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+/*============================================================================
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+ CMake - Cross Platform Makefile Generator
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+ Copyright 2004-2009 Kitware, Inc.
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+ Copyright 2004 Alexander Neundorf ([email protected])
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+ Copyright 2013 Eran Ifrah ([email protected])
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+
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+ Distributed under the OSI-approved BSD License (the "License");
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+ see accompanying file Copyright.txt for details.
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+
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+ This software is distributed WITHOUT ANY WARRANTY; without even the
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+ implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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+ See the License for more information.
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+============================================================================*/
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+#include "cmExtraCodeLiteGenerator.h"
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+#include "cmGlobalUnixMakefileGenerator3.h"
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+#include "cmLocalUnixMakefileGenerator3.h"
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+#include "cmMakefile.h"
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+#include "cmake.h"
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+#include "cmSourceFile.h"
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+#include "cmGeneratedFileStream.h"
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+#include "cmSystemTools.h"
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+
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+#include <cmsys/SystemTools.hxx>
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+#include <cmsys/SystemInformation.hxx>
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+#include <cmsys/Directory.hxx>
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+#include "cmXMLSafe.h"
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+#include <sstream>
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+
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+//----------------------------------------------------------------------------
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+void cmExtraCodeLiteGenerator::GetDocumentation(cmDocumentationEntry& entry,
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+ const char*) const
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+{
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+ entry.Name = this->GetName();
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+ entry.Brief = "Generates CodeLite project files.";
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+}
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+
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+cmExtraCodeLiteGenerator::cmExtraCodeLiteGenerator()
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+ : cmExternalMakefileProjectGenerator()
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+ , ConfigName("NoConfig")
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+ , CpuCount(2)
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+{
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+#if defined(_WIN32)
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+ this->SupportedGlobalGenerators.push_back("MinGW Makefiles");
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+ this->SupportedGlobalGenerators.push_back("NMake Makefiles");
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+#endif
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+ this->SupportedGlobalGenerators.push_back("Ninja");
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+ this->SupportedGlobalGenerators.push_back("Unix Makefiles");
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+}
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+
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+void cmExtraCodeLiteGenerator::Generate()
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+{
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+ // Hold root tree information for creating the workspace
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+ std::string workspaceProjectName;
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+ std::string workspaceOutputDir;
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+ std::string workspaceFileName;
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+ std::string workspaceSourcePath;
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+ std::string lprjdebug;
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+
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+ cmGeneratedFileStream fout;
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+
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+ // loop projects and locate the root project.
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+ // and extract the information for creating the worspace
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+ for (std::map<cmStdString, std::vector<cmLocalGenerator*> >::const_iterator
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+ it = this->GlobalGenerator->GetProjectMap().begin();
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+ it!= this->GlobalGenerator->GetProjectMap().end();
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+ ++it)
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+ {
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+ const cmMakefile* mf =it->second[0]->GetMakefile();
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+ this->ConfigName = GetConfigurationName( mf );
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+
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+ if (strcmp(mf->GetStartOutputDirectory(),
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+ mf->GetHomeOutputDirectory()) == 0)
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+ {
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+ workspaceOutputDir = mf->GetStartOutputDirectory();
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+ workspaceProjectName = mf->GetProjectName();
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+ workspaceSourcePath = mf->GetHomeDirectory();
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+ workspaceFileName = workspaceOutputDir+"/";
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+ workspaceFileName += workspaceProjectName + ".workspace";
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+ this->WorkspacePath = mf->GetStartOutputDirectory();;
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+
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+ fout.Open(workspaceFileName.c_str(), false, false);
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+ fout << "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
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+ "<CodeLite_Workspace Name=\"" << workspaceProjectName << "\" >\n";
