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- using System;
- using System.Linq;
- using Avalonia.Controls;
- using Avalonia.Rendering.SceneGraph;
- using Avalonia.UnitTests;
- using Xunit;
- namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph
- {
- public class SceneTests
- {
- [Fact]
- public void Cloning_Scene_Should_Retain_Layers_But_Not_DirtyRects()
- {
- Decorator decorator;
- var tree = new TestRoot
- {
- Child = decorator = new Decorator(),
- };
- var scene = new Scene(tree);
- scene.Layers.Add(tree);
- scene.Layers.Add(decorator);
- scene.Layers[tree].Dirty.Add(new Rect(0, 0, 100, 100));
- scene.Layers[decorator].Dirty.Add(new Rect(0, 0, 50, 100));
- scene = scene.CloneScene();
- Assert.Equal(2, scene.Layers.Count());
- Assert.Empty(scene.Layers[0].Dirty);
- Assert.Empty(scene.Layers[1].Dirty);
- }
- }
- }
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