SelectionNode.cs 31 KB

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  1. // This source file is adapted from the WinUI project.
  2. // (https://github.com/microsoft/microsoft-ui-xaml)
  3. //
  4. // Licensed to The Avalonia Project under MIT License, courtesy of The .NET Foundation.
  5. using System;
  6. using System.Collections;
  7. using System.Collections.Generic;
  8. using System.Collections.Specialized;
  9. using System.Linq;
  10. #nullable enable
  11. namespace Avalonia.Controls
  12. {
  13. /// <summary>
  14. /// Tracks nested selection.
  15. /// </summary>
  16. /// <remarks>
  17. /// SelectionNode is the internal tree data structure that we keep track of for selection in
  18. /// a nested scenario. This would map to one ItemsSourceView/Collection. This node reacts to
  19. /// collection changes and keeps the selected indices up to date. This can either be a leaf
  20. /// node or a non leaf node.
  21. /// </remarks>
  22. internal class SelectionNode : IDisposable
  23. {
  24. private readonly SelectionModel _manager;
  25. private readonly List<SelectionNode?> _childrenNodes = new List<SelectionNode?>();
  26. private readonly SelectionNode? _parent;
  27. private readonly List<IndexRange> _selected = new List<IndexRange>();
  28. private readonly List<int> _selectedIndicesCached = new List<int>();
  29. private IDisposable? _childrenSubscription;
  30. private SelectionNodeOperation? _operation;
  31. private object? _source;
  32. private bool _selectedIndicesCacheIsValid;
  33. private bool _retainSelectionOnReset;
  34. private List<object?>? _selectedItems;
  35. public SelectionNode(SelectionModel manager, SelectionNode? parent)
  36. {
  37. _manager = manager;
  38. _parent = parent;
  39. }
  40. public int AnchorIndex { get; set; } = -1;
  41. public bool RetainSelectionOnReset
  42. {
  43. get => _retainSelectionOnReset;
  44. set
  45. {
  46. if (_retainSelectionOnReset != value)
  47. {
  48. _retainSelectionOnReset = value;
  49. if (_retainSelectionOnReset)
  50. {
  51. _selectedItems = new List<object?>();
  52. PopulateSelectedItemsFromSelectedIndices();
  53. }
  54. else
  55. {
  56. _selectedItems = null;
  57. }
  58. foreach (var child in _childrenNodes)
  59. {
  60. if (child != null)
  61. {
  62. child.RetainSelectionOnReset = value;
  63. }
  64. }
  65. }
  66. }
  67. }
  68. public object? Source
  69. {
  70. get => _source;
  71. set
  72. {
  73. if (_source != value)
  74. {
  75. if (_source != null)
  76. {
  77. ClearSelection();
  78. ClearChildNodes();
  79. UnhookCollectionChangedHandler();
  80. }
  81. _source = value;
  82. // Setup ItemsSourceView
  83. var newDataSource = value as ItemsSourceView;
  84. if (value != null && newDataSource == null)
  85. {
  86. newDataSource = new ItemsSourceView((IEnumerable)value);
  87. }
  88. ItemsSourceView = newDataSource;
  89. PopulateSelectedItemsFromSelectedIndices();
  90. HookupCollectionChangedHandler();
  91. OnSelectionChanged();
  92. }
  93. }
  94. }
  95. public ItemsSourceView? ItemsSourceView { get; private set; }
  96. public int DataCount => ItemsSourceView?.Count ?? 0;
  97. public int ChildrenNodeCount => _childrenNodes.Count;
  98. public int RealizedChildrenNodeCount { get; private set; }
  99. public IndexPath IndexPath
  100. {
  101. get
  102. {
  103. var path = new List<int>(); ;
  104. var parent = _parent;
  105. var child = this;
  106. while (parent != null)
  107. {
  108. var childNodes = parent._childrenNodes;
  109. var index = childNodes.IndexOf(child);
  110. // We are walking up to the parent, so the path will be backwards
  111. path.Insert(0, index);
  112. child = parent;
  113. parent = parent._parent;
  114. }
  115. return new IndexPath(path);
  116. }
  117. }
  118. // For a genuine tree view, we dont know which node is leaf until we
  119. // actually walk to it, so currently the tree builds up to the leaf. I don't
  120. // create a bunch of leaf node instances - instead i use the same instance m_leafNode to avoid
  121. // an explosion of node objects. However, I'm still creating the m_childrenNodes
  122. // collection unfortunately.