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+ }
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+ }
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+
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+ // for each sub project in the workspace create a codelite project
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+ for (std::map<cmStdString, std::vector<cmLocalGenerator*> >::const_iterator
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+ it = this->GlobalGenerator->GetProjectMap().begin();
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+ it!= this->GlobalGenerator->GetProjectMap().end();
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+ ++it)
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+ {
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+ // retrive project information
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+ const cmMakefile* mf = it->second[0]->GetMakefile();
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+ std::string outputDir = mf->GetStartOutputDirectory();
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+ std::string projectName = mf->GetProjectName();
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+ std::string filename = outputDir + "/" + projectName + ".project";
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+
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+ // Make the project file relative to the workspace
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+ filename = cmSystemTools::RelativePath(this->WorkspacePath.c_str(),
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+ filename.c_str());
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+
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+ // create a project file
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+ this->CreateProjectFile(it->second);
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+ fout << " <Project Name=\"" << projectName << "\" Path=\""
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+ << filename << "\" Active=\"No\"/>\n";
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+ lprjdebug += "<Project Name=\"" + projectName
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+ + "\" ConfigName=\"" + this->ConfigName + "\"/>\n";
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+ }
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+
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+ fout << " <BuildMatrix>\n"
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+ " <WorkspaceConfiguration Name=\""
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+ << this->ConfigName << "\" Selected=\"yes\">\n"
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+ " " << lprjdebug << ""
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+ " </WorkspaceConfiguration>\n"
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+ " </BuildMatrix>\n"
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+ "</CodeLite_Workspace>\n";
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+}
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+
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+/* create the project file */
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+void cmExtraCodeLiteGenerator::CreateProjectFile(
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+ const std::vector<cmLocalGenerator*>& lgs)
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+{
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+ const cmMakefile* mf = lgs[0]->GetMakefile();
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+ std::string outputDir = mf->GetStartOutputDirectory();
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+ std::string projectName = mf->GetProjectName();
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+ std::string filename = outputDir + "/";
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+
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+ filename += projectName + ".project";
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+ this->CreateNewProjectFile(lgs, filename);
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+}
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+
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+void cmExtraCodeLiteGenerator
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+::CreateNewProjectFile(const std::vector<cmLocalGenerator*>& lgs,
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+ const std::string& filename)
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+{
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+ const cmMakefile* mf=lgs[0]->GetMakefile();
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+ cmGeneratedFileStream fout(filename.c_str());
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+ if(!fout)
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+ {
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+ return;
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+ }
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+
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+ // figure out the compiler
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+ //std::string compiler = this->GetCBCompilerId(mf);
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+ std::string workspaceSourcePath = mf->GetHomeDirectory();
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+ std::string workspaceOutputDir = mf->GetHomeOutputDirectory();
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+ std::vector<std::string> outputFiles = mf->GetOutputFiles();
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+ std::string projectName = mf->GetProjectName();
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+ std::string incDirs;
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+ std::vector<cmValueWithOrigin> incDirsVec =
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+ mf->GetIncludeDirectoriesEntries();
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+ std::vector<cmValueWithOrigin>::const_iterator iterInc = incDirsVec.begin();
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+
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+ //std::cout << "GetIncludeDirectories:" << std::endl;
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+ for(; iterInc != incDirsVec.end(); ++iterInc )
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+ {
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+ //std::cout << (*ItStrVec) << std::endl;
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+ incDirs += iterInc->Value + " ";
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+ }
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+
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+ ////////////////////////////////////
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+ fout << "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
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+ "<CodeLite_Project Name=\"" << mf->GetProjectName()
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+ << "\" InternalType=\"\">\n";
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+
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+ // Collect all used source files in the project
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+ // Sort them into two containers, one for C/C++ implementation files
