MiniCube.fx 1.5 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647
  1. // Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
  2. //
  3. // Permission is hereby granted, free of charge, to any person obtaining a copy
  4. // of this software and associated documentation files (the "Software"), to deal
  5. // in the Software without restriction, including without limitation the rights
  6. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7. // copies of the Software, and to permit persons to whom the Software is
  8. // furnished to do so, subject to the following conditions:
  9. //
  10. // The above copyright notice and this permission notice shall be included in
  11. // all copies or substantial portions of the Software.
  12. //
  13. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  15. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  16. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  17. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  18. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  19. // THE SOFTWARE.
  20. struct VS_IN
  21. {
  22. float4 pos : POSITION;
  23. float4 col : COLOR;
  24. };
  25. struct PS_IN
  26. {
  27. float4 pos : SV_POSITION;
  28. float4 col : COLOR;
  29. };
  30. float4x4 worldViewProj;
  31. PS_IN VS( VS_IN input )
  32. {
  33. PS_IN output = (PS_IN)0;
  34. output.pos = mul(input.pos, worldViewProj);
  35. output.col = input.col;
  36. return output;
  37. }
  38. float4 PS( PS_IN input ) : SV_Target
  39. {
  40. return input.col;
  41. }