- using Avalonia.VisualTree;
- namespace Avalonia.Rendering.SceneGraph
- {
- /// <summary>
- /// A node in the scene graph which represents a line draw.
- /// </summary>
- internal class LineNode : BrushDrawOperation
- {
- /// <summary>
- /// Initializes a new instance of the <see cref="GeometryNode"/> class.
- /// </summary>
- /// <param name="transform">The transform.</param>
- /// <param name="pen">The stroke pen.</param>
- /// <param name="p1">The start point of the line.</param>
- /// <param name="p2">The end point of the line.</param>
- /// <param name="childScenes">Child scenes for drawing visual brushes.</param>
- public LineNode(
- Matrix transform,
- Pen pen,
- Point p1,
- Point p2,
- IDictionary<IVisual, Scene> childScenes = null)
- : base(new Rect(p1, p2), transform, pen)
- {
- Transform = transform;
- Pen = pen?.ToImmutable();
- P1 = p1;
- P2 = p2;
- ChildScenes = childScenes;
- }
- /// <summary>
- /// Gets the transform with which the node will be drawn.
- /// </summary>
- public Matrix Transform { get; }
- /// <summary>
- /// Gets the stroke pen.
- /// </summary>
- public Pen Pen { get; }
- /// <summary>
- /// Gets the start point of the line.
- /// </summary>
- public Point P1 { get; }
- /// <summary>
- /// Gets the end point of the line.
- /// </summary>
- public Point P2 { get; }
- /// <inheritdoc/>
- public override IDictionary<IVisual, Scene> ChildScenes { get; }
- /// <summary>
- /// Determines if this draw operation equals another.
- /// </summary>
- /// <param name="transform">The transform of the other draw operation.</param>
- /// <param name="pen">The stroke of the other draw operation.</param>
- /// <param name="p1">The start point of the other draw operation.</param>
- /// <param name="p2">The end point of the other draw operation.</param>
- /// <returns>True if the draw operations are the same, otherwise false.</returns>
- /// <remarks>
- /// The properties of the other draw operation are passed in as arguments to prevent
- /// allocation of a not-yet-constructed draw operation object.
- /// </remarks>
- public bool Equals(Matrix transform, Pen pen, Point p1, Point p2)
- {
- return transform == Transform && pen == Pen && p1 == P1 && p2 == P2;
- }
- public override void Render(IDrawingContextImpl context)
- {
- context.Transform = Transform;
- context.DrawLine(Pen, P1, P2);
- }
- public override bool HitTest(Point p)
- {
- // TODO: Implement line hit testing.
- return false;
- }
- }
- }
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