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- // Copyright (c) The Avalonia Project. All rights reserved.
- // Licensed under the MIT license. See licence.md file in the project root for full license information.
- using Avalonia.Utilities;
- using System;
- using System.Globalization;
- using System.Linq;
- namespace Avalonia
- {
- /// <summary>
- /// A 2x3 matrix.
- /// </summary>
- public struct Matrix
- {
- private readonly double _m11;
- private readonly double _m12;
- private readonly double _m21;
- private readonly double _m22;
- private readonly double _m31;
- private readonly double _m32;
- /// <summary>
- /// Initializes a new instance of the <see cref="Matrix"/> struct.
- /// </summary>
- /// <param name="m11">The first element of the first row.</param>
- /// <param name="m12">The second element of the first row.</param>
- /// <param name="m21">The first element of the second row.</param>
- /// <param name="m22">The second element of the second row.</param>
- /// <param name="offsetX">The first element of the third row.</param>
- /// <param name="offsetY">The second element of the third row.</param>
- public Matrix(
- double m11,
- double m12,
- double m21,
- double m22,
- double offsetX,
- double offsetY)
- {
- _m11 = m11;
- _m12 = m12;
- _m21 = m21;
- _m22 = m22;
- _m31 = offsetX;
- _m32 = offsetY;
- }
- /// <summary>
- /// Returns the multiplicative identity matrix.
- /// </summary>
- public static Matrix Identity => new Matrix(1.0, 0.0, 0.0, 1.0, 0.0, 0.0);
- /// <summary>
- /// Returns whether the matrix is the identity matrix.
- /// </summary>
- public bool IsIdentity => Equals(Identity);
- /// <summary>
- /// HasInverse Property - returns true if this matrix is invertable, false otherwise.
- /// </summary>
- public bool HasInverse => GetDeterminant() != 0;
- /// <summary>
- /// The first element of the first row
- /// </summary>
- public double M11 => _m11;
- /// <summary>
- /// The second element of the first row
- /// </summary>
- public double M12 => _m12;
- /// <summary>
- /// The first element of the second row
- /// </summary>
- public double M21 => _m21;
- /// <summary>
- /// The second element of the second row
- /// </summary>
- public double M22 => _m22;
- /// <summary>
- /// The first element of the third row
- /// </summary>
- public double M31 => _m31;
- /// <summary>
- /// The second element of the third row
- /// </summary>
- public double M32 => _m32;
- /// <summary>
- /// Multiplies two matrices together and returns the resulting matrix.
- /// </summary>
- /// <param name="value1">The first source matrix.</param>
- /// <param name="value2">The second source matrix.</param>
- /// <returns>The product matrix.</returns>
- public static Matrix operator *(Matrix value1, Matrix value2)
- {
- return new Matrix(
- (value1.M11 * value2.M11) + (value1.M12 * value2.M21),
- (value1.M11 * value2.M12) + (value1.M12 * value2.M22),
- (value1.M21 * value2.M11) + (value1.M22 * value2.M21),
- (value1.M21 * value2.M12) + (value1.M22 * value2.M22),
- (value1._m31 * value2.M11) + (value1._m32 * value2.M21) + value2._m31,
- (value1._m31 * value2.M12) + (value1._m32 * value2.M22) + value2._m32);
- }
- /// <summary>
- /// Negates the given matrix by multiplying all values by -1.
- /// </summary>
- /// <param name="value">The source matrix.</param>
- /// <returns>The negated matrix.</returns>
- public static Matrix operator -(Matrix value)
- {
- return value.Invert();
- }
- /// <summary>
- /// Returns a boolean indicating whether the given matrices are equal.
- /// </summary>
- /// <param name="value1">The first source matrix.</param>
- /// <param name="value2">The second source matrix.</param>
- /// <returns>True if the matrices are equal; False otherwise.</returns>
- public static bool operator ==(Matrix value1, Matrix value2)
- {
- return value1.Equals(value2);
- }
- /// <summary>
- /// Returns a boolean indicating whether the given matrices are not equal.
- /// </summary>
- /// <param name="value1">The first source matrix.</param>
- /// <param name="value2">The second source matrix.</param>
- /// <returns>True if the matrices are not equal; False if they are equal.</returns>
- public static bool operator !=(Matrix value1, Matrix value2)
- {
- return !value1.Equals(value2);
- }
- /// <summary>
- /// Creates a rotation matrix using the given rotation in radians.
- /// </summary>
- /// <param name="radians">The amount of rotation, in radians.</param>
- /// <returns>A rotation matrix.</returns>
- public static Matrix CreateRotation(double radians)
- {
- double cos = Math.Cos(radians);
- double sin = Math.Sin(radians);
- return new Matrix(cos, sin, -sin, cos, 0, 0);
- }
- /// <summary>
- /// Creates a skew matrix from the given axis skew angles in radians.
- /// </summary>
- /// <param name="xAngle">The amount of skew along the X-axis, in radians.</param>
- /// <param name="yAngle">The amount of skew along the Y-axis, in radians.</param>
- /// <returns>A rotation matrix.</returns>
- public static Matrix CreateSkew(double xAngle, double yAngle)
- {
- double tanX = Math.Tan(xAngle);
- double tanY = Math.Tan(yAngle);
- return new Matrix(1.0, tanY, tanX, 1.0, 0.0, 0.0);
- }
- /// <summary>
- /// Creates a scale matrix from the given X and Y components.
