Spring.cs 3.7 KB

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  1. using System;
  2. using System.ComponentModel;
  3. using System.Globalization;
  4. using Avalonia;
  5. using Avalonia.Utilities;
  6. namespace Avalonia.Animation;
  7. /// <summary>
  8. /// Determines how an animation is used based on spring formula.
  9. /// </summary>
  10. [TypeConverter(typeof(SpringTypeConverter))]
  11. public class Spring : AvaloniaObject
  12. {
  13. private SpringSolver _springSolver;
  14. private double _mass;
  15. private double _stiffness;
  16. private double _damping;
  17. private double _initialVelocity;
  18. private bool _isDirty;
  19. /// <summary>
  20. /// Create a <see cref="Spring"/>.
  21. /// </summary>
  22. public Spring()
  23. {
  24. _mass = 0.0;
  25. _stiffness = 0.0;
  26. _damping = 0.0;
  27. _initialVelocity = 0.0;
  28. _isDirty = true;
  29. }
  30. /// <summary>
  31. /// Create a <see cref="Spring"/> with the given parameters.
  32. /// </summary>
  33. /// <param name="mass">The spring mass.</param>
  34. /// <param name="stiffness">The spring stiffness.</param>
  35. /// <param name="damping">The spring damping.</param>
  36. /// <param name="initialVelocity">The spring initial velocity.</param>
  37. public Spring(double mass, double stiffness, double damping, double initialVelocity)
  38. {
  39. _mass = mass;
  40. _stiffness = stiffness;
  41. _damping = damping;
  42. _initialVelocity = initialVelocity;
  43. _isDirty = true;
  44. }
  45. /// <summary>
  46. /// Parse a <see cref="Spring"/> from a string. The string needs to contain 4 values in it.
  47. /// </summary>
  48. /// <param name="value">string with 4 values in it</param>
  49. /// <param name="culture">culture of the string</param>
  50. /// <exception cref="FormatException">Thrown if the string does not have 4 values</exception>
  51. /// <returns>A <see cref="Spring"/> with the appropriate values set</returns>
  52. public static Spring Parse(string value, CultureInfo? culture)
  53. {
  54. if (culture is null)
  55. {
  56. culture = CultureInfo.InvariantCulture;
  57. }
  58. using var tokenizer = new StringTokenizer(value, culture, exceptionMessage: $"Invalid Spring string: \"{value}\".");
  59. return new Spring(tokenizer.ReadDouble(), tokenizer.ReadDouble(), tokenizer.ReadDouble(), tokenizer.ReadDouble());
  60. }
  61. /// <summary>
  62. /// The spring mass.
  63. /// </summary>
  64. public double Mass
  65. {
  66. get => _mass;
  67. set
  68. {
  69. _mass = value;
  70. _isDirty = true;
  71. }
  72. }
  73. /// <summary>
  74. /// The spring stiffness.
  75. /// </summary>
  76. public double Stiffness
  77. {
  78. get => _stiffness;
  79. set
  80. {
  81. _stiffness = value;
  82. _isDirty = true;
  83. }
  84. }
  85. /// <summary>
  86. /// The spring damping.
  87. /// </summary>
  88. public double Damping
  89. {
  90. get => _damping;
  91. set
  92. {
  93. _damping = value;
  94. _isDirty = true;
  95. }
  96. }
  97. /// <summary>
  98. /// The spring initial velocity.
  99. /// </summary>
  100. public double InitialVelocity
  101. {
  102. get => _initialVelocity;
  103. set
  104. {
  105. _initialVelocity = value;
  106. _isDirty = true;
  107. }
  108. }
  109. /// <summary>
  110. /// Calculates spring progress from a linear progress.
  111. /// </summary>
  112. /// <param name="linearProgress">the linear progress</param>
  113. /// <returns>The spring progress</returns>
  114. public double GetSpringProgress(double linearProgress)
  115. {
  116. if (_isDirty)
  117. {
  118. Build();
  119. }
  120. return _springSolver.Solve(linearProgress);
  121. }
  122. /// <summary>
  123. /// Create cached spring solver.
  124. /// </summary>
  125. private void Build()
  126. {
  127. _springSolver = new SpringSolver(_mass, _stiffness, _damping, _initialVelocity);
  128. _isDirty = false;
  129. }
  130. }