  123. public SelectionNode? GetAt(int index, bool realizeChild)
  124. {
  125. SelectionNode? child = null;
  126. if (realizeChild)
  127. {
  128. if (ItemsSourceView == null || index < 0 || index >= ItemsSourceView.Count)
  129. {
  130. throw new IndexOutOfRangeException();
  131. }
  132. if (_childrenNodes.Count == 0)
  133. {
  134. if (ItemsSourceView != null)
  135. {
  136. for (int i = 0; i < ItemsSourceView.Count; i++)
  137. {
  138. _childrenNodes.Add(null);
  139. }
  140. }
  141. }
  142. if (_childrenNodes[index] == null)
  143. {
  144. var childData = ItemsSourceView!.GetAt(index);
  145. IObservable<object?>? resolver = null;
  146. if (childData != null)
  147. {
  148. var childDataIndexPath = IndexPath.CloneWithChildIndex(index);
  149. resolver = _manager.ResolvePath(childData, childDataIndexPath);
  150. }
  151. if (resolver != null)
  152. {
  153. child = new SelectionNode(_manager, parent: this);
  154. child.SetChildrenObservable(resolver);
  155. }
  156. else if (childData is IEnumerable<object> || childData is IList)
  157. {
  158. child = new SelectionNode(_manager, parent: this);
  159. child.Source = childData;
  160. }
  161. else
  162. {
  163. child = _manager.SharedLeafNode;
  164. }
  165. if (_operation != null && child != _manager.SharedLeafNode)
  166. {
  167. child.BeginOperation();
  168. }
  169. _childrenNodes[index] = child;
  170. RealizedChildrenNodeCount++;
  171. }
  172. else
  173. {
  174. child = _childrenNodes[index];
  175. }
  176. }
  177. else
  178. {
  179. if (_childrenNodes.Count > 0)
  180. {
  181. child = _childrenNodes[index];
  182. }
  183. }
  184. return child;
  185. }
  186. public void SetChildrenObservable(IObservable<object?> resolver)
  187. {
  188. _childrenSubscription = resolver.Subscribe(x => Source = x);
  189. }
  190. public int SelectedCount { get; private set; }
  191. public bool IsSelected(int index)
  192. {
  193. var isSelected = false;
  194. foreach (var range in _selected)
  195. {
  196. if (range.Contains(index))
  197. {
  198. isSelected = true;
  199. break;
  200. }
  201. }
  202. return isSelected;
  203. }
  204. // True -> Selected
  205. // False -> Not Selected
  206. // Null -> Some descendents are selected and some are not
  207. public bool? IsSelectedWithPartial()
  208. {
  209. var isSelected = (bool?)false;
  210. if (_parent != null)
  211. {
  212. var parentsChildren = _parent._childrenNodes;
  213. var myIndexInParent = parentsChildren.IndexOf(this);
  214. if (myIndexInParent != -1)
  215. {
  216. isSelected = _parent.IsSelectedWithPartial(myIndexInParent);
  217. }
  218. }
  219. return isSelected;
  220. }
  221. // True -> Selected
  222. // False -> Not Selected
  223. // Null -> Some descendents are selected and some are not
  224. public bool? IsSelectedWithPartial(int index)
  225. {
  226. SelectionState selectionState;
  227. if (_childrenNodes.Count == 0 || // no nodes realized
  228. _childrenNodes.Count <= index || // target node is not realized
  229. _childrenNodes[index] == null || // target node is not realized
  230. _childrenNodes[index] == _manager.SharedLeafNode) // target node is a leaf node.
  231. {
  232. // Ask parent if the target node is selected.
  233. selectionState = IsSelected(index) ? SelectionState.Selected : SelectionState.NotSelected;
  234. }
  235. else
  236. {
  237. // targetNode is the node representing the index. This node is the parent.
  238. // targetNode is a non-leaf node, containing one or many children nodes. Evaluate
  239. // based on children of targetNode.