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+ // which may have an acompanying header, one for all other files
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+ std::string projectType;
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+
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+ std::map<std::string, cmSourceFile*> cFiles;
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+ std::set<std::string> otherFiles;
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+ for (std::vector<cmLocalGenerator*>::const_iterator lg=lgs.begin();
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+ lg!=lgs.end(); lg++)
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+ {
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+ cmMakefile* makefile=(*lg)->GetMakefile();
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+ cmTargets& targets=makefile->GetTargets();
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+ for (cmTargets::iterator ti = targets.begin();
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+ ti != targets.end(); ti++)
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+ {
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+
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+ switch(ti->second.GetType())
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+ {
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+ case cmTarget::EXECUTABLE:
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+ {
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+ projectType = "Executable";
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+ }
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+ break;
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+ case cmTarget::STATIC_LIBRARY:
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+ {
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+ projectType = "Static Library";
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+ }
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+ break;
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+ case cmTarget::SHARED_LIBRARY:
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+ {
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+ projectType = "Dynamic Library";
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+ }
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+ break;
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+ case cmTarget::MODULE_LIBRARY:
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+ {
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+ projectType = "Dynamic Library";
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+ }
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+ break;
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+ default: // intended fallthrough
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+ break;
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+ }
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+
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+ switch(ti->second.GetType())
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+ {
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+ case cmTarget::EXECUTABLE:
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+ case cmTarget::STATIC_LIBRARY:
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+ case cmTarget::SHARED_LIBRARY:
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+ case cmTarget::MODULE_LIBRARY:
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+ {
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+ std::vector<cmSourceFile*> sources;
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+ ti->second.GetSourceFiles(sources);
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+ for (std::vector<cmSourceFile*>::const_iterator si=sources.begin();
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+ si!=sources.end(); si++)
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+ {
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+ // check whether it is a C/C++ implementation file
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+ bool isCFile = false;
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+ if ((*si)->GetLanguage() && (*(*si)->GetLanguage() == 'C'))
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+ {
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+ for(std::vector<std::string>::const_iterator
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+ ext = mf->GetSourceExtensions().begin();
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+ ext != mf->GetSourceExtensions().end();
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+ ++ext)
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+ {
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+ if ((*si)->GetExtension() == *ext)
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+ {
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+ isCFile = true;
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+ break;
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+ }
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+ }
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+ }
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+
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+ // then put it accordingly into one of the two containers
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+ if (isCFile)
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+ {
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+ cFiles[(*si)->GetFullPath()] = *si ;
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+ }
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+ else
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+ {
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+ otherFiles.insert((*si)->GetFullPath());
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+ }
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+ }
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+ }
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+ default: // intended fallthrough
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+ break;
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+ }
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+ }
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+ }
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+
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+ // The following loop tries to add header files matching to implementation
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+ // files to the project. It does that by iterating over all source files,
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+ // replacing the file name extension with ".h" and checks whether such a
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+ // file exists. If it does, it is inserted into the map of files.
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+ // A very similar version of that code exists also in the kdevelop
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+ // project generator.
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+ for (std::map<std::string, cmSourceFile*>::const_iterator
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+ sit=cFiles.begin();
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+ sit!=cFiles.end();
