DeferredRendererTests.cs 9.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Avalonia.Controls;
  5. using Avalonia.Media;
  6. using Avalonia.Platform;
  7. using Avalonia.Rendering;
  8. using Avalonia.Rendering.SceneGraph;
  9. using Avalonia.Threading;
  10. using Avalonia.UnitTests;
  11. using Avalonia.VisualTree;
  12. using Moq;
  13. using Xunit;
  14. namespace Avalonia.Visuals.UnitTests.Rendering
  15. {
  16. public class DeferredRendererTests
  17. {
  18. [Fact]
  19. public void First_Frame_Calls_UpdateScene_On_Dispatcher()
  20. {
  21. var loop = new Mock<IRenderLoop>();
  22. var root = new TestRoot();
  23. var dispatcher = new Mock<IDispatcher>();
  24. dispatcher.Setup(x => x.InvokeAsync(It.IsAny<Action>(), DispatcherPriority.Render))
  25. .Callback<Action, DispatcherPriority>((a, p) => a());
  26. var target = new DeferredRenderer(
  27. root,
  28. loop.Object,
  29. sceneBuilder: MockSceneBuilder(root).Object,
  30. dispatcher: dispatcher.Object);
  31. target.Start();
  32. RunFrame(loop);
  33. #if !NETCOREAPP1_1 // Delegate.Method is not available in netcoreapp1.1
  34. dispatcher.Verify(x =>
  35. x.InvokeAsync(
  36. It.Is<Action>(a => a.Method.Name == "UpdateScene"),
  37. DispatcherPriority.Render));
  38. #endif
  39. }
  40. [Fact]
  41. public void First_Frame_Calls_SceneBuilder_UpdateAll()
  42. {
  43. var loop = new Mock<IRenderLoop>();
  44. var root = new TestRoot();
  45. var sceneBuilder = MockSceneBuilder(root);
  46. var dispatcher = new ImmediateDispatcher();
  47. var target = new DeferredRenderer(
  48. root,
  49. loop.Object,
  50. sceneBuilder: sceneBuilder.Object,
  51. dispatcher: dispatcher);
  52. target.Start();
  53. RunFrame(loop);
  54. sceneBuilder.Verify(x => x.UpdateAll(It.IsAny<Scene>()));
  55. }
  56. [Fact]
  57. public void Frame_Does_Not_Call_SceneBuilder_If_No_Dirty_Controls()
  58. {
  59. var loop = new Mock<IRenderLoop>();
  60. var root = new TestRoot();
  61. var sceneBuilder = MockSceneBuilder(root);
  62. var dispatcher = new ImmediateDispatcher();
  63. var target = new DeferredRenderer(
  64. root,
  65. loop.Object,
  66. sceneBuilder: sceneBuilder.Object,
  67. dispatcher: dispatcher);
  68. target.Start();
  69. IgnoreFirstFrame(loop, sceneBuilder);
  70. RunFrame(loop);
  71. sceneBuilder.Verify(x => x.UpdateAll(It.IsAny<Scene>()), Times.Never);
  72. sceneBuilder.Verify(x => x.Update(It.IsAny<Scene>(), It.IsAny<Visual>()), Times.Never);
  73. }
  74. [Fact]
  75. public void Should_Update_Dirty_Controls_In_Order()
  76. {
  77. var loop = new Mock<IRenderLoop>();
  78. var dispatcher = new ImmediateDispatcher();
  79. Border border;
  80. Decorator decorator;
  81. Canvas canvas;
  82. var root = new TestRoot
  83. {
  84. Child = decorator = new Decorator
  85. {
  86. Child = border = new Border
  87. {
  88. Child = canvas = new Canvas()
  89. }
  90. }
  91. };
  92. var sceneBuilder = MockSceneBuilder(root);
  93. var target = new DeferredRenderer(
  94. root,
  95. loop.Object,
  96. sceneBuilder: sceneBuilder.Object,
  97. dispatcher: dispatcher);
  98. target.Start();
  99. IgnoreFirstFrame(loop, sceneBuilder);
  100. target.AddDirty(border);
  101. target.AddDirty(canvas);
  102. target.AddDirty(root);
  103. target.AddDirty(decorator);
  104. var result = new List<IVisual>();
  105. sceneBuilder.Setup(x => x.Update(It.IsAny<Scene>(), It.IsAny<IVisual>()))
  106. .Callback<Scene, IVisual>((_, v) => result.Add(v));
  107. RunFrame(loop);
  108. Assert.Equal(new List<IVisual> { root, decorator, border, canvas }, result);
  109. }
  110. [Fact]
  111. public void Frame_Should_Create_Layer_For_Root()
  112. {
  113. throw new NotImplementedException();
  114. //var loop = new Mock<IRenderLoop>();
  115. //var root = new TestRoot();
  116. //var rootLayer = new Mock<IRenderTargetBitmapImpl>();
  117. //var dispatcher = new ImmediateDispatcher();
  118. //var sceneBuilder = new Mock<ISceneBuilder>();
  119. //sceneBuilder.Setup(x => x.UpdateAll(It.IsAny<Scene>()))
  120. // .Callback<Scene>(scene =>
