RenderLoopTests.cs 3.8 KB

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  1. using System;
  2. using System.Threading.Tasks;
  3. using Avalonia.Rendering;
  4. using Avalonia.Threading;
  5. using Moq;
  6. using Xunit;
  7. namespace Avalonia.Base.UnitTests.Rendering
  8. {
  9. public class RenderLoopTests
  10. {
  11. [Fact]
  12. public void RenderLoop_Update_Runs_On_Dispatcher()
  13. {
  14. var dispatcher = new Mock<IDispatcher>();
  15. bool inDispatcher = false;
  16. dispatcher.Setup(
  17. d => d.Post(It.IsAny<Action>(), DispatcherPriority.Render))
  18. .Callback((Action a, DispatcherPriority _) =>
  19. {
  20. inDispatcher = true;
  21. a();
  22. inDispatcher = false;
  23. });
  24. var timer = new Mock<IRenderTimer>();
  25. var loop = new RenderLoop(timer.Object, dispatcher.Object);
  26. var renderTask = new Mock<IRenderLoopTask>();
  27. renderTask.Setup(t => t.NeedsUpdate).Returns(true);
  28. renderTask.Setup(t => t.Update(It.IsAny<TimeSpan>()))
  29. .Callback((TimeSpan _) => Assert.True(inDispatcher));
  30. loop.Add(renderTask.Object);
  31. timer.Raise(t => t.Tick += null, TimeSpan.Zero);
  32. renderTask.Verify(t => t.Update(It.IsAny<TimeSpan>()), Times.Once());
  33. }
  34. [Fact]
  35. public void RenderLoop_Does_Not_Update_When_No_Tasks_Need_Update()
  36. {
  37. var dispatcher = new Mock<IDispatcher>();
  38. dispatcher.Setup(
  39. d => d.Post(It.IsAny<Action>(), DispatcherPriority.Render))
  40. .Callback((Action a, DispatcherPriority _) => a());
  41. var timer = new Mock<IRenderTimer>();
  42. var loop = new RenderLoop(timer.Object, dispatcher.Object);
  43. var renderTask = new Mock<IRenderLoopTask>();
  44. renderTask.Setup(t => t.NeedsUpdate).Returns(false);
  45. loop.Add(renderTask.Object);
  46. timer.Raise(t => t.Tick += null, TimeSpan.Zero);
  47. renderTask.Verify(t => t.Update(It.IsAny<TimeSpan>()), Times.Never());
  48. }
  49. [Fact]
  50. public void RenderLoop_Render_Runs_Off_Dispatcher()
  51. {
  52. var dispatcher = new Mock<IDispatcher>();
  53. bool inDispatcher = false;
  54. dispatcher.Setup(
  55. d => d.Post(It.IsAny<Action>(), DispatcherPriority.Render))
  56. .Callback((Action a, DispatcherPriority _) =>
  57. {
  58. inDispatcher = true;
  59. a();
  60. inDispatcher = false;
  61. });
  62. var timer = new Mock<IRenderTimer>();
  63. var loop = new RenderLoop(timer.Object, dispatcher.Object);
  64. var renderTask = new Mock<IRenderLoopTask>();
  65. renderTask.Setup(t => t.NeedsUpdate).Returns(true);
  66. renderTask.Setup(t => t.Render())
  67. .Callback(() => Assert.False(inDispatcher));
  68. loop.Add(renderTask.Object);
  69. timer.Raise(t => t.Tick += null, TimeSpan.Zero);
  70. renderTask.Verify(t => t.Update(It.IsAny<TimeSpan>()), Times.Once());
  71. }
  72. [Fact]
  73. public void RenderLoop_Passes_Tick_Count_To_Update()
  74. {
  75. var dispatcher = new Mock<IDispatcher>();
  76. dispatcher.Setup(
  77. d => d.Post(It.IsAny<Action>(), DispatcherPriority.Render))
  78. .Callback((Action a, DispatcherPriority _) => a());
  79. var timer = new Mock<IRenderTimer>();
  80. var loop = new RenderLoop(timer.Object, dispatcher.Object);
  81. var renderTask = new Mock<IRenderLoopTask>();
  82. renderTask.Setup(t => t.NeedsUpdate).Returns(true);
  83. loop.Add(renderTask.Object);
  84. var time = new TimeSpan(123456789L);
  85. timer.Raise(t => t.Tick += null, time);
  86. renderTask.Verify(t => t.Update(time), Times.Once());
  87. }
  88. }
  89. }