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							- using System;
 
- using Avalonia.Animation;
 
- namespace Avalonia.Base.UnitTests.Animation
 
- {
 
-     internal class TestClock : IClock, IDisposable
 
-     {
 
-         private TimeSpan _curTime;
 
-         private IObserver<TimeSpan> _observer;
 
-         public PlayState PlayState { get; set; } = PlayState.Run;
 
-         public void Dispose()
 
-         {
 
-             _observer?.OnCompleted();
 
-         }
 
-         public void Step(TimeSpan time)
 
-         {
 
-             _observer?.OnNext(time);
 
-         }
 
-         public void Pulse(TimeSpan time)
 
-         {
 
-             _curTime += time;
 
-             _observer?.OnNext(_curTime);
 
-         }
 
-         public IDisposable Subscribe(IObserver<TimeSpan> observer)
 
-         {
 
-             _observer = observer;
 
-             return this;
 
-         }
 
-     }
 
- }
 
 
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