RenderTarget.cs 1.4 KB

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  1. using Avalonia.Direct2D1.Media;
  2. using Avalonia.Direct2D1.Media.Imaging;
  3. using Avalonia.Platform;
  4. using Avalonia.Rendering;
  5. namespace Avalonia.Direct2D1
  6. {
  7. internal class RenderTarget : IRenderTarget, ILayerFactory
  8. {
  9. /// <summary>
  10. /// The render target.
  11. /// </summary>
  12. private readonly SharpDX.Direct2D1.RenderTarget _renderTarget;
  13. /// <summary>
  14. /// Initializes a new instance of the <see cref="RenderTarget"/> class.
  15. /// </summary>
  16. /// <param name="renderTarget">The render target.</param>
  17. public RenderTarget(SharpDX.Direct2D1.RenderTarget renderTarget)
  18. {
  19. _renderTarget = renderTarget;
  20. }
  21. /// <summary>
  22. /// Creates a drawing context for a rendering session.
  23. /// </summary>
  24. /// <returns>An <see cref="Avalonia.Platform.IDrawingContextImpl"/>.</returns>
  25. public IDrawingContextImpl CreateDrawingContext(IVisualBrushRenderer visualBrushRenderer)
  26. {
  27. return new DrawingContextImpl(visualBrushRenderer, this, _renderTarget);
  28. }
  29. public bool IsCorrupted => false;
  30. public IDrawingContextLayerImpl CreateLayer(Size size)
  31. {
  32. return D2DRenderTargetBitmapImpl.CreateCompatible(_renderTarget, size);
  33. }
  34. public void Dispose()
  35. {
  36. _renderTarget.Dispose();
  37. }
  38. }
  39. }