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UnityBuild: Resolve full paths of unity source includes

Issue: 19927
Daniel Eiband 6 years ago
parent
commit
48d1456b3d
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Source/cmLocalGenerator.cxx

+ 1 - 1
Source/cmLocalGenerator.cxx

@@ -2488,7 +2488,7 @@ void cmLocalGenerator::AddUnityBuild(cmGeneratorTarget* target)
             file << beforeInclude << "\n";
           }
 
-          file << "#include \"" << sf->GetFullPath() << "\"\n";
+          file << "#include \"" << sf->ResolveFullPath() << "\"\n";
 
           if (afterInclude) {
             file << afterInclude << "\n";