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+ ++sit)
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+ {
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+ std::string headerBasename=cmSystemTools::GetFilenamePath(sit->first);
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+ headerBasename+="/";
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+ headerBasename+=cmSystemTools::GetFilenameWithoutExtension(sit->first);
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+
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+ // check if there's a matching header around
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+ for(std::vector<std::string>::const_iterator
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+ ext = mf->GetHeaderExtensions().begin();
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+ ext != mf->GetHeaderExtensions().end();
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+ ++ext)
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+ {
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+ std::string hname=headerBasename;
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+ hname += ".";
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+ hname += *ext;
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+ // if it's already in the set, don't check if it exists on disk
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+ std::set<std::string>::const_iterator headerIt=otherFiles.find(hname);
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+ if (headerIt != otherFiles.end())
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+ {
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+ break;
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+ }
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+
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+ if(cmSystemTools::FileExists(hname.c_str()))
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+ {
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+ otherFiles.insert(hname);
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+ break;
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+ }
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+ }
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+ }
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+
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+ // Get the project path ( we need it later to convert files to
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+ // their relative path)
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+ std::string projectPath = cmSystemTools::GetFilenamePath(filename);
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+
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+ // Create 2 virtual folders: src and include
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+ // and place all the implementation files into the src
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+ // folder, the rest goes to the include folder
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+ fout<< " <VirtualDirectory Name=\"src\">\n";
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+
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+ // insert all source files in the codelite project
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+ // first the C/C++ implementation files, then all others
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+ for (std::map<std::string, cmSourceFile*>::const_iterator
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+ sit=cFiles.begin();
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+ sit!=cFiles.end();
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+ ++sit)
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+ {
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+ std::string relativePath =
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+ cmSystemTools::RelativePath(projectPath.c_str(), sit->first.c_str());
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+ fout<< " <File Name=\"" << relativePath.c_str() << "\"/>\n";
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+ }
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+ fout<< " </VirtualDirectory>\n";
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+ fout<< " <VirtualDirectory Name=\"include\">\n";
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+ for (std::set<std::string>::const_iterator
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+ sit=otherFiles.begin();
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+ sit!=otherFiles.end();
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+ ++sit)
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+ {
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+ std::string relativePath =
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+ cmSystemTools::RelativePath(projectPath.c_str(), sit->c_str());
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+ fout << " <File Name=\"" << relativePath.c_str() << "\"/>\n";
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+ }
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+ fout << " </VirtualDirectory>\n";
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+
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+ // Get the number of CPUs. We use this information for the make -jN
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+ // command
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+ cmsys::SystemInformation info;
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+ info.RunCPUCheck();
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+
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+ this->CpuCount = info.GetNumberOfLogicalCPU() *
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+ info.GetNumberOfPhysicalCPU();
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+
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+ std::string cleanCommand = GetCleanCommand(mf);
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+ std::string buildCommand = GetBuildCommand(mf);
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+ std::string rebuildCommand = GetRebuildCommand(mf);
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+ std::string singleFileCommand = GetSingleFileBuildCommand(mf);
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+
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+ std::string codeliteCompilerName = this->GetCodeLiteCompilerName(mf);
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+
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+ fout << "\n"
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+ " <Settings Type=\"" << projectType << "\">\n"
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+ " <Configuration Name=\"" << this->ConfigName << "\" CompilerType=\""
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+ << codeliteCompilerName << "\" DebuggerType=\"GNU gdb debugger\" "
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+ "Type=\""
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+ << projectType << "\" BuildCmpWithGlobalSettings=\"append\" "
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+ "BuildLnkWithGlobalSettings=\"append\" "
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+ "BuildResWithGlobalSettings=\"append\">\n"
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+ " <Compiler Options=\"-g\" "
