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@@ -58,14 +58,22 @@ else ()
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find_path(OPENGL_INCLUDE_DIR OpenGL/gl.h DOC "Include for OpenGL on OSX")
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else()
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- # Handle HP-UX cases where we only want to find OpenGL in either hpux64
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- # or hpux32 depending on if we're doing a 64 bit build.
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- if(CMAKE_SIZEOF_VOID_P EQUAL 4)
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- set(HPUX_IA_OPENGL_LIB_PATH /opt/graphics/OpenGL/lib/hpux32/)
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- else()
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- set(HPUX_IA_OPENGL_LIB_PATH
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- /opt/graphics/OpenGL/lib/hpux64/
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- /opt/graphics/OpenGL/lib/pa20_64)
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+ if (CMAKE_SYSTEM_NAME MATCHES "HP-UX")
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+ # Handle HP-UX cases where we only want to find OpenGL in either hpux64
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+ # or hpux32 depending on if we're doing a 64 bit build.
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+ if(CMAKE_SIZEOF_VOID_P EQUAL 4)
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+ set(_OPENGL_LIB_PATH
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+ /opt/graphics/OpenGL/lib/hpux32/)
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+ else()
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+ set(_OPENGL_LIB_PATH
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+ /opt/graphics/OpenGL/lib/hpux64/
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+ /opt/graphics/OpenGL/lib/pa20_64)
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+ endif()
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+ elseif(CMAKE_SYSTEM_NAME STREQUAL Haiku)
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+ set(_OPENGL_LIB_PATH
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+ /boot/develop/lib/x86)
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+ set(_OPENGL_INCLUDE_PATH
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+ /boot/develop/headers/os/opengl)
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endif()
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# The first line below is to make sure that the proper headers
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@@ -80,6 +88,7 @@ else ()
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/usr/share/doc/NVIDIA_GLX-1.0/include
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/usr/openwin/share/include
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/opt/graphics/OpenGL/include /usr/X11R6/include
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+ ${_OPENGL_INCLUDE_PATH}
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)
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find_path(OPENGL_xmesa_INCLUDE_DIR GL/xmesa.h
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@@ -93,9 +102,12 @@ else ()
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PATHS /opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/shlib /usr/X11R6/lib
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- ${HPUX_IA_OPENGL_LIB_PATH}
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+ ${_OPENGL_LIB_PATH}
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)
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+ unset(_OPENGL_INCLUDE_PATH)
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+ unset(_OPENGL_LIB_PATH)
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+
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# On Unix OpenGL most certainly always requires X11.
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# Feel free to tighten up these conditions if you don't
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# think this is always true.
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