  240. var targetNode = _childrenNodes[index];
  241. selectionState = targetNode!.EvaluateIsSelectedBasedOnChildrenNodes();
  242. }
  243. return ConvertToNullableBool(selectionState);
  244. }
  245. public int SelectedIndex
  246. {
  247. get => SelectedCount > 0 ? SelectedIndices[0] : -1;
  248. set
  249. {
  250. if (IsValidIndex(value) && (SelectedCount != 1 || !IsSelected(value)))
  251. {
  252. ClearSelection();
  253. if (value != -1)
  254. {
  255. Select(value, true);
  256. }
  257. }
  258. }
  259. }
  260. public List<int> SelectedIndices
  261. {
  262. get
  263. {
  264. if (!_selectedIndicesCacheIsValid)
  265. {
  266. _selectedIndicesCacheIsValid = true;
  267. foreach (var range in _selected)
  268. {
  269. for (int index = range.Begin; index <= range.End; index++)
  270. {
  271. // Avoid duplicates
  272. if (!_selectedIndicesCached.Contains(index))
  273. {
  274. _selectedIndicesCached.Add(index);
  275. }
  276. }
  277. }
  278. // Sort the list for easy consumption
  279. _selectedIndicesCached.Sort();
  280. }
  281. return _selectedIndicesCached;
  282. }
  283. }
  284. public IEnumerable<object> SelectedItems
  285. {
  286. get => SelectedIndices.Select(x => ItemsSourceView!.GetAt(x));
  287. }
  288. public void Dispose()
  289. {
  290. _childrenSubscription?.Dispose();
  291. ItemsSourceView?.Dispose();
  292. ClearChildNodes();
  293. UnhookCollectionChangedHandler();
  294. }
  295. public void BeginOperation()
  296. {
  297. if (_operation != null)
  298. {
  299. throw new AvaloniaInternalException("Selection operation already in progress.");
  300. }
  301. _operation = new SelectionNodeOperation(this);
  302. for (var i = 0; i < _childrenNodes.Count; ++i)
  303. {
  304. var child = _childrenNodes[i];
  305. if (child != null && child != _manager.SharedLeafNode)
  306. {
  307. child.BeginOperation();
  308. }
  309. }
  310. }
  311. public void EndOperation(List<SelectionNodeOperation> changes)
  312. {
  313. if (_operation == null)
  314. {
  315. throw new AvaloniaInternalException("No selection operation in progress.");
  316. }
  317. if (_operation.HasChanges)
  318. {
  319. changes.Add(_operation);
  320. }
  321. _operation = null;
  322. for (var i = 0; i < _childrenNodes.Count; ++i)
  323. {
  324. var child = _childrenNodes[i];
  325. if (child != null && child != _manager.SharedLeafNode)
  326. {
  327. child.EndOperation(changes);
  328. }
  329. }
  330. }
  331. public bool Cleanup()
  332. {
  333. var result = SelectedCount == 0;
  334. for (var i = 0; i < _childrenNodes.Count; ++i)
  335. {
  336. var child = _childrenNodes[i];
  337. if (child != null)
  338. {
  339. if (child.Cleanup())
  340. {
  341. child.Dispose();
  342. _childrenNodes[i] = null;
  343. }
  344. else
  345. {
  346. result = false;
  347. }
  348. }
  349. }
  350. return result;
  351. }
  352. public bool Select(int index, bool select)
  353. {
  354. return Select(index, select, raiseOnSelectionChanged: true);
  355. }
  356. public bool ToggleSelect(int index)
  357. {
  358. return Select(index, !IsSelected(index));
  359. }
  360. public void SelectAll()
  361. {
  362. if (ItemsSourceView != null)
  363. {
  364. var size = ItemsSourceView.Count;
  365. if (size > 0)
  366. {
  367. SelectRange(new IndexRange(0, size - 1), select: true);
  368. }
  369. }
  370. }
  371. public void Clear() => ClearSelection();
  372. public bool SelectRange(IndexRange range, bool select)
  373. {
  374. if (IsValidIndex(range.Begin) && IsValidIndex(range.End))
  375. {
  376. if (select)
  377. {
  378. AddRange(range, raiseOnSelectionChanged: true);
  379. }
  380. else
  381. {
  382. RemoveRange(range, raiseOnSelectionChanged: true);
  383. }
  384. return true;
  385. }
  386. return false;
  387. }
  388. private void HookupCollectionChangedHandler()
  389. {
  390. if (ItemsSourceView != null)
  391. {
  392. ItemsSourceView.CollectionChanged += OnSourceListChanged;
  393. }
  394. }
  395. private void UnhookCollectionChangedHandler()
  396. {
  397. if (ItemsSourceView != null)
  398. {
  399. ItemsSourceView.CollectionChanged -= OnSourceListChanged;
  400. }
  401. }
  402. private bool IsValidIndex(int index)
  403. {
  404. return ItemsSourceView == null || (index >= 0 && index < ItemsSourceView.Count);
  405. }
  406. private void AddRange(IndexRange addRange, bool raiseOnSelectionChanged)
  407. {
  408. var selected = new List<IndexRange>();
  409. SelectedCount += IndexRange.Add(_selected, addRange, selected);
  410. if (selected.Count > 0)
  411. {
  412. _operation?.Selected(selected);
  413. if (_selectedItems != null && ItemsSourceView != null)
  414. {
  415. for (var i = addRange.Begin; i <= addRange.End; ++i)