  121. // {
  122. // scene.Size = root.ClientSize;
  123. // scene.Layers.Add(root).Dirty.Add(new Rect(root.ClientSize));
  124. // });
  125. //var layers = new Mock<IRenderLayerFactory>();
  126. //layers.Setup(x => x.CreateLayer(root, root.ClientSize, 96, 96)).Returns(CreateLayer());
  127. //var renderInterface = new Mock<IPlatformRenderInterface>();
  128. //var target = new DeferredRenderer(
  129. // root,
  130. // loop.Object,
  131. // sceneBuilder: sceneBuilder.Object,
  132. // layerFactory: layers.Object,
  133. // dispatcher: dispatcher);
  134. //target.Start();
  135. //RunFrame(loop);
  136. //layers.Verify(x => x.CreateLayer(root, root.ClientSize, 96, 96));
  137. }
  138. [Fact]
  139. public void Should_Create_And_Delete_Layers_For_Transparent_Controls()
  140. {
  141. throw new NotImplementedException();
  142. //Border border;
  143. //var root = new TestRoot
  144. //{
  145. // Width = 100,
  146. // Height = 100,
  147. // Child = new Border
  148. // {
  149. // Background = Brushes.Red,
  150. // Child = border = new Border
  151. // {
  152. // Background = Brushes.Green,
  153. // }
  154. // }
  155. //};
  156. //root.Measure(Size.Infinity);
  157. //root.Arrange(new Rect(root.DesiredSize));
  158. //var loop = new Mock<IRenderLoop>();
  159. //var layerFactory = new MockRenderLayerFactory(new Dictionary<IVisual, IRenderTargetBitmapImpl>
  160. //{
  161. // { root, CreateLayer() },
  162. // { border, CreateLayer() },
  163. //});
  164. //var target = new DeferredRenderer(
  165. // root,
  166. // loop.Object,
  167. // layerFactory: layerFactory,
  168. // dispatcher: new ImmediateDispatcher());
  169. //root.Renderer = target;
  170. //target.Start();
  171. //RunFrame(loop);
  172. //var rootContext = layerFactory.GetMockDrawingContext(root);
  173. //var borderContext = layerFactory.GetMockDrawingContext(border);
  174. //rootContext.Verify(x => x.FillRectangle(Brushes.Red, new Rect(0, 0, 100, 100), 0), Times.Once);
  175. //rootContext.Verify(x => x.FillRectangle(Brushes.Green, new Rect(0, 0, 100, 100), 0), Times.Once);
  176. //borderContext.Verify(x => x.FillRectangle(It.IsAny<IBrush>(), It.IsAny<Rect>(), It.IsAny<float>()), Times.Never);
  177. //rootContext.ResetCalls();
  178. //borderContext.ResetCalls();
  179. //border.Opacity = 0.5;
  180. //RunFrame(loop);
  181. //rootContext.Verify(x => x.FillRectangle(Brushes.Red, new Rect(0, 0, 100, 100), 0), Times.Once);
  182. //rootContext.Verify(x => x.FillRectangle(Brushes.Green, new Rect(0, 0, 100, 100), 0), Times.Never);
  183. //borderContext.Verify(x => x.FillRectangle(Brushes.Green, new Rect(0, 0, 100, 100), 0), Times.Once);
  184. //rootContext.ResetCalls();
  185. //borderContext.ResetCalls();
  186. //border.Opacity = 1;
  187. //RunFrame(loop);
  188. //layerFactory.GetMockBitmap(border).Verify(x => x.Dispose());
  189. //rootContext.Verify(x => x.FillRectangle(Brushes.Red, new Rect(0, 0, 100, 100), 0), Times.Once);
  190. //rootContext.Verify(x => x.FillRectangle(Brushes.Green, new Rect(0, 0, 100, 100), 0), Times.Once);
  191. //borderContext.Verify(x => x.FillRectangle(It.IsAny<IBrush>(), It.IsAny<Rect>(), It.IsAny<float>()), Times.Never);
  192. }
  193. private void IgnoreFirstFrame(Mock<IRenderLoop> loop, Mock<ISceneBuilder> sceneBuilder)
  194. {
  195. RunFrame(loop);
  196. sceneBuilder.ResetCalls();
  197. }
  198. private void RunFrame(Mock<IRenderLoop> loop)
  199. {
  200. loop.Raise(x => x.Tick += null, EventArgs.Empty);
  201. }
  202. private IRenderTargetBitmapImpl CreateLayer()
  203. {
  204. return Mock.Of<IRenderTargetBitmapImpl>(x =>
  205. x.CreateDrawingContext(It.IsAny<IVisualBrushRenderer>()) == Mock.Of<IDrawingContextImpl>());
  206. }
  207. private Mock<ISceneBuilder> MockSceneBuilder(IRenderRoot root)
  208. {
  209. var result = new Mock<ISceneBuilder>();
  210. result.Setup(x => x.UpdateAll(It.IsAny<Scene>()))
  211. .Callback<Scene>(x => x.Layers.Add(root).Dirty.Add(new Rect(root.ClientSize)));
  212. return result;
  213. }
  214. }
  215. }