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@@ -119,13 +119,13 @@ set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY
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set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_TYPE Pixel)
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set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainPS)
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set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
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-set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED")
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+set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS $<1:/DFLAGS_ADDED>)
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set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h")
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set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_TYPE Vertex)
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set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT mainVS)
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set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
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-set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED")
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+set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS $<1:/DFLAGS_ADDED>)
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set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_OUTPUT_HEADER_FILE "$(OutDir)%(Filename).h")
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set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SETTINGS "$<$<CONFIG:DEBUG>:SourceProperty1=SourceProperty1Value>")
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