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- // Copyright (c) The Avalonia Project. All rights reserved.
- // Licensed under the MIT license. See licence.md file in the project root for full license information.
- using System;
- using Avalonia.Media;
- namespace Avalonia.Rendering.SceneGraph
- {
- public class LineNode : ISceneNode
- {
- public LineNode(Matrix transform, Pen pen, Point p1, Point p2)
- {
- Transform = transform;
- Pen = pen;
- P1 = p1;
- P2 = p2;
- }
- public Matrix Transform { get; }
- public Pen Pen { get; }
- public Point P1 { get; }
- public Point P2 { get; }
- public bool Equals(Matrix transform, Pen pen, Point p1, Point p2)
- {
- return transform == Transform && pen == Pen && p1 == P1 && p2 == P2;
- }
- public void Render(IDrawingContextImpl context)
- {
- context.Transform = Transform;
- context.DrawLine(Pen, P1, P2);
- }
- }
- }
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