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+ "Required=\"yes\" PreCompiledHeader=\"\">\n"
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+ " <IncludePath Value=\".\"/>\n"
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+ " </Compiler>\n"
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+ " <Linker Options=\"\" Required=\"yes\"/>\n"
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+ " <ResourceCompiler Options=\"\" Required=\"no\"/>\n"
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+ " <General OutputFile=\"$(IntermediateDirectory)/$(ProjectName)\" "
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+ "IntermediateDirectory=\"./\" Command=\"./$(ProjectName)\" "
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+ "CommandArguments=\"\" WorkingDirectory=\"$(IntermediateDirectory)\" "
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+ "PauseExecWhenProcTerminates=\"yes\"/>\n"
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+ " <Debugger IsRemote=\"no\" RemoteHostName=\"\" "
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+ "RemoteHostPort=\"\" DebuggerPath=\"\">\n"
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+ " <PostConnectCommands/>\n"
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+ " <StartupCommands/>\n"
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+ " </Debugger>\n"
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+ " <PreBuild/>\n"
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+ " <PostBuild/>\n"
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+ " <CustomBuild Enabled=\"yes\">\n"
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+ " <RebuildCommand>" << rebuildCommand << "</RebuildCommand>\n"
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+ " <CleanCommand>" << cleanCommand << "</CleanCommand>\n"
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+ " <BuildCommand>" << buildCommand << "</BuildCommand>\n"
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+ " <SingleFileCommand>" << singleFileCommand
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+ << "</SingleFileCommand>\n"
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+ " <PreprocessFileCommand/>\n"
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+ " <WorkingDirectory>$(WorkspacePath)</WorkingDirectory>\n"
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+ " </CustomBuild>\n"
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+ " <AdditionalRules>\n"
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+ " <CustomPostBuild/>\n"
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+ " <CustomPreBuild/>\n"
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+ " </AdditionalRules>\n"
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+ " </Configuration>\n"
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+ " <GlobalSettings>\n"
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+ " <Compiler Options=\"\">\n"
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+ " <IncludePath Value=\".\"/>\n"
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+ " </Compiler>\n"
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+ " <Linker Options=\"\">\n"
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+ " <LibraryPath Value=\".\"/>\n"
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+ " </Linker>\n"
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+ " <ResourceCompiler Options=\"\"/>\n"
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+ " </GlobalSettings>\n"
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+ " </Settings>\n"
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+ "</CodeLite_Project>\n";
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+}
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+
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+std::string
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+cmExtraCodeLiteGenerator::GetCodeLiteCompilerName(const cmMakefile* mf) const
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+{
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+ // figure out which language to use
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+ // for now care only for C and C++
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+ std::string compilerIdVar = "CMAKE_CXX_COMPILER_ID";
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+ if (this->GlobalGenerator->GetLanguageEnabled("CXX") == false)
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+ {
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+ compilerIdVar = "CMAKE_C_COMPILER_ID";
|
|
|
+ }
|
|
|
+
|
|
|
+ std::string compilerId = mf->GetSafeDefinition(compilerIdVar.c_str());
|
|
|
+ std::string compiler = "gnu g++"; // default to g++
|
|
|
+
|
|
|
+ // Since we need the compiler for parsing purposes only
|
|
|
+ // it does not matter if we use clang or clang++, same as
|
|
|
+ // "gnu gcc" vs "gnu g++"
|
|
|
+ if (compilerId == "MSVC")
|
|
|
+ {
|
|
|
+ compiler = "VC++";
|
|
|
+ }
|
|
|
+ else if (compilerId == "Clang")
|
|
|
+ {
|
|
|
+ compiler = "clang++";
|
|
|
+ }
|
|
|
+ else if (compilerId == "GNU")
|
|
|
+ {
|
|
|
+ compiler = "gnu g++";
|
|
|
+ }
|
|
|
+ return compiler;
|
|
|
+}
|
|
|
+
|
|
|
+std::string
|
|
|
+cmExtraCodeLiteGenerator::GetConfigurationName(const cmMakefile* mf) const
|
|
|
+{
|
|
|
+ std::string confName = mf->GetSafeDefinition("CMAKE_BUILD_TYPE");
|
|
|
+ // Trim the configuration name from whitespaces (left and right)
|
|
|
+ confName.erase(0, confName.find_first_not_of(" \t\r\v\n"));
|
|
|
+ confName.erase(confName.find_last_not_of(" \t\r\v\n")+1);
|
|
|
+ if ( confName.empty() )
|
|
|
+ {
|
|
|
+ confName = "NoConfig";
|
|
|
+ }
|
|
|
+ return confName;
|
|
|
+}
|
|
|
+
|
|
|
+std::string
|
|
|
+cmExtraCodeLiteGenerator::GetBuildCommand(const cmMakefile* mf) const
|
|
|
+{
|
|
|
+ std::stringstream ss;
|
|
|
+ std::string generator = mf->GetSafeDefinition("CMAKE_GENERATOR");
|
|
|
+ std::string make = mf->GetRequiredDefinition("CMAKE_MAKE_PROGRAM");
|
|
|
+ std::string buildCommand = make; // Default
|
|
|
+ if ( generator == "NMake Makefiles" )
|
|
|
+ {
|
|
|
+ buildCommand = make;
|
|
|
+ }
|
|
|
+ else if ( generator == "MinGW Makefiles" ||
|
|
|
+ generator == "Unix Makefiles" ||
|
|
|
+ generator == "Ninja" )
|
|
|
+ {
|
|
|
+ ss << make;
|
|
|
+ buildCommand = ss.str();
|
|
|
+ }
|
|
|
+ return buildCommand;
|
|
|
+}
|
|
|
+
|
|
|
+std::string
|
|
|
+cmExtraCodeLiteGenerator::GetCleanCommand(const cmMakefile* mf) const
|
|
|
+{
|
|
|
+ return GetBuildCommand(mf) + " clean";
|
|
|
+}
|
|
|
+
|
|
|
+std::string
|
|
|
+cmExtraCodeLiteGenerator::GetRebuildCommand(const cmMakefile* mf) const
|
|
|
+{
|
|
|
+ return GetCleanCommand(mf) + cmXMLSafe(" && ").str() + GetBuildCommand(mf);
|
|
|
+}
|
|
|
+
|
|
|
+std::string
|
|
|
+cmExtraCodeLiteGenerator::GetSingleFileBuildCommand
|
|
|
+(const cmMakefile* mf) const
|
|
|
+{
|
|
|
+ std::string buildCommand;
|
|
|
+ std::string make = mf->GetRequiredDefinition("CMAKE_MAKE_PROGRAM");
|
|
|
+ std::string generator = mf->GetSafeDefinition("CMAKE_GENERATOR");
|
|
|
+ if ( generator == "Unix Makefiles" || generator == "MinGW Makefiles" )
|
|
|
+ {
|
|
|
+ std::stringstream ss;
|
|
|
+ ss << make << " -f$(ProjectPath)/Makefile $(CurrentFileName).cpp.o";
|
|
|
+ buildCommand = ss.str();
|
|
|
+ }
|
|
|
+ return buildCommand;
|
|
|
+}
|