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- using System.Collections.Generic;
- using Avalonia.Media;
- using Avalonia.Rendering.SceneGraph;
- using Xunit;
- namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph
- {
- public class LineNodeTests
- {
- [Fact]
- public void HitTest_Should_Be_True()
- {
- var lineNode = new LineNode(
- Matrix.Identity,
- new Pen(Brushes.Black, 3),
- new Point(15, 10),
- new Point(150, 73));
- var pointsInside = new List<Point>()
- {
- new Point(14, 8.9),
- new Point(15, 10),
- new Point(30, 15.5),
- new Point(30, 18.5),
- new Point(150, 73),
- new Point(151, 71.9),
- };
- foreach (var point in pointsInside)
- {
- Assert.True(lineNode.HitTest(point));
- }
- }
- [Fact]
- public void HitTest_Should_Be_False()
- {
- var lineNode = new LineNode(
- Matrix.Identity,
- new Pen(Brushes.Black, 3),
- new Point(15, 10),
- new Point(150, 73));
- var pointsOutside = new List<Point>()
- {
- new Point(14, 8),
- new Point(14, 8.8),
- new Point(30, 15.3),
- new Point(30, 18.7),
- new Point(151, 71.8),
- new Point(155, 75),
- };
- foreach (var point in pointsOutside)
- {
- Assert.False(lineNode.HitTest(point));
- }
- }
- }
- }
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