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- using System;
- namespace Avalonia.Animation.Animators
- {
- /// <summary>
- /// Animator that handles <see cref="UInt32"/> properties.
- /// </summary>
- public class UInt32Animator : Animator<UInt32>
- {
- const double maxVal = (double)UInt32.MaxValue;
- /// <inheritdocs/>
- public override UInt32 Interpolate(double progress, UInt32 oldValue, UInt32 newValue)
- {
- var normOV = oldValue / maxVal;
- var normNV = newValue / maxVal;
- var deltaV = normNV - normOV;
- return (UInt32)Math.Round(maxVal * ((deltaV * progress) + normOV));
- }
- }
- }
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