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- // Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- struct VS_IN
- {
- float4 pos : POSITION;
- float4 col : COLOR;
- };
- struct PS_IN
- {
- float4 pos : SV_POSITION;
- float4 col : COLOR;
- };
- float4x4 worldViewProj;
- PS_IN VS( VS_IN input )
- {
- PS_IN output = (PS_IN)0;
-
- output.pos = mul(input.pos, worldViewProj);
- output.col = input.col;
-
- return output;
- }
- float4 PS( PS_IN input ) : SV_Target
- {
- return input.col;
- }
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