  416. {
  417. _selectedItems.Add(ItemsSourceView!.GetAt(i));
  418. }
  419. }
  420. if (raiseOnSelectionChanged)
  421. {
  422. OnSelectionChanged();
  423. }
  424. }
  425. }
  426. private void RemoveRange(IndexRange removeRange, bool raiseOnSelectionChanged)
  427. {
  428. var removed = new List<IndexRange>();
  429. SelectedCount -= IndexRange.Remove(_selected, removeRange, removed);
  430. if (removed.Count > 0)
  431. {
  432. _operation?.Deselected(removed);
  433. if (_selectedItems != null)
  434. {
  435. for (var i = removeRange.Begin; i <= removeRange.End; ++i)
  436. {
  437. _selectedItems.Remove(ItemsSourceView!.GetAt(i));
  438. }
  439. }
  440. if (raiseOnSelectionChanged)
  441. {
  442. OnSelectionChanged();
  443. }
  444. }
  445. }
  446. private void ClearSelection()
  447. {
  448. // Deselect all items
  449. if (_selected.Count > 0)
  450. {
  451. _operation?.Deselected(_selected);
  452. _selected.Clear();
  453. OnSelectionChanged();
  454. }
  455. _selectedItems?.Clear();
  456. SelectedCount = 0;
  457. AnchorIndex = -1;
  458. }
  459. private void ClearChildNodes()
  460. {
  461. foreach (var child in _childrenNodes)
  462. {
  463. if (child != null && child != _manager.SharedLeafNode)
  464. {
  465. child.Dispose();
  466. }
  467. }
  468. RealizedChildrenNodeCount = 0;
  469. }
  470. private bool Select(int index, bool select, bool raiseOnSelectionChanged)
  471. {
  472. if (IsValidIndex(index))
  473. {
  474. // Ignore duplicate selection calls
  475. if (IsSelected(index) == select)
  476. {
  477. return true;
  478. }
  479. var range = new IndexRange(index, index);
  480. if (select)
  481. {
  482. AddRange(range, raiseOnSelectionChanged);
  483. }
  484. else
  485. {
  486. RemoveRange(range, raiseOnSelectionChanged);
  487. }
  488. return true;
  489. }
  490. return false;
  491. }
  492. private void OnSourceListChanged(object dataSource, NotifyCollectionChangedEventArgs args)
  493. {
  494. bool selectionInvalidated = false;
  495. List<object?>? removed = null;
  496. switch (args.Action)
  497. {
  498. case NotifyCollectionChangedAction.Add:
  499. {
  500. selectionInvalidated = OnItemsAdded(args.NewStartingIndex, args.NewItems.Count);
  501. break;
  502. }
  503. case NotifyCollectionChangedAction.Remove:
  504. {
  505. (selectionInvalidated, removed) = OnItemsRemoved(args.OldStartingIndex, args.OldItems);
  506. break;
  507. }
  508. case NotifyCollectionChangedAction.Reset:
  509. {
  510. if (_selectedItems == null)
  511. {
  512. ClearSelection();
  513. }
  514. else
  515. {
  516. removed = RecreateSelectionFromSelectedItems();
  517. }
  518. selectionInvalidated = true;
  519. break;
  520. }
  521. case NotifyCollectionChangedAction.Replace:
  522. {
  523. (selectionInvalidated, removed) = OnItemsRemoved(args.OldStartingIndex, args.OldItems);
  524. selectionInvalidated |= OnItemsAdded(args.NewStartingIndex, args.NewItems.Count);
  525. break;
  526. }
  527. }
  528. if (selectionInvalidated)
  529. {
  530. OnSelectionChanged();
  531. }
  532. _manager.OnSelectionInvalidatedDueToCollectionChange(selectionInvalidated, removed);
  533. }
  534. private bool OnItemsAdded(int index, int count)
  535. {
  536. var selectionInvalidated = false;
  537. // Update ranges for leaf items
  538. var toAdd = new List<IndexRange>();
  539. for (int i = 0; i < _selected.Count; i++)
  540. {
  541. var range = _selected[i];
  542. // The range is after the inserted items, need to shift the range right
  543. if (range.End >= index)
  544. {
  545. int begin = range.Begin;
  546. // If the index left of newIndex is inside the range,
  547. // Split the range and remember the left piece to add later
  548. if (range.Contains(index - 1))
  549. {
  550. range.Split(index - 1, out var before, out _);
  551. toAdd.Add(before);
  552. begin = index;
  553. }
  554. // Shift the range to the right
  555. _selected[i] = new IndexRange(begin + count, range.End + count);
  556. selectionInvalidated = true;
  557. }
  558. }
  559. // Add the left sides of the split ranges
  560. _selected.AddRange(toAdd);
  561. // Update for non-leaf if we are tracking non-leaf nodes
  562. if (_childrenNodes.Count > 0)
  563. {
  564. selectionInvalidated = true;
  565. for (int i = 0; i < count; i++)
  566. {
  567. _childrenNodes.Insert(index, null);
  568. }
  569. }
  570. // Adjust the anchor
  571. if (AnchorIndex >= index)
  572. {
  573. AnchorIndex += count;
  574. }
  575. // Check if adding a node invalidated an ancestors
  576. // selection state. For example if parent was selected before
  577. // adding a new item makes the parent partially selected now.
