- using System;
- namespace Avalonia.Rendering
- {
- /// <summary>
- /// Defines the interface implemented by an application render loop.
- /// </summary>
- public interface IRenderLoop
- {
- /// <summary>
- /// Raised when the render loop ticks to signal a new frame should be drawn.
- /// </summary>
- event EventHandler<EventArgs> Tick;
- }
- }
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