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@@ -54,7 +54,19 @@ Typically, you should not use these variables directly, and you should
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use SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other
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audio libraries (if needed) to successfully compile on your system.
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-Created by Eric Wing. This module is a bit more complicated than the
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+Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that
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+would correspond to the ./configure --prefix=$SDLDIR used in building
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+SDL.
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+
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+On OSX, this will prefer the Framework version (if found) over others.
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+People will have to manually change the cache values of SDL_LIBRARY to
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+override this selectionor set the CMake environment CMAKE_INCLUDE_PATH
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+to modify the search paths.
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+#]=======================================================================]
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+
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+
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+#[[
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+This module is a bit more complicated than the
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other FindSDL* family modules. The reason is that SDL_sound can be
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compiled in a large variety of different ways which are independent of
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platform. SDL_sound may dynamically link against other 3rd party
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@@ -70,16 +82,7 @@ This module uses a brute force approach to create a test program that
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uses SDL_sound, and then tries to build it. If the build fails, it
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parses the error output for known symbol names to figure out which
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libraries are needed.
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-
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-Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that
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-would correspond to the ./configure --prefix=$SDLDIR used in building
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-SDL.
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-
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-On OSX, this will prefer the Framework version (if found) over others.
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-People will have to manually change the cache values of SDL_LIBRARY to
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-override this selectionor set the CMake environment CMAKE_INCLUDE_PATH
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-to modify the search paths.
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-#]=======================================================================]
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+#]]
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set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
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mark_as_advanced(SDL_SOUND_EXTRAS)
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