  578. if (!selectionInvalidated)
  579. {
  580. var parent = _parent;
  581. while (parent != null)
  582. {
  583. var isSelected = parent.IsSelectedWithPartial();
  584. // If a parent is selected, then it will become partially selected.
  585. // If it is not selected or partially selected - there is no change.
  586. if (isSelected == true)
  587. {
  588. selectionInvalidated = true;
  589. break;
  590. }
  591. parent = parent._parent;
  592. }
  593. }
  594. return selectionInvalidated;
  595. }
  596. private (bool, List<object?>) OnItemsRemoved(int index, IList items)
  597. {
  598. var selectionInvalidated = false;
  599. var removed = new List<object?>();
  600. var count = items.Count;
  601. // Remove the items from the selection for leaf
  602. if (ItemsSourceView!.Count > 0)
  603. {
  604. bool isSelected = false;
  605. for (int i = 0; i <= count - 1; i++)
  606. {
  607. if (IsSelected(index + i))
  608. {
  609. isSelected = true;
  610. removed.Add(items[i]);
  611. }
  612. }
  613. if (isSelected)
  614. {
  615. var removeRange = new IndexRange(index, index + count - 1);
  616. SelectedCount -= IndexRange.Remove(_selected, removeRange);
  617. selectionInvalidated = true;
  618. if (_selectedItems != null)
  619. {
  620. foreach (var i in items)
  621. {
  622. _selectedItems.Remove(i);
  623. }
  624. }
  625. }
  626. for (int i = 0; i < _selected.Count; i++)
  627. {
  628. var range = _selected[i];
  629. // The range is after the removed items, need to shift the range left
  630. if (range.End > index)
  631. {
  632. // Shift the range to the left
  633. _selected[i] = new IndexRange(range.Begin - count, range.End - count);
  634. selectionInvalidated = true;
  635. }
  636. }
  637. // Update for non-leaf if we are tracking non-leaf nodes
  638. if (_childrenNodes.Count > 0)
  639. {
  640. selectionInvalidated = true;
  641. for (int i = 0; i < count; i++)
  642. {
  643. if (_childrenNodes[index] != null)
  644. {
  645. removed.AddRange(_childrenNodes[index]!.SelectedItems);
  646. RealizedChildrenNodeCount--;
  647. _childrenNodes[index]!.Dispose();
  648. }
  649. _childrenNodes.RemoveAt(index);
  650. }
  651. }
  652. //Adjust the anchor
  653. if (AnchorIndex >= index)
  654. {
  655. AnchorIndex -= count;
  656. }
  657. }
  658. else
  659. {
  660. // No more items in the list, clear
  661. ClearSelection();
  662. RealizedChildrenNodeCount = 0;
  663. selectionInvalidated = true;
  664. }
  665. // Check if removing a node invalidated an ancestors
  666. // selection state. For example if parent was partially selected before
  667. // removing an item, it could be selected now.
  668. if (!selectionInvalidated)
  669. {
  670. var parent = _parent;
  671. while (parent != null)
  672. {
  673. var isSelected = parent.IsSelectedWithPartial();
  674. // If a parent is partially selected, then it will become selected.
  675. // If it is selected or not selected - there is no change.