- /// </summary>
- /// <param name="xScale">Value to scale by on the X-axis.</param>
- /// <param name="yScale">Value to scale by on the Y-axis.</param>
- /// <returns>A scaling matrix.</returns>
- public static Matrix CreateScale(double xScale, double yScale)
- {
- return CreateScale(new Vector(xScale, yScale));
- }
- /// <summary>
- /// Creates a scale matrix from the given vector scale.
- /// </summary>
- /// <param name="scales">The scale to use.</param>
- /// <returns>A scaling matrix.</returns>
- public static Matrix CreateScale(Vector scales)
- {
- return new Matrix(scales.X, 0, 0, scales.Y, 0, 0);
- }
- /// <summary>
- /// Creates a translation matrix from the given vector.
- /// </summary>
- /// <param name="position">The translation position.</param>
- /// <returns>A translation matrix.</returns>
- public static Matrix CreateTranslation(Vector position)
- {
- return CreateTranslation(position.X, position.Y);
- }
- /// <summary>
- /// Creates a translation matrix from the given X and Y components.
- /// </summary>
- /// <param name="xPosition">The X position.</param>
- /// <param name="yPosition">The Y position.</param>
- /// <returns>A translation matrix.</returns>
- public static Matrix CreateTranslation(double xPosition, double yPosition)
- {
- return new Matrix(1.0, 0.0, 0.0, 1.0, xPosition, yPosition);
- }
- /// <summary>
- /// Converts an ange in degrees to radians.
- /// </summary>
- /// <param name="angle">The angle in degrees.</param>
- /// <returns>The angle in radians.</returns>
- public static double ToRadians(double angle)
- {
- return angle * 0.0174532925;
- }
- /// <summary>
- /// Calculates the determinant for this matrix.
- /// </summary>
- /// <returns>The determinant.</returns>
- /// <remarks>
- /// The determinant is calculated by expanding the matrix with a third column whose
- /// values are (0,0,1).
- /// </remarks>
- public double GetDeterminant()
- {
- return (_m11 * _m22) - (_m12 * _m21);
- }
- /// <summary>
- /// Returns a boolean indicating whether the matrix is equal to the other given matrix.
- /// </summary>
- /// <param name="other">The other matrix to test equality against.</param>
- /// <returns>True if this matrix is equal to other; False otherwise.</returns>
- public bool Equals(Matrix other)
- {
- return _m11 == other.M11 &&
- _m12 == other.M12 &&
- _m21 == other.M21 &&
- _m22 == other.M22 &&
- _m31 == other.M31 &&
- _m32 == other.M32;
- }
- /// <summary>
- /// Returns a boolean indicating whether the given Object is equal to this matrix instance.
- /// </summary>
- /// <param name="obj">The Object to compare against.</param>
- /// <returns>True if the Object is equal to this matrix; False otherwise.</returns>
- public override bool Equals(object obj)
- {
- if (!(obj is Matrix))
- {
- return false;
- }
- return Equals((Matrix)obj);
- }
- /// <summary>
- /// Returns the hash code for this instance.
- /// </summary>
- /// <returns>The hash code.</returns>
- public override int GetHashCode()
- {
- return M11.GetHashCode() + M12.GetHashCode() +
- M21.GetHashCode() + M22.GetHashCode() +
- M31.GetHashCode() + M32.GetHashCode();
- }
- /// <summary>
- /// Returns a String representing this matrix instance.
- /// </summary>
- /// <returns>The string representation.</returns>
- public override string ToString()
- {
- CultureInfo ci = CultureInfo.CurrentCulture;
- return string.Format(
- ci,
- "{{ {{M11:{0} M12:{1}}} {{M21:{2} M22:{3}}} {{M31:{4} M32:{5}}} }}",
- M11.ToString(ci),
- M12.ToString(ci),
- M21.ToString(ci),
- M22.ToString(ci),
- M31.ToString(ci),
- M32.ToString(ci));
- }
- /// <summary>
- /// Inverts the Matrix.
- /// </summary>
- /// <returns>The inverted matrix.</returns>
- public Matrix Invert()
- {
- if (GetDeterminant() == 0)
- {
- throw new InvalidOperationException("Transform is not invertible.");
- }
- double d = GetDeterminant();
- return new Matrix(
- _m22 / d,
- -_m12 / d,
- -_m21 / d,
- _m11 / d,
- ((_m21 * _m32) - (_m22 * _m31)) / d,
- ((_m12 * _m31) - (_m11 * _m32)) / d);
- }
- /// <summary>
- /// Parses a <see cref="Matrix"/> string.
- /// </summary>
- /// <param name="s">The string.</param>
- /// <returns>The <see cref="Matrix"/>.</returns>
- public static Matrix Parse(string s)
- {
- using (var tokenizer = new StringTokenizer(s, CultureInfo.InvariantCulture, exceptionMessage: "Invalid Matrix"))
- {
- return new Matrix(
- tokenizer.ReadDouble(),
- tokenizer.ReadDouble(),
- tokenizer.ReadDouble(),
- tokenizer.ReadDouble(),
- tokenizer.ReadDouble(),
- tokenizer.ReadDouble()
- );
- }
- }
- }
- }
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