RendererBase.cs 4.8 KB

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  1. // Copyright (c) The Perspex Project. All rights reserved.
  2. // Licensed under the MIT license. See licence.md file in the project root for full license information.
  3. using System;
  4. using System.Collections.Generic;
  5. using System.Diagnostics;
  6. using System.Diagnostics.CodeAnalysis;
  7. using System.Linq;
  8. using Perspex.Media;
  9. using Perspex.Platform;
  10. namespace Perspex.Rendering
  11. {
  12. /// <summary>
  13. /// Base class for standard renderers.
  14. /// </summary>
  15. /// <remarks>
  16. /// This class provides implements the platform-independent parts of <see cref="IRenderTarget"/>.
  17. /// </remarks>
  18. [SuppressMessage("ReSharper", "LoopCanBeConvertedToQuery")]
  19. [SuppressMessage("ReSharper", "ForCanBeConvertedToForeach")]
  20. public static class RendererMixin
  21. {
  22. static int s_frameNum;
  23. static int s_fps;
  24. static int s_currentFrames;
  25. static TimeSpan s_lastMeasure;
  26. static Stopwatch s_stopwatch = Stopwatch.StartNew();
  27. /// <summary>
  28. /// Renders the specified visual.
  29. /// </summary>
  30. /// <param name="renderTarget">IRenderer instance</param>
  31. /// <param name="visual">The visual to render.</param>
  32. public static void Render(this IRenderTarget renderTarget, IVisual visual)
  33. {
  34. using (var ctx = renderTarget.CreateDrawingContext())
  35. {
  36. ctx.Render(visual);
  37. s_frameNum++;
  38. if (DrawFpsCounter)
  39. {
  40. s_currentFrames++;
  41. var now = s_stopwatch.Elapsed;
  42. var elapsed = now - s_lastMeasure;
  43. if (elapsed.TotalSeconds > 0)
  44. {
  45. s_fps = (int) (s_currentFrames/elapsed.TotalSeconds);
  46. s_currentFrames = 0;
  47. s_lastMeasure = now;
  48. }
  49. var pt = new Point(40, 40);
  50. using (
  51. var txt = new FormattedText("Frame #" + s_frameNum + " FPS: " + s_fps, "Arial", 18,
  52. FontStyle.Normal,
  53. TextAlignment.Left,
  54. FontWeight.Normal))
  55. {
  56. ctx.FillRectangle(Brushes.White, new Rect(pt, txt.Measure()));
  57. ctx.DrawText(Brushes.Black, pt, txt);
  58. }
  59. }
  60. }
  61. }
  62. public static bool DrawFpsCounter { get; set; }
  63. /// <summary>
  64. /// Renders the specified visual.
  65. /// </summary>
  66. /// <param name="visual">The visual to render.</param>
  67. ///
  68. /// <param name="context">The drawing context.</param>
  69. public static void Render(this DrawingContext context, IVisual visual)
  70. {
  71. var opacity = visual.Opacity;
  72. if (visual.IsVisible && opacity > 0)
  73. {
  74. var m = Matrix.CreateTranslation(visual.Bounds.Position);
  75. var renderTransform = Matrix.Identity;
  76. if (visual.RenderTransform != null)
  77. {
  78. var origin = visual.TransformOrigin.ToPixels(new Size(visual.Bounds.Width, visual.Bounds.Height));
  79. var offset = Matrix.CreateTranslation(origin);
  80. renderTransform = (-offset)*visual.RenderTransform.Value*(offset);
  81. }
  82. m = renderTransform*m;
  83. using (context.PushPostTransform(m))
  84. using (context.PushOpacity(opacity))
  85. using (visual.ClipToBounds ? context.PushClip(new Rect(visual.Bounds.Size)) : default(DrawingContext.PushedState))
  86. using (context.PushTransformContainer())
  87. {
  88. visual.Render(context);
  89. var lst = GetSortedVisualList(visual.VisualChildren);
  90. foreach (var child in lst)
  91. {
  92. context.Render(child);
  93. }
  94. ReturnListToPool(lst);
  95. }
  96. }
  97. }
  98. static readonly Stack<List<IVisual>> ListPool = new Stack<List<IVisual>>();
  99. static readonly ZIndexComparer VisualComparer = new ZIndexComparer();
  100. class ZIndexComparer : IComparer<IVisual>
  101. {
  102. public int Compare(IVisual x, IVisual y) => x.ZIndex.CompareTo(y.ZIndex);
  103. }
  104. static void ReturnListToPool(List<IVisual> lst)
  105. {
  106. lst.Clear();
  107. ListPool.Push(lst);
  108. }
  109. static List<IVisual> GetSortedVisualList(IReadOnlyList<IVisual> source)
  110. {
  111. var lst = ListPool.Count == 0 ? new List<IVisual>() : ListPool.Pop();
  112. for (var c = 0; c < source.Count; c++)
  113. lst.Add(source[c]);
  114. lst.Sort(VisualComparer);
  115. return lst;
  116. }
  117. }
  118. }