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PCH: No repeated path for internal generated PCH files (MSVC case)

Fixes: #19952
Cristian Adam 5 年之前
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07fe1bcd4e
共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 2 1
      Source/cmLocalGenerator.cxx

+ 2 - 1
Source/cmLocalGenerator.cxx

@@ -3167,7 +3167,8 @@ std::string cmLocalGenerator::GetObjectFileNameWithoutTarget(
   // CMakeFiles/<target>.dir/CMakeFiles/<target>.dir/generated_source_file.obj
   // CMakeFiles/<target>.dir/CMakeFiles/<target>.dir/generated_source_file.obj
   const char* unitySourceFile = source.GetProperty("UNITY_SOURCE_FILE");
   const char* unitySourceFile = source.GetProperty("UNITY_SOURCE_FILE");
   const char* pchExtension = source.GetProperty("PCH_EXTENSION");
   const char* pchExtension = source.GetProperty("PCH_EXTENSION");
-  if (unitySourceFile || pchExtension) {
+  const bool isPchObject = objectName.find("cmake_pch") != std::string::npos;
+  if (unitySourceFile || pchExtension || isPchObject) {
     if (pchExtension) {
     if (pchExtension) {
       customOutputExtension = pchExtension;
       customOutputExtension = pchExtension;
     }
     }