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- using System;
- using System.Numerics;
- using System.Runtime.InteropServices;
- using Avalonia.Media;
- using Xunit;
- namespace Avalonia.Visuals.UnitTests;
- /// <summary>
- /// These tests use the "official" Matrix4x4 and Matrix3x2 from the System.Numerics namespace, to validate
- /// that Avalonias own implementation of a 3x3 Matrix works correctly.
- /// </summary>
- public class MatrixTests
- {
- /// <summary>
- /// Because Avalonia is working internally with doubles, but System.Numerics Vector and Matrix implementations
- /// only make use of floats, we need to reduce precision, comparing them. It should be sufficient to compare
- /// 5 fractional digits to ensure, that the result is correct.
- /// </summary>
- /// <param name="expected">The expected vector</param>
- /// <param name="actual">The actual transformed point</param>
- private void AssertCoordinatesEqualWithReducedPrecision(Vector2 expected, Point actual)
- {
- double ReducePrecision(double input) => Math.Truncate(input * 10000);
-
- var expectedX = ReducePrecision(expected.X);
- var expectedY = ReducePrecision(expected.Y);
-
- var actualX = ReducePrecision(actual.X);
- var actualY = ReducePrecision(actual.Y);
-
- Assert.Equal(expectedX, actualX);
- Assert.Equal(expectedY, actualY);
- }
-
- [Fact]
- public void Transform_Point_Should_Return_Correct_Value_For_Translated_Matrix()
- {
- var vector2 = Vector2.Transform(
- new Vector2(1, 1),
- Matrix3x2.CreateTranslation(2, 2));
- var expected = new Point(vector2.X, vector2.Y);
-
- var matrix = Matrix.CreateTranslation(2, 2);
- var point = new Point(1, 1);
- var transformedPoint = matrix.Transform(point);
-
- Assert.Equal(expected, transformedPoint);
- }
-
- [Fact]
- public void Transform_Point_Should_Return_Correct_Value_For_Rotated_Matrix()
- {
- var expected = Vector2.Transform(
- new Vector2(0, 10),
- Matrix3x2.CreateRotation((float)Matrix.ToRadians(45)));
- var matrix = Matrix.CreateRotation(Matrix.ToRadians(45));
- var point = new Point(0, 10);
- var actual = matrix.Transform(point);
- AssertCoordinatesEqualWithReducedPrecision(expected, actual);
- }
-
- [Fact]
- public void Transform_Point_Should_Return_Correct_Value_For_Scaled_Matrix()
- {
- var vector2 = Vector2.Transform(
- new Vector2(1, 1),
- Matrix3x2.CreateScale(2, 2));
- var expected = new Point(vector2.X, vector2.Y);
- var matrix = Matrix.CreateScale(2, 2);
- var point = new Point(1, 1);
- var actual = matrix.Transform(point);
-
- Assert.Equal(expected, actual);
- }
-
- [Fact]
- public void Transform_Point_Should_Return_Correct_Value_For_Skewed_Matrix()
- {
- var expected = Vector2.Transform(
- new Vector2(1, 1),
- Matrix3x2.CreateSkew(30, 20));
- var matrix = Matrix.CreateSkew(30, 20);
- var point = new Point(1, 1);
- var actual = matrix.Transform(point);
-
- AssertCoordinatesEqualWithReducedPrecision(expected, actual);
- }
- }
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