  676. if (!isSelected.HasValue)
  677. {
  678. selectionInvalidated = true;
  679. break;
  680. }
  681. parent = parent._parent;
  682. }
  683. }
  684. return (selectionInvalidated, removed);
  685. }
  686. private void OnSelectionChanged()
  687. {
  688. _selectedIndicesCacheIsValid = false;
  689. _selectedIndicesCached.Clear();
  690. }
  691. public static bool? ConvertToNullableBool(SelectionState isSelected)
  692. {
  693. bool? result = null; // PartialySelected
  694. if (isSelected == SelectionState.Selected)
  695. {
  696. result = true;
  697. }
  698. else if (isSelected == SelectionState.NotSelected)
  699. {
  700. result = false;
  701. }
  702. return result;
  703. }
  704. public SelectionState EvaluateIsSelectedBasedOnChildrenNodes()
  705. {
  706. var selectionState = SelectionState.NotSelected;
  707. int realizedChildrenNodeCount = RealizedChildrenNodeCount;
  708. int selectedCount = SelectedCount;
  709. if (realizedChildrenNodeCount != 0 || selectedCount != 0)
  710. {
  711. // There are realized children or some selected leaves.
  712. int dataCount = DataCount;
  713. if (realizedChildrenNodeCount == 0 && selectedCount > 0)
  714. {
  715. // All nodes are leaves under it - we didn't create children nodes as an optimization.
  716. // See if all/some or none of the leaves are selected.
  717. selectionState = dataCount != selectedCount ?
  718. SelectionState.PartiallySelected :
  719. dataCount == selectedCount ? SelectionState.Selected : SelectionState.NotSelected;
  720. }
  721. else
  722. {
  723. // There are child nodes, walk them individually and evaluate based on each child
  724. // being selected/not selected or partially selected.
  725. selectedCount = 0;
  726. int notSelectedCount = 0;
  727. for (int i = 0; i < ChildrenNodeCount; i++)
  728. {
  729. var child = GetAt(i, realizeChild: false);
  730. if (child != null)
  731. {
  732. // child is realized, ask it.
  733. var isChildSelected = IsSelectedWithPartial(i);
  734. if (isChildSelected == null)
  735. {
  736. selectionState = SelectionState.PartiallySelected;
  737. break;
  738. }
  739. else if (isChildSelected == true)
  740. {
  741. selectedCount++;
  742. }
  743. else
  744. {
  745. notSelectedCount++;
  746. }
  747. }
  748. else
  749. {
  750. // not realized.
  751. if (IsSelected(i))
  752. {
  753. selectedCount++;
  754. }
  755. else
  756. {
  757. notSelectedCount++;
  758. }
  759. }
  760. if (selectedCount > 0 && notSelectedCount > 0)
  761. {
  762. selectionState = SelectionState.PartiallySelected;
  763. break;
  764. }
  765. }
  766. if (selectionState != SelectionState.PartiallySelected)
  767. {
  768. if (selectedCount != 0 && selectedCount != dataCount)
  769. {
  770. selectionState = SelectionState.PartiallySelected;
  771. }
  772. else
  773. {
  774. selectionState = selectedCount == dataCount ? SelectionState.Selected : SelectionState.NotSelected;
  775. }
  776. }
  777. }
  778. }
  779. return selectionState;
  780. }
  781. private void PopulateSelectedItemsFromSelectedIndices()
  782. {
  783. if (_selectedItems != null)
  784. {
  785. _selectedItems.Clear();
  786. foreach (var i in SelectedIndices)
  787. {
  788. _selectedItems.Add(ItemsSourceView!.GetAt(i));
  789. }
  790. }
  791. }
  792. private List<object?> RecreateSelectionFromSelectedItems()
  793. {
  794. var removed = new List<object?>();
  795. _selected.Clear();
  796. SelectedCount = 0;
  797. for (var i = 0; i < _selectedItems!.Count; ++i)
  798. {
  799. var item = _selectedItems[i];
  800. var index = ItemsSourceView!.IndexOf(item);
  801. if (index != -1)
  802. {
  803. IndexRange.Add(_selected, new IndexRange(index, index));
  804. ++SelectedCount;
  805. }
  806. else
  807. {
  808. removed.Add(item);
  809. _selectedItems.RemoveAt(i--);
  810. }
  811. }
  812. return removed;
  813. }
  814. public enum SelectionState
  815. {
  816. Selected,
  817. NotSelected,
  818. PartiallySelected
  819. }
  820